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Illyriad releases The Broken Lands!

Illyriad releases The Broken Lands!

Jun 18, 2014 0 comments

Venture into the Broken Lands... Build an Empire in a World Torn Asunder.

GM Cerberus: Behind Illyriad’s Art

GM Cerberus: Behind Illyriad’s Art

May 20, 2014 0 comments

Read the interview with GM Cerberus the superbly creative individual behind Illyriad Games' artwork

New updates, Tournament VIII and artwork!

New updates, Tournament VIII and artwork!

Apr 28, 2014 2 comments

Illyriad Games is happy to announce a new batch of updates, a massive tournament -- The Ruby Jubilee -- and 95 new research tree graphics for its epic...

Releasing code in a live environment

Releasing code in a live environment

Apr 8, 2013 0 comments

3 years, 853 million page views, 815 releases, 1 day downtime (for patching)

7th Tournament, Champions Return

7th Tournament, Champions Return

Apr 4, 2013 0 comments

Illyriad’s 7th Tournament, The Champions Return, is now live.

Illyriad New Trailer

Illyriad New Trailer

Mar 20, 2013 0 comments

We have released an exciting new trailer for Illyriad

Faction Preview: Clan Dollogh

Faction Preview: Clan Dollogh

Feb 9, 2013 0 comments

Preview of the Clan Dollogh faction from the upcoming Broken Lands Release

First expansion, The Broken Lands

First expansion, The Broken Lands

Jan 31, 2013 0 comments

Announcing the game’s first expansion - The Broken Lands.

Customizable Avatars

Customizable Avatars

Oct 17, 2012 0 comments

The ability to customize your player avatar has now been added to the game.

Equipping & Scavenging

Equipping & Scavenging

Sep 23, 2012 0 comments

You can now Equip troops and commanders, and Scavenge battle sites.

Discoveries and Stats

Discoveries and Stats

Aug 11, 2012 0 comments

New research discoveries, graphs, NPC taming and description updates.

Vast Release: The New Age

Vast Release: The New Age

Aug 1, 2012 2 comments

In the largest single release in the game’s history, the game economy of Illyriad, the acclaimed HTML5 massively multiplayer online strategy game, sees...

Preview: Commander Screen Re-design

Preview: Commander Screen Re-design

Jul 24, 2012 0 comments

With the introduction of gathering and crafting for troop equipment, armies in Illyriad are going to become much more customizable and can be tailored...

Towards Trade v2

Towards Trade v2

Jul 23, 2012 0 comments

With the introduction of mining, gathering and advanced production; trade is about to change forever!

From the Ground Up

From the Ground Up

Jul 18, 2012 0 comments

Introducing gathering, mining, herb collecting and animal parts.

The Right Tools For The Job

The Right Tools For The Job

Jul 11, 2012 4 comments

Enabling players to pick a unit’s equipment is an obvious step for Illyriad. We have always said that we want players to be free to do as they please...

Double XP Weekend

Double XP Weekend

Jul 6, 2012 0 comments

This weekend all commanders will receive double experience from combat.

Illyriad Tutorials

Illyriad Tutorials

Jul 3, 2012 0 comments

New tutorial videos have been added in game; to guide players though Illyriad.

Illyriad UIv3 Launched!

Illyriad UIv3 Launched!

Jun 22, 2012 0 comments

The latest game update is now live with tons of new features!

UIv3 and Alliance Medals Walkthrough

UIv3 and Alliance Medals Walkthrough

Jun 18, 2012 0 comments

Illyriad Dev Chat – GMs Luna and Cerberus take some time to show off the new UIv3, walkthrough the Alliance Medal design system and take questions from...

Preview: Alliance Prestige Pool

Preview: Alliance Prestige Pool

Jun 13, 2012 0 comments

Players have asked us for a way to share prestige with their friends. The solution that we’ve developed is the Alliance Prestige Pool.

Preview: Illyriad UIv3

Preview: Illyriad UIv3

Jun 6, 2012 2 comments

With the new UI, we hope to add some valuable usability improvements as well as give the overall game presentation an updated look.

Preview: Alliance Medals

Preview: Alliance Medals

May 25, 2012 0 comments

A preview of Illyriad's forthcoming medal designer.

Live Events and Giant Beating Monstrous Hearts

Live Events and Giant Beating Monstrous Hearts

May 7, 2012 0 comments

Live Events, Community and Giant Beating Monstrous Hearts

Refreshed Illyriad Website

Refreshed Illyriad Website

Feb 20, 2012 2 comments

The Illyriad website has a new look and more updated, detailed information about the game.

The Undead Horde - Tournament IV

The Undead Horde - Tournament IV

Dec 20, 2011 0 comments

The Live December event continues and a tournament unfolds!

Organized Vector Layering and Modular Graphics

Organized Vector Layering and Modular Graphics

Dec 20, 2011 0 comments

One of the most important aspects of a design, aside from the look and feel of the design itself, is proper organization and labeling of layers.

December: Live Player Event

December: Live Player Event

Dec 18, 2011 0 comments

Word has reached us of a terrible, cataclysmic event that occurred earlier today in Ursor.

Letting Go

Letting Go

Dec 17, 2011 2 comments

The game's art evolves slowly. There is no industrial production line. Each piece is allowed the time it needs to mature, with no great rush.

HTML5 WebGL Experiments: Compressed Textures

HTML5 WebGL Experiments: Compressed Textures

Dec 15, 2011 0 comments

Time for some code... How to use Pixel Shaders to do decompression in WebGL