This game is my baby. I've been working on this video game in the dark for two and a half years, only a handful of people have seen it. When I saw the dawn of the N64 and the PSX, I saw the death of the side-scrolling genre as a staple of the game industry. Once the third dimension arrived, no one wanted to tap the potential of a 2d shooting game anymore. It's time for the category to have its justice.

My personal website.

The videos on here are not high quality. Please view the ones on my YouTube account instead.

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So I decided to share with you guys what I've done with II, I haven't showed it in awhile and a lot has changed.

I've developed a lighting engine. I can place light objects in the map editor that are spherical, a cone, or a box area of light rays. I can also adjust the colors that each light produces, they can produce three different colors each at the same time. This process allows for a unique fade of color.

When I go to render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line until they hit a solid object. Once that happens, the light ray is reflected in a random direction. The collision also slightly changes the color of the light ray, this allows for the color of a block to reflect its color onto the surrounding area.

The rays not only change the lighting and color of the level's image, but they also store 5 different colors for each block on the level. These four colors are influenced by the direction a light ray is going when it passes through the block. Basically this allows the engine to know the direction that the light is going and bake it into the levels image.

Using that directional information, the player's sprite and hat are tinted to the appropriate values. This makes the character darker in dark areas, it will also be lit from the side when facing a light. This is basically an elaborate process that stores all of the lighting information in such a way that your computer would never have to process it yourself.

I've created a couple of youtube videos to show you guys it in action. I've been thinking about it for a while and I'm thinking I'm just going to cut every feature that isn't close to finished, try to finish two levels, and see if I can release it. I just want to finally finish this game so I can play it online with people. I really think the lighting system is awesome, it turned out better than I had hoped. I had always wanted to experiment with one, proper lighting makes a huge difference.

Anyway, here's a video explaining some of the stuff while showing it.

Be sure to watch the videos in high definition on YouTube and in fullscreen or it will look terrible.

And here's a video that shows off the recording feature of the game, and also a networked game. Basically I have a way to record all of the in-game actions down to a file, then I can reload that file and play back the game. I recorded a video of one of these demos, a king of the hill match with the one beta tester I've had forever. I'm thinking about gathering some beta testers again because there's no way to do proper tests without them.

The game looks a million times better running than it does on YouTube. I fiddled with compression settings for an hour or two to get them looking as good as possible. It's still not good enough, but oh well for now pictures will do. Oh yeah, I also completely redid the GUI. Be sure to check it out.

Anyway, stay tuned. I want to release this eventually. Haha

I'mma climb right out of this grave.

I'mma climb right out of this grave.

3 years ago News 3 comments

I got inspiration again and things starting moving. I gave the first multiplayer level more detail to get it to be pretty much complete. Then I revamped...

II - Multiplayer Testing

II - Multiplayer Testing

5 years ago News 3 comments

More progress has been made on the multiplayer portion of II. There have been four playtests so far, and they were very valuable to the progress. Dozens...

II - Multiplayer!

II - Multiplayer!

5 years ago News 4 comments

I've had everything in place for quite some time. I started II to accomplish the challenge of creating a fun multiplayer game. At first I settled for...

II - Nodes & Mapedit Updates

II - Nodes & Mapedit Updates

5 years ago News 3 comments

I was beginning to get frustrated with the AI I programmed. If you were quick enough to dodge them, they tried to figure out where you were but it almost...

Post comment Comments  (10 - 20 of 27)
KoleAudioSolutions Aug 2 2010 says:

The game looks really nice and the music is very appropriate/catchy!

+2 votes     reply to comment
djoslin Creator
djoslin Aug 2 2010 replied:

Thanks, I appreciate it. :]

+1 vote   reply to comment
nedgi Mar 13 2010 says:

nice improvements

+1 vote     reply to comment
SolidFake Mar 12 2010 says:

hehe, looks funny
I'll track this, I like the style, and I like people who make their own things :)

+1 vote     reply to comment
Lupus_of_nox_noctis Mar 1 2010 says:

is it just me or am i the only person screaming MULTIPLAYER for this game?

+3 votes     reply to comment
djoslin Creator
djoslin Mar 1 2010 replied:

I know, I know. I'm going to dive into multiplayer after I get a few levels to my own personal standard. This game originally started out as a lan multiplayer game (and it still works, and kicks ***!) (King of the Hill, Capture the Flag, Flag Tag, Team Deathmatch), but I'm going to have to do a lot of optimizations before it will work over the internet.

+1 vote   reply to comment
KUB3ISM_GAMEWORKS Mar 2 2010 replied:

Let me start by saying, this game looks amazing andd..
im cool with just LAN, my whole school just got given laptops and pre much every day is a school LAN party :D

+1 vote     reply to comment
Pwoshi Feb 28 2010 says:

I love you inverted for going at the 2d style :D

+1 vote     reply to comment
SgtCbb Feb 14 2010 says:


-3 votes     reply to comment
djoslin Creator
djoslin Feb 14 2010 replied:

Lol, Nope.

This won't be dying anytime soon.

+2 votes   reply to comment
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