Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
Hey, 'Infinity: The quest for earth' is now listed on moddb and we would like to say hello to all the moddb users. About Infinity: Infinity...
A lot of work has been done the last weeks, the terrain engine has been intergrated, some improvements have been done to the heightfield and atmosphere...
We are making a lot of progress every day, atm we are implementing detailed textures to make the planets look even more realistic. InfinityAdmin(Flavien...
We have finally released the promised video showing up the planetary terrain engine with seamless landing / take off. This video is a 4 minutes long and...
Screenshots of the first space station, modelled and textured by Shawn L. Sullivan, have been posted on the media page of the site and some of them in...
I would like to welcome "officially" two new people to the development team: JoeB, who's successfully completed his first 3D model ( a...
Evolutional from gd.net has been kind enough to let us know that a small articlehas been published in PCZone about Infinity. The main news is the development...
InfinityAdmin(Flavien Brebion) made a lot of progress on the combat prototype, and that's a Good Thing ™. He tested the space station interior with...
Koshime, a talented concept artist with whom InfinityAdmin worked on a few projects ( along with Shawn ) in the past, has joined the team. His duty will...
The main news is the development of the space combat prototype. Unlike the previous prototypes, this one will be public, which means that it'll be...
We have been very busy working on the space combat prototype. The release will be very soon and thats why we made a new 'testing and feedback'...
We want to remind everyone the combat prototype of Infinity will be released today! We still have a couple of things to do before we release but dont...
The space combat prototype has been released last sunday, and has been a half-success, half-failure. Despite the delays, the frequent crashes and the...
The next patch of the combat prototype (0.4) should be available in a few days or early next week, and will contain additional content ( new ships, high...
Shawn has pretty much finished the space station. The interior is now complete with all textures, and he has reworked some elements on the exterior. Minus...
The final version (1.0) of the combat prototype has finally been released. The combat prototype is not an "alpha" of the game, but a completely...
In the past days InfinityAdmin has been working on 'strange attractors' in order to get nice looking nebulae. Like any procedural algorithm...
The nebula prototype, we told you guys about not so long ago, is almost ready and we will soon move on to work on other features ( planetary engine, cities...
On nebulae: InfinityAdmin has finished the implementation of the planetary nebulae and has also spent a bit of time to optimize performance for the cloud...
InfinityAdmin has spent a few days on the HDRI, shadows and LOD ( level-of-detail ) for Infinity and today he released 2 new videos showing off those...
InfinityAdmin has A journal update dedicated to eye-candy screenshots! With regards to the screenshots: Don't hold your breath: the final game should...
InfinityAdmin(Flavien Brebion) resumed his work on the planetary engine of Infinity. Chances are, he is going to work on it for the next 3 months so this...
Only 3 days ago we showed you guys the work that has been done on the Infinity water and we are already back to show something new. InfinityAdmin(Flavien...
Tomorrow, Sunday 12 November 2006, we should release (if all goes right) the new version of the combat prototype. Exact time is unknown, probably in the...
Finally, it's here! The new version of the Combat prototype 2.1 has been released. Compared to the old 1.1 version, it brings the combat prototype...
Shadowing: InfinityAdmin(Flavien Brebion) has spent the last two weeks working on shadowing. People who are interested in the technical part should read...
In this newspost I want to show some of the work our talented contributors have done. InfinityAdmin made a render of all ships that have been submitted...
In our last news update we said that teamwork and good communication is very important in our dev and contributors team. Getting objects, like a ship...
In a previous news post about Shadowing, we showed and explained the basic implementation of Shadow maps. InfinityAdmin has been improving the shadowing...
Terrestrial planets are always nice, but will Infinity have gas giants too? Ofcourse! For the first time we release screenshot of a gas giant using procedural...