Inferno: Alliance Standalone is an indie game which will serve as a remake of the old Inferno: Alliance, a mod for FreeSpace 2 SCP released back in 2006. Just like its predecessor, INFASA will merge Inferno's typical style with FreeSpace 1's atmosphere.

Report article RSS Feed Powering Up Beam Weapons

Jessnec recently worked on beam weapon effects, a key element Inferno. Take a look at the results!

Posted by Mobius89 on Aug 4th, 2011

Beam Technology
Beam weapons are a key element in Inferno. These very aggressive and threatening weapons derived from research on Shivan technology can do much more damage than any other weapon, and hit targets almost istantly, thus being very difficult to evade. At the time of INFR1U, the importance of beams in battle would become more important than ever, as upgrades in their technology slowly turn beam turrets into the ultimate, lethal weapons every fleet relies on.

Jessnec's Work

Our weapon effects' artist, Jessnec, is aware of the importance of beams, and realized that some additional graphical updates would have been nice. Here are the results:

Jessnec's Beam Effects 01

The beam fired by the Terran Super Juggernaut Icanus, the largest Terran space ever ship built. This beam is powerful enough to alter the tectonics of a planet and tear entire landmasses apart.

Jessnec's Beam Effects 02

The flagship of the EA fleet, the EASD Nemesis, fires Mega and Super Huge EA beams.

Jessnec's Beam Effects 03
In a test mission, the Nemesis uses the Punisher type beam weapon.

Jessnec's Beam Effects 04
The EA Small type beam, used to handle small targets (compared to ships, of course) such as freighters, large transports and cruisers.

Jessnec's Beam Effects 05
The GTVA-Terran Ultra Huge beam, fired by the Odin.

Jessnec's Beam Effects 06
The GTVA-Terran Mega Huge beam.

Jessnec's Beam Effects 07
Jessnec's Beam Effects 08

Some more work on Terran beams. A Shivan Sathanas Juggernaut firing one of its main beams can be seen.
Jessnec's Beam Effects 09

The Vasudan Super Huge beam.

Jessnec's Beam Effects 10

A Vasudan Hatshepsut destroyer firing a Vasudan Huge beam.

Jessnec's Beam Effects 11

The extreme range Vasudan beam fired by the Apothess type destroyer.

Jessnec's Beam Effects 12

The Vasudan medium beam, fired by an Apothess.

Jessnec's Beam Effects 13

The Vasudan Small beam, used against a Sathanas. The Shivan Juggernaut, however, is more than capable to resist to such beam.

Jessnec's Beam Effects 18

An Apothess firing its main beam in the background and a Serapis fighter firing its primary weapons.

Jessnec's Beam Effects 14

Another Sathanas firing its main beam weapon.

Jessnec's Beam Effects 15

A Terran Deimos corvette firing a volley of beams.

Jessnec's Beam Effects 16

GTVA-Terran beams fired on an EA Eclipse-class cruiser.



Other updates

Due to holidays, progress has somehow slowed down but the team keeps working on the project. Activity is expected to be brought back to regular levels by september-october, so expect more updates. Soon, you'll see screenshots showing the campaign missions which have been designed until now. You may also expect a few "surprises" from now on.

A message to INFASA watchers
If INFR1U is not in your watchlist, add it now! INFASA is currently on hold and the Inferno Team is focusing on INFR1U, so be sure to follow both mods here on HLP. INFASA's progress will be resumed in the future, after the release of INFR1U.

Post comment Comments
Nominee
Nominee Aug 5 2011, 6:27pm says:

I've waited for close to 5 years for this project to come to fruition!

+3 votes     reply to comment
Battle8111
Battle8111 Aug 6 2011, 4:36pm says:

how does this invlove with aircraft again?

+3 votes     reply to comment
Mobius89
Mobius89 Aug 10 2011, 9:05am replied:

Aircraft? It'll take place in space...

+2 votes     reply to comment
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Inferno: Alliance Standalone
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