Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction: Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian etc... - only for final version)

The game is heavily made on Flash and a bit only on Unity. That's why the game is still named iFscl (F=Flash).

Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's by a fan for the fans.

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Changelog of IFSCL 2.6.2 IFSCL v.2.6.2 - Screens IFSCL v.2.6.2 - Screens
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3 comments by Immudelki on Nov 27th, 2014

Hi everyone !Working now at Ubisoft !

Lastly, I've been more busy than usual, ending my studies in academical art school and getting my first proper job at Ubisoft Studios was a huge, and unexpected move forward, thanks to my multiple experiences in GameJams, personals projects like IFSCL or Doctor Who, and the rest of my portfolio (basically, the most forgotten advice for anyone searching to enter in this kind of company is about having good team experiences, and gamejams are great for that).

So here I am, at the age of 22, I'm considered as a UI Junior Designer in Ubi. Something I wouldn't even be able to dream of a year ago.

But as most of you know, I'm the kind of person which isn't never busy enough, so I've got news to give about my games. I was really worrying about the idea that getting a job wouldn't allow me as much time as before, but actually, since I don't have children (common cause of no-more-free-time), I'm available to work on my projects. :

All my games!

// IFSCL

My very personal code lyoko game project, which now has something like 4 or 5 years of existence, is somehow paused, but still loved by its very patient community (thanks again). IFSCL status is not uncertain, I still plan to continue it as soon as I can. The only problem is that it now runs with external plugins that still need to be updated.

And till it doesn't depends on me, I'm pretty much on hold. I was hoping for at least a December update of those plugins, but plugins authors doesn't seems very fast for that... Anyway, red glitches and crashes at the end should be fix in the next version. Black screen at startup still reports to be mainly due to poor installation of directX and visual C++ redistribuables.
The next version, which of course can't have a release date, is planned to be one about fixes in many areas.
Meanwhile I'm also working on the best way to implement my most beloved monster, the marabounta.

// THE FANDOM STRATEGY

While IFSCL is still in the works, I've been working on a whole new game, multiplayer. Aiming for a simple objective, an easy strategy game where you can choose your very own fandom, of course including the Whoniverse and the Lyokoverse and its prototype is available :


// Doctor Who : A Brilliant Game

My other game, newgrounds maintained, has also been in the works for a whole year, I didn't get much time for it and it has been at an alpha stage for a long - long time (way too much actually).

But I plan to release a completely-fixed version in december of the alpha. Which would includes a few new scenes, mainly a completely revamped UI, and several graphical improvements.

The next step would be to release a final version in the Q1 of 2015. Which would include almost 10 new scenes, beautiful pixelated transitions pictures, new and updated musics and so on !

Thanks for your patience and support, and see you soon for more news !

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
IFSCL v.2.6.2

IFSCL v.2.6.2

Aug 7, 2014 Full Version 47 comments

Getting trouble with download ? see description (server will overload the day of the release, be patient)

IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 15 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 9 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 9 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 18 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

Post comment Comments  (560 - 570 of 779)
XanaGhost18
XanaGhost18 Apr 30 2012, 8:35am says:

I wonder is there ever going to be some mode where you take control of the players on lyoko and not control the super computer like a mode where the world becomes 3D and not the kind of 3D you see in movies?

+2 votes     reply to comment
CODELYOKO26
CODELYOKO26 Apr 30 2012, 5:54pm replied:

If there was that it would be on another game.Immudelik says that he wants to create the most similar game to the actual interface.Adding that would simply defeat the purpose and it would have to be on another game.Theres only one purpose for IFSCL and it is to simulate the supper computer.

+1 vote     reply to comment
XanaGhost18
XanaGhost18 Apr 30 2012, 6:10pm replied:

Alright thats cool i was just saying and the thing aboult it being another game he could make another game making it so that there is 2 ways to battle xana like make the main menu of the game where you could pick what mode you wanted like where your only using the super computer and another mode where your only the lyoko players on lyoko that would make for one cool game.

+2 votes     reply to comment
deric290
deric290 Apr 24 2012, 6:51am says:

hi immu lots of problems with IFSCL2.0.0c windows 7 and 8

+1 vote     reply to comment
deric290
deric290 Apr 21 2012, 9:28pm says:

hi immu (mot trying to be a pest) but I was wondering about a auto feature for IFSCL. It had trying to control a max of 4 characters at a time so I thought it would be easyier to add a auto feature and selsect who the auto feature is effected by for example start auto mode or whatever and select who is affected

+1 vote     reply to comment
alvi03
alvi03 Apr 21 2012, 9:48am says:

immu nel ifscl 2.0.0.b c'è un bug il superscanner e il comando xana(0,1,2,3,4) cioè: superscanner: cerca la torre ma non la trova xana: fa il suo dovere ma non si chiude

+1 vote     reply to comment
GameCentral
GameCentral Apr 18 2012, 9:32pm says:

NEW BUG!!!: everyone can ride 1 vehicle.

+1 vote     reply to comment
jessej97
jessej97 Apr 20 2012, 7:07pm replied:

Its not a bug im sure it just a GRAT NEW FEACHER AS MANY!!!!!

+1 vote     reply to comment
Immudelki Creator
Immudelki Apr 19 2012, 3:05pm replied:

...
Do you read what you write ? I'm sure you've found a bug, certainly, but what you are actually saying...is'nt a bug.

+1 vote   reply to comment
Kiarimi12
Kiarimi12 Apr 17 2012, 5:57pm says:

How do I install it ?! Its a zip, idk what to do ! HELP ME PLEASE!

+1 vote     reply to comment
Immudelki Creator
Immudelki Apr 17 2012, 9:30pm replied:

It's an AIR file. You should have the latest version of adobe air installed, and if it's renamed into a zip, rename it as an air.

+1 vote   reply to comment
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IFSCL [Code Lyoko Game]
Platform
Windows
Developed By
Immudelki
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Official Page
Codelyoko.fr
Release Date
Released Aug 7, 2014
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Highest Rated (5 agree) 10/10

realy cool

Mar 25 2012, 11:55am by DeclanMike

Style
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Futuristic Sim
Theme
Sci-Fi
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Single Player
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Indie
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IFSCL [Code Lyoko Game] IFSCL [Code Lyoko Game]
IFSCL [Code Lyoko Game]
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