Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
As always a lot of work has been done, but as you noticed we haven’t posted a lot on moddb in the last months. Many of the new features could be described...
In the past weeks, InfinityAdmin has been focusing his efforts on the server side. A lot of things are going on, especially on the cluster architecture...
Many people have been worried by the lack of updates recently. No, we haven't got lazy, in fact quite the contrary :) We've been awfully busy at work...
One of our main contributors Jan Van Der Weg (also know as Stannum) has made a nice video for us. In this 29 minutes timelaps video he shows tree of his...
On behalve of the Infinity team I want to wish you all a happy new year! 2008 Has been a great year for Infinity with a lot of progress on every department...
We are happy to announce that we finally have a brand new Infinity website! Not only a new design, but a lot of new content and an updated forum.
Update on the engine, modelling challenges and 'lava'!
As promised in the last dev update, we are here with a big update related to the terrain engine.
We haven't posted a lot of updates in the past 3 months, it's not because we've been inactive, quite the contrary.
We recently added support for multiple screens into the I-Novae engine; the game engine we use for Infinity: The quest for Earth.
As you probably noticed Flavien (InfinityAdmin) has been experimenting with different shadow techniques in the past, in this news post we show you yet...
We've posted a lot of new development updates lately and we got a lot of great responses but also a lot of questions related to the motion blur and...
No it's not Christmas yet but here we are again with some updates related to the development of our upcoming Space-MMO game Infinity: The Quest for...
In the past two weeks Flavien Brebion (also known as infinityAdmin) has been working intensively on a new terrain engine for Infinity. The previous terrain...
It's been a couple of months since we last posted a news-update on moddb, that doesn’t mean the development of Infinity has stopped. We are making...
Timeline and Exegesis: "It was decided in turn that those individuals whose body and mind most exemplified the fundaments of Harmony would be elated...
Silverbow: ResourceCollector has finished to model the Silverbow ( with a full set of modules, wings and fins ); while Juan has finished the texture for...
While developing a game it’s important to use the right tools, in most cases home-made tools are the best choice if you are using your own engine. Infinity...
Terrestrial planets are always nice, but will Infinity have gas giants too? Ofcourse! For the first time we release screenshot of a gas giant using procedural...
In a previous news post about Shadowing, we showed and explained the basic implementation of Shadow maps. InfinityAdmin has been improving the shadowing...
In our last news update we said that teamwork and good communication is very important in our dev and contributors team. Getting objects, like a ship...
In this newspost I want to show some of the work our talented contributors have done. InfinityAdmin made a render of all ships that have been submitted...
Shadowing: InfinityAdmin(Flavien Brebion) has spent the last two weeks working on shadowing. People who are interested in the technical part should read...
Finally, it's here! The new version of the Combat prototype 2.1 has been released. Compared to the old 1.1 version, it brings the combat prototype...
Tomorrow, Sunday 12 November 2006, we should release (if all goes right) the new version of the combat prototype. Exact time is unknown, probably in the...
Only 3 days ago we showed you guys the work that has been done on the Infinity water and we are already back to show something new. InfinityAdmin(Flavien...
InfinityAdmin(Flavien Brebion) resumed his work on the planetary engine of Infinity. Chances are, he is going to work on it for the next 3 months so this...
InfinityAdmin has A journal update dedicated to eye-candy screenshots! With regards to the screenshots: Don't hold your breath: the final game should...
InfinityAdmin has spent a few days on the HDRI, shadows and LOD ( level-of-detail ) for Infinity and today he released 2 new videos showing off those...
On nebulae: InfinityAdmin has finished the implementation of the planetary nebulae and has also spent a bit of time to optimize performance for the cloud...