Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.
Added new 2D operations screen for managing the base and adding internal turrets/doors/forcefields. Also added a bunker to help defend key areas.
Posted by Hesky1 on Nov 27th, 2012
So mostly been working on implementing the new path finding system and the operations screen.
The Ops screen will be used to construct turrets/doors and anything internal to the base as well as monitor its functions such as worker robots, activate defences if your under attack.
You will also be able to watch what your units are doing, see if there are any enemy bots in your base and will eventually be able to take control of defencive turrets and look through CCTV cameras.
Also added a bunker to help defend key positions on the map. The bunker can be upgraded with various components including extended radar/dome shield gun placements etc.