Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
InfinityAdmin has A journal update dedicated to eye-candy screenshots! With regards to the screenshots: Don't hold your breath: the final game should...
InfinityAdmin has spent a few days on the HDRI, shadows and LOD ( level-of-detail ) for Infinity and today he released 2 new videos showing off those...
On nebulae: InfinityAdmin has finished the implementation of the planetary nebulae and has also spent a bit of time to optimize performance for the cloud...
The nebula prototype, we told you guys about not so long ago, is almost ready and we will soon move on to work on other features ( planetary engine, cities...
In the past days InfinityAdmin has been working on 'strange attractors' in order to get nice looking nebulae. Like any procedural algorithm...
The final version (1.0) of the combat prototype has finally been released. The combat prototype is not an "alpha" of the game, but a completely...
Shawn has pretty much finished the space station. The interior is now complete with all textures, and he has reworked some elements on the exterior. Minus...
The next patch of the combat prototype (0.4) should be available in a few days or early next week, and will contain additional content ( new ships, high...
The space combat prototype has been released last sunday, and has been a half-success, half-failure. Despite the delays, the frequent crashes and the...
We want to remind everyone the combat prototype of Infinity will be released today! We still have a couple of things to do before we release but dont...
We have been very busy working on the space combat prototype. The release will be very soon and thats why we made a new 'testing and feedback'...
The main news is the development of the space combat prototype. Unlike the previous prototypes, this one will be public, which means that it'll be...
Koshime, a talented concept artist with whom InfinityAdmin worked on a few projects ( along with Shawn ) in the past, has joined the team. His duty will...
InfinityAdmin(Flavien Brebion) made a lot of progress on the combat prototype, and that's a Good Thing ™. He tested the space station interior with...
Evolutional from gd.net has been kind enough to let us know that a small articlehas been published in PCZone about Infinity. The main news is the development...
I would like to welcome "officially" two new people to the development team: JoeB, who's successfully completed his first 3D model ( a...
Screenshots of the first space station, modelled and textured by Shawn L. Sullivan, have been posted on the media page of the site and some of them in...
We have finally released the promised video showing up the planetary terrain engine with seamless landing / take off. This video is a 4 minutes long and...
We are making a lot of progress every day, atm we are implementing detailed textures to make the planets look even more realistic. InfinityAdmin(Flavien...
A lot of work has been done the last weeks, the terrain engine has been intergrated, some improvements have been done to the heightfield and atmosphere...
Hey, 'Infinity: The quest for earth' is now listed on moddb and we would like to say hello to all the moddb users. About Infinity: Infinity...