Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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Report RSS Infinity Art28 - Fleet Comparison (view original)
Infinity Art28 - Fleet Comparison
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rofl106
rofl106

godang! yall have tons of great models there

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koshime Author
koshime

For a larger size image : Medievalfx.com

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ShortCutMan
ShortCutMan

Very nice designs, I like them very much.

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Piuneer
Piuneer

wow

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Tycoon-Master
Tycoon-Master

Lol - A walrus vs a Trieme, the freaking Trieme wouldn't even see it :D

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ComradeTiki
ComradeTiki

Personally, I would swap the names of the Makon and Hammerhead!

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Alone_In_The_Dark
Alone_In_The_Dark

Lmao, basicly attacking a trieme is pointless unless you got another trieme or two against it xD ... heh, kinda a nice mini feature in a way, i mean being able to calmly sail the space withouth being attacked or under threat all the time like in smaller craft.

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rofl106
rofl106

i'm just curious, are there going to be rotating cannons? or are the ships goin to magically rotate toward lookin at their enemies?

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koshime Author
koshime

yes to the former....or whichever is more logical, scientifically and practical...

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::idiot::
::idiot::

wow.. that's like just wow! the size is too overwhelming.

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Alone_In_The_Dark
Alone_In_The_Dark

I hope that each ship class has a fair advantage...kinda not a real war if 1 trieme can take down a whole fleet of half sized ships since it's...guns have a damage of 46 per shot, .. in otherwords i hope this wont be too mmorpg'ish like EVE.. a fighter squadron would do significant damage to a ship like that if it's got a good pilot in it....also i hope fighters will have inside-hud views..would be MUCH more fun to fly then...

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Galatan
Galatan

the manitou looks a lot like the y-wing...

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Jyffeh
Jyffeh

:O

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azzameen85
azzameen85

The Trleme looks like it is focused on attacking what is in front of it. If nessesary ramming anything in front of it.

While I cannot see any turrets or cannons on it's flanks I do believe there are some. But Again, judging from the plow and the - if I might say - array of the (HUGE) cannons - where the fighters/shuttles and maybe a shark or hammerhead can fly into - pointing forward, it would propably be weak on the flank and bow and bottom.

Can't wait to try out small fighters tactics and even small/medium ship tactics...

Would I be correct if I assume that small fighters can actually fly close enough to damage critical/semi-critical subsystems...? I.e. like damaging the bridge resulting in hampered maneuverability (tough word) or even loss of control?

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