Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
Only 3 days ago we showed you guys the work that has been done on the Infinity water and we are already back to show something new. InfinityAdmin(Flavien...
Evolutional from gd.net has been kind enough to let us know that a small articlehas been published in PCZone about Infinity. The main news is the development...
Happy New Year 2010 to everybody ! Yes, this is this time of the year again. In this update, I will come back on what happened in 2009 and about the recent...
As always a lot of work has been done, but as you noticed we haven’t posted a lot on moddb in the last months. Many of the new features could be described...
We are happy to announce that we finally have a brand new Infinity website! Not only a new design, but a lot of new content and an updated forum.
The final version (1.0) of the combat prototype has finally been released. The combat prototype is not an "alpha" of the game, but a completely...
Many people, including moddb members have requested more videos from Infinity. Unfortunately, as we mentioned already the development of Infinity is in...
One of our main contributors Jan Van Der Weg (also know as Stannum) has made a nice video for us. In this 29 minutes timelaps video he shows tree of his...
Many people have been worried by the lack of updates recently. No, we haven't got lazy, in fact quite the contrary :) We've been awfully busy at work...
In our last news update we said that teamwork and good communication is very important in our dev and contributors team. Getting objects, like a ship...
It's been a couple of months since we last posted a news-update on moddb, that doesn’t mean the development of Infinity has stopped. We are making...
Terrestrial planets are always nice, but will Infinity have gas giants too? Ofcourse! For the first time we release screenshot of a gas giant using procedural...
The next patch of the combat prototype (0.4) should be available in a few days or early next week, and will contain additional content ( new ships, high...
Shawn has pretty much finished the space station. The interior is now complete with all textures, and he has reworked some elements on the exterior. Minus...
While developing a game it’s important to use the right tools, in most cases home-made tools are the best choice if you are using your own engine. Infinity...
The main news is the development of the space combat prototype. Unlike the previous prototypes, this one will be public, which means that it'll be...
Tomorrow, Sunday 12 November 2006, we should release (if all goes right) the new version of the combat prototype. Exact time is unknown, probably in the...
Finally, it's here! The new version of the Combat prototype 2.1 has been released. Compared to the old 1.1 version, it brings the combat prototype...
Koshime, a talented concept artist with whom InfinityAdmin worked on a few projects ( along with Shawn ) in the past, has joined the team. His duty will...
In this newspost I want to show some of the work our talented contributors have done. InfinityAdmin made a render of all ships that have been submitted...
In the past days InfinityAdmin has been working on 'strange attractors' in order to get nice looking nebulae. Like any procedural algorithm...
The nebula prototype, we told you guys about not so long ago, is almost ready and we will soon move on to work on other features ( planetary engine, cities...
InfinityAdmin(Flavien Brebion) resumed his work on the planetary engine of Infinity. Chances are, he is going to work on it for the next 3 months so this...
We want to remind everyone the combat prototype of Infinity will be released today! We still have a couple of things to do before we release but dont...
A lot of work has been done the last weeks, the terrain engine has been intergrated, some improvements have been done to the heightfield and atmosphere...
We are making a lot of progress every day, atm we are implementing detailed textures to make the planets look even more realistic. InfinityAdmin(Flavien...
InfinityAdmin(Flavien Brebion) made a lot of progress on the combat prototype, and that's a Good Thing ™. He tested the space station interior with...
We have been very busy working on the space combat prototype. The release will be very soon and thats why we made a new 'testing and feedback'...
We haven't posted a lot of updates in the past 3 months, it's not because we've been inactive, quite the contrary.
Screenshots of the first space station, modelled and textured by Shawn L. Sullivan, have been posted on the media page of the site and some of them in...