Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

Report article RSS Feed Infinity: HDRI + shadowing + cities

InfinityAdmin has spent a few days on the HDRI, shadows and LOD ( level-of-detail ) for Infinity and today he released 2 new videos showing off those new and improved effects! Keep in mind this is a work in progress. Yes, it's not perfect. There are tons of little problems, parameters to adjust.

Posted by Betelgeuze on Sep 13th, 2006

InfinityAdmin has spent a few days on the HDRI, shadows and LOD ( level-of-detail ) for Infinity and today he released 2 new videos showing off those new and improved effects!

Keep in mind this is a work in progress. Yes, it's not perfect. There are tons of little problems, parameters to adjust. Things will improve over time. And keep in mind it's yet another "tech" demo: even if it looks nice, it's far, extremely far from being more than a rendering prototype.

Infinity63

Two new videos for the price of one!
City video
Showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and 100 Shadix/Petrov interceptor's loaded. Also shows HDRI and dynamic shadows.

Spuk's outpost
Showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic shadows.

Post comment Comments
Alone_In_The_Dark
Alone_In_The_Dark Sep 14 2006, 7:37am says:

Can't you people READ AT ALL, it's work in progress, and HDRL = Lighting to the above above above commenter.

Looks good so far just make sure to code it right and optimize it for optimal performance aswell as visual... i don't want 4 gigs of ram to run this at 40fps withouth 0 AA

+2 votes     reply to comment
DJ-Ready
DJ-Ready Sep 13 2006, 8:34pm says:

nice as always but I think the ground level of the city looks way too empty. I mean, why would anyone build such a huge dome when not using the whole space within its hull.

+2 votes     reply to comment
D@rson07
D@rson07 Sep 14 2006, 3:23am says:

Amazing as always

+2 votes     reply to comment
D@rson07
D@rson07 Sep 14 2006, 3:26am says:

I LOVE THE LIGHTING, damn you guys did a good job

+2 votes     reply to comment
Alone_In_The_Dark
Alone_In_The_Dark Sep 13 2006, 6:30pm says:

Nice...goddamnnice!

+2 votes     reply to comment
Jambozal
Jambozal Sep 13 2006, 8:21pm says:

Lovely. Although I must say, are you going to smooth out those moving shadows (City vid)? They look very jerky to me.

As always, lovely work :)

+2 votes     reply to comment
Terminal58
Terminal58 Sep 13 2006, 8:40pm says:

High Dynamic Range.. What?

+2 votes     reply to comment
Betelgeuze
Betelgeuze Sep 14 2006, 12:55am says:

Remembers its all work in progress guys ;) we are still working on it and it will all imrpove over time. With this news update we just want to show you what we are working on, its not the final product.

+2 votes     reply to comment
leilei
leilei Sep 14 2006, 1:18am says:

so it's gonna be like hardwar

+2 votes     reply to comment
TheFrog4u
TheFrog4u Sep 14 2006, 4:24am says:

looking realy nice so far.. but while the txture on you little "flight-car" the txtures of the city are very boring.. use more than blue and grey -but as you said: its wip and I hope this will come :P

+2 votes     reply to comment
D@rson07
D@rson07 Sep 14 2006, 8:40am says:

Alone in the dark- yes I know that, and I like it, im glad they added it to the game

+2 votes     reply to comment
Tei
Tei Sep 18 2006, 4:52am says:

impresive. at first looks like use zimbillions of polygons, then I think is well made textures to fake soo complex geometry. nice trick!.
your work amaze me.

+2 votes     reply to comment
Arbiter
Arbiter Oct 21 2006, 7:38am says:

Amazing.. too bad we won't be able tow alk through it. :P

+2 votes     reply to comment
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