Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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meazum Mar 5 2006, 7:24am says:

I just thought of one thing, This is totally without particles.. How are you supposed to handle all lasers and such?

+2 votes     reply to comment
INtense! Staff
INtense! Mar 3 2006, 7:37pm says:

thats a whole lotta ships.

Be awesome weaving through that.

+2 votes   reply to comment
Jambozal Mar 3 2006, 9:50pm says:

60 fps - Awesome

+1 vote     reply to comment
Ilsamir_Lord Mar 4 2006, 6:21am says:

Pretty impressive! But we have to remember that that is running 60fps without any texturing or anything.

+1 vote     reply to comment
Betelgeuze Author
Betelgeuze Mar 4 2006, 7:15am says:

Thx everyone!

The model is 7200 triangles, which means the scene weights a total of 7.2 MTris. Thanks to LOD, the per-frame polycount is closer to half a million polys.

+1 vote   reply to comment
kooper Mar 4 2006, 4:02pm says:

i remember seeing something like this in the directx sdk

+1 vote     reply to comment
Betelgeuze Author
Betelgeuze Mar 26 2006, 8:59am says:

It will work, trust me

+1 vote   reply to comment
Alone_In_The_Dark Mar 29 2006, 10:43am says:

Looks very laggy...what machine is it being tested on...

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Engine test, combat prototype.
This is not how it will look like in-game!

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Mar 3rd, 2006
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