In Verbis Virtus - v0.2 Demo
Aug 10, 2012 Demo 0 commentsThe In Verbis Virtus game demo (version 0.2) is out! Take your steps through a forgotten temple, buried in a desert far away, learn the secrets of the...
In Verbis Virtus is a first person view video game that mixes action and puzzle elements in a fantasy setting, in the game you play as a wizard who can perform spells pronouncing magic formulas. The innovation introduced by this game is in the control system: the player must use a microphone to cast spells by actually saying the magic words.
While playing In Verbis Virtus we find ourselves completely unarmed in a dark dungeon that hides many dangers. The only way to overcome the obstacles that you'll find is to learn the secrets of the arcane arts of magic through books that the protagonist finds along his path. These tomes teach magic formulas which, if pronounced correctly, enable you to perform many spells. Using these powers in a creative way the player can solve puzzles, overcome traps and kill the enemies that try to hinder him.
0 comments by Alfier on Nov 29th, 2012
You can listen to the theme here
Short after the first demo came out, we realized we needed a trailer to showcase the innovative game mechanics and fabulous graphics, without relying on people downloading the demo without knowing the game.
As a composer, I tried to push the composition of the Main Theme as far as possible not because of laziness, but to have the biggest possible understanding of the game aesthetics – the music should ideally cover them all in a balanced form.
But since the trailer required a strong music to go with, I decided the time for In Verbis Virtus to have a Main Theme was arrived.
Talking with the rest of the team I gathered the artistic elements developed so far:
- fantasy setting
- the player will face mysterious treats with is wit as much as with its magical powers
I also got to know that the “arabic” feel present in the beginning of the game would have been only one of the thematic elements of the game, so in the end I decided to mention it briefly in the main melody and then in the end of the main theme, serving as an introduction to the beginning of the adventure.
For the beginning of the piece I let the main menu inspire me. I figured this bird’s eye view (Alfier and me had the same idea, since this is also how the trailer begins) and painted a suspended musical texture with three interleaved ostinatos – flutes, second violins and violas respectively. I then brought in a variation of the main theme with the cellos, where the second half comes first and vice-versa. This way its melodic movement conveyed a sense of mystery that was a better fit in this point of the music.
Later, the introduction of drums and cellos and basses staccatos served as introduction to the statement of the main theme in the next bars. From there, the piece just flows naturally to the aforementioned “arabic” ending.
And that’s all for now, if you have any question, feel free to ask using the comments below!
In the next post, I will present you the brand-new battle track, along the purposedly developed combat music engine. Stay tuned!
The In Verbis Virtus game demo (version 0.2) is out! Take your steps through a forgotten temple, buried in a desert far away, learn the secrets of the...
Nice concept and visuals. Keep at it.
Wonderful. Incredible gameplay. I loved the puzzles. Great work.
Appealing project you guys have here, I've not really looked into the anything being voice keyed in the past but its a interesting aspect. I have to agree you also have a stunning looking game keep up the great work I'l be back for more.
This is something incredible. I approached the demo without konwing it and not particularly attracted to voice command...
But when i began to play every was cool!
Artist direction is excellent, no bugs, voice command went fine (although changing spelling position worked too, for example "there light be let" casted the spell), very nice puzzles, nice ambient music... And above all fun to play (missing this nothig could be a good game imho).
Now i'm curious about combat...
Symply one of most original a best magic systems (come to mind Arx Fatalis though a lot different).
Among the best demo ever played.
And i'm happy that's made by countrymen!
ok, so i played the demo v0.2, and; (without exaggeration) this project is by far among the most polished and well created "mods" i have likely ever encountered- the speech recognition works like a charm, and i commend the entire team for such a great effort so far, i look forward to updates and what happens next ;).
ps. is it planned to be a free release, or an addition to steam or desura? as i'm sure the game could produce money for any future products or updates, perhaps even a kickstarter if you need it?.
C4
Thank you ^^
First of all, In Verbis Virtus is not going to be free to play. We're working on it full time, our goal is make a living with what we like to do, develop games that we would like to play ourselves.
I still can't say anything about price and release, but there will be soon news about this.
Unfortunately anyway, we can't start kickstarter projects, since we all live in Italy.
By the way, the project is not a "mod", it's a standalone game :P
Thanks for the quick reply on my questions (and correction :P)
i'm happy that you guys are making games that you want, and as far as i'm concerned as long as you do that i'll be happy too!
and no doubt a dedicated team greatly outweighs the need for a budget XD.
Delicious eyeporn, tracking.
Wow! It's awesome! Great textures and lighting, nice level design, amazing particles and of course cool concept!
Thank'you ^^ we're working hard to make our first game be a cool experience