We're getting together today to have a brainstorming session to see what we can do.
Ideally we'd like to make several levels going deeper into the crypt. Each level deeper will be harder than the last. Potentially bigger, more maze like, new hazards, enemies and a different environment look. We also have a hell of a lot of polishing to do. We'd like to thank everyone for their feedback and recommendations so far.
The team is also pitching the game today to some professionals, so we will also be basing our upgrades and new content on what they have to say as well.
Stay tuned if you did happen to enjoy Inferos in it's first playable form!
Have a great weekend,