Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

Report article RSS Feed Infinity combat prototype 2.0 !

Tomorrow, Sunday 12 November 2006, we should release (if all goes right) the new version of the combat prototype. Exact time is unknown, probably in the evening ( GMT ) or early afternoon ( USA ). Initially, we said we wouldn't release a new version of the combat prototype, but we changed our mind.

Posted by Betelgeuze on Nov 11th, 2006

Tomorrow, Sunday 12 November 2006, we should release (if all goes right) the new version of the combat prototype. Exact time is unknown, probably in the evening ( GMT ) or early afternoon ( USA ).

Initially, we said we wouldn't release a new version of the combat prototype, but we changed our mind. Why ? Because we want to test some new gameplay concepts, and making a separate prototype would have made no sense. Besides, there are a few things that InfinityAdmin(Flavien Brebion) wanted to improve in the ICP ( combat prototype ) 1.1

The new version if ICP will be 2.0 and will be followed by a new serie of patch until balance is adjusted. The gameplay has seriously changed.

A non-exhaustive list of the main changes can be found here.

Some ICP2.0 screenshots:

Infinity83 Infinity82

Infinity81 Infinity80
Post comment Comments
Ah_Pek
Ah_Pek Nov 12 2006, 10:23am says:

Sweet mother of god!

+1 vote     reply to comment
Sniffman
Sniffman Nov 12 2006, 5:52am says:

Looks like someone was inspired by Freelancer, if you know what I mean. ;)

+1 vote     reply to comment
Gwahir
Gwahir Nov 11 2006, 7:26pm says:

Looking forward to this. I certainly enjoyed the first combat prototype, once the initial bugs were worked out at least.

+1 vote     reply to comment
Sallycin
Sallycin Nov 11 2006, 7:50pm says:

Can't wait

+1 vote     reply to comment
Menion
Menion Nov 11 2006, 8:13pm says:

bah... bloom your ***!

+1 vote     reply to comment
Menion
Menion Nov 11 2006, 8:19pm says:

Well... Ignore my last post. To be honest... Jack is a nice guy and ICP 2.0 will rock! remember that this is still just a prototype and FAR AWAY from how the finished version of the game will look like... The developers are always open for suggestions and listens very carefully at what their fans/players/noobs has to contribute to the gameplay and the rest of the mechanics.

So, stop flaming and start contributing!

+1 vote     reply to comment
methy
methy Nov 11 2006, 8:34pm says:

Looks good. ...As usual.

+1 vote     reply to comment
Sp4rta
Sp4rta Nov 11 2006, 11:13pm says:

fire ze missles (hopefully)

+1 vote     reply to comment
EdgeFilm
EdgeFilm Nov 12 2006, 1:56am says:

Aaaaaah muthaland!

Lookin sweet, can't wait to try the protoype 2.0.

+1 vote     reply to comment
Leedeth
Leedeth Nov 12 2006, 2:11am says:

Awesome screenies! Can't wait for the prototype. :D

+1 vote     reply to comment
SinKing
SinKing Nov 12 2006, 4:37am says:

I will come aboard and blast ye yonder!

+1 vote     reply to comment
Betelgeuze
Betelgeuze Nov 12 2006, 6:33am says:

Hey thanks everyone, if everything goes as plan the release should be today.

@Sniffman: I would say that Freelancer, like most other space games, is inspired on the same game Infinity is inspired on; Elite(mother of all space games)

+1 vote     reply to comment
Jambozal
Jambozal Nov 12 2006, 11:51am says:

Not only is the engine amazing, the game content is top quality too. Nice work guys :)

+1 vote     reply to comment
SinKing
SinKing Nov 13 2006, 10:20am says:

Its monday CET and there is no new prototype available. Will it come within hours, days or a week? Or will I just have to wait till its validated on moddb and until there is news about it on infinity's homepage?
I was really looking forward to coming home and downloading this and giving 2.o a shot today. I hope you can deliver soon, because I'm really very interested in anything about "Infinity" and I keep watching these steps of progression with amazement and delight. From the first (internal) combat prototype to this one has been a long way, but progress is undoubtly there and it is starting to llok really good. Now if only it felt that right in the cockpit..lemme check in 2.o. It will probably be better than 1.o which was repetitive and boring after 2 hours. So good luck with further releases and see you in space!

SinKing

+1 vote     reply to comment
FBrebion
FBrebion Nov 15 2006, 5:38am says:

Well, the fact is, ICP 2.0 wasn't as stable as i wanted it to be, and some patches needed ( and still need ) to be produced. I didn't think the general public would stand a game that needs to install a patch every day or so ( yeah that's the rate at which i produce patches ). Also, no mirrors are up yet, so to save bandwidth i released ICP 2.0 to a restricted public: people logging on IRC.

If you're impatient i'd suggest connecting to IRC ( server Quakenet, chatroom #InfinityGame ) to get the download instructions and know when the server will be online ( generally during the night, GMT ).

Once the last patch will be implemented ( hopefully with new weapons and missiles ), an installer will be created, mirrored, and a news / link will be publically posted on the website.

+1 vote     reply to comment
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