Infinite Pixels is an exploration, survival sandbox game. We want to give the player total freedom over the way he survives and explores this vast map with multiple planets, stories and locations. The game's map will be getting bigger and bigger with every update, adding more exploration material. The main survival mechanics include multiple body needs (hydration, health and nutrition), so in order to survive you will have to take care of these 3 stats. Infinite Pixels also has a multiplayer mode so you can explore or fight with your friends. Features : Tons of locations and stories to explore Multiple “planets” Multiplayer Multiple body needs and unique survival mechanics Sandbox open world game

We created a new video showcasing the many exciting features we are working on Infinite Pixels, if you do not what Infinite Pixels is...this is the perfect video for you.

Posted by Somniare on May 19th, 2013

We were unhappy with our first trailer, since some key factors and game play mechanics have been introduced to the game we consider it atm useless. It was great to introduce the game concept 7 days ago, but many things happen in 7 days when you feel inspired. So we decided to make a new trailer. THis new video will be showing the many new features we added through the week. And for those who do not know what Infinite Pixels is, this video might catch your attention.

These are the features we are showcasing
- a module building system
- multiple planets and solar systems
- Each planet has a unique features and story, lifeforms, ruins from previous civs. *working on i*
- Different modules have different unique functions.
- Co-op mode (2 players)
- multiple body needs(hydration, nutrition, health and working on oxygen)
- much more!

we are on Indiegogo
and Steam greenlight

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BlueSunsleader May 20 2013, 10:30am says:


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BlueSunsleader May 20 2013, 10:48am says:

Would like the colors to be a bit brighter tho. xD

+1 vote     reply to comment
Joeliosis May 20 2013, 2:22pm says:

Quick question... Does the camera view automatically rotate like that every time you turn? Like some kind of head bob? Or is your view set on a fixed plane, where you have to manually rotate to have your view level with the horizon? Because it seems like there is no gravity, like you have to manually adjust your camera rotation so your character is standing on his/her feet; as if you could jump out of your rocket fall to the ground, and possible land on your head

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Infinite Pixels
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Released Oct 22, 2013
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