Single & Multiplayer Realistic Sim
Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
In a previous news post about Shadowing, we showed and explained the basic implementation of Shadow maps. InfinityAdmin has been improving the shadowing for Infinity and has done a lot of experimenting. Interested? Read the latest Development Journal update on the infinity forums and take a look at
Posted by Betelgeuze on Feb 8th, 2007 digg this super bookmark
In a previous news post about Shadowing, we showed and explained the basic implementation of Shadow maps. InfinityAdmin has been improving the shadowing for Infinity and has done a lot of experimenting.
Interested? Read the latest Development Journal update on the infinity forums and take a look at this WIP screenshot:
Betelgeuze is working on improving his textures for the planetary terrain engine. Every planet type gets its own texture pack and those can be mixed to get a lot of variation.
Here are some examples:
The shots above were mapped onto a plane and displayed in ASEToBin, so it's not the texture itself. It's a plane with the textures assigned (diffuse, bump, spec) and the shader. Plus each of them is seen with a slight camera perspective.
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infiinity rocks out :P
GWAAAA I SPOONGED MYSELF!!!
man, if eve could keep up with this... awesomeness...
Nice going as usual.
fuck me backwards
ok looks perfect. game is done! release it now!
If only you had the power of early release. Infinity is really the best game I know.
quality work.
you're making other mods look bad here on moddb :D