The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko.

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English (Spanish, Italian,Polish... in 3.0.0 if users help to translate here )
  • 3.0.0 shall be available for Windows, Mac and Linux (though it can't be tested for Linux right now)
  • The creator will answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation made by a fan for the fans.

IFSCL bouton telechargement2

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Blog RSS Feed Post news Report abuse Latest News: IFSCL 5th Anniversary! Special Future Video

4 comments by Immudelki on Apr 13th, 2015

Today, we celebrate the 5th anniversary of the simulation of the Code Lyoko supercomputer interface :
the IFSCL, still in development, with great news for its future!

IFSCL 5th Anniversary

In the last news, you've been informed that some things were still to be validated before giving you this news, and now, here we are, all of the things I wanted to be sure about are okay, so I can give you that video, made with love, for you:

After watching this video, here's a small recap :

As you might have understood, the IFSCL is currently being entirely remade, directly under the Unity3D engine.
If the version 2.6.2 was already a huge gap in terms of technology (it was an emulation of the flash game under the unity engine, kinda like Nintendo 64 emulation on PC if you like), but this time, everything is re-coded. Lots of animations & arts have also been remade and updated to fit in with the new engine.

Obviously, changing so many things can't be without consequences, one weak point, IFSCL missions (campaign mode) won't come back before a while, because they're slowing down IFSCL development too much. (It's like redoing tutorials again and again, not productive at all, and I'm not talking about the translations & the debugging...)

Big features review :

  • Better overall quality - obviously, with a new shiny engine comes new possibilities, in terms of FX, cameras and more...
  • Better performances for average hardware - Of course you still need a good computer and a good graphic card, (the game only grows up in content, hey!) but the use of this hardware by the game is more efficient than ever
  • 3D Tactical Map! Never been closer than before from the show!
  • 3D Lyokowarriors transfer process! Same as above, if some of the original models are ripped from the original WII game, they've been updated alot to fit in with the new engine, while the older costumes will also need to be completely modeled.
  • 3D LyokoMap! - already visible as a false 3D in the IFSCL menu, this time, it will be real 3D!
  • A new Xana AI, battle and traveling system updated, due to the new 3d tactical map, things will be greatly upgraded!
  • Better resize system also. The interface will fit better to different screens ratios.
  • 32/64 bits versions, 64 bits users will benefit from the full use of their processor!
  • Progressive translations : with the pause of the campaign mode and the new system, new (while incomplete) translations of the game will be easier to add. Whatever is the language.
  • Windows & Mac-OS Compatibility (maybe Linux..), anyway, Mac-OS returns! But still, the performances won't certainly be as good as a windows.

That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

As a bonus : the long awaited Immu's room's code for 2.6.2 (now pretty much unrepresentative of the future of the game, but anyway...) : amigoodman

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Post comment Comments  (560 - 570 of 845)
PhoenixUnBound Sep 13 2012, 5:33pm says:

Thanks for the answer ,but I in fact DO read the updates ,but really wasn't sure if carthage was being released or not just to have the situation sorted.

+2 votes     reply to comment
Immudelki Creator
Immudelki Sep 14 2012, 5:46am replied:

Well actually, if there was anyhting about Carthage, It would really be written everywhere. Starting by the updates list on the official website...

+2 votes   reply to comment
PhoenixUnBound Sep 13 2012, 6:50am says:

wait quick question so carthage won't be included in IFSCL 2.0.5

+2 votes     reply to comment
Immudelki Creator
Immudelki Sep 13 2012, 1:43pm replied:

...You're really not reading any of the news ? Don't you ? Because if you had read a little, you should had seen that Carthage is kind of very very very far in the future. Kind of in YEARS. So no. But please, read a little before asking :/

+2 votes   reply to comment
jessej97 Sep 11 2012, 8:51pm says:

I FINALLY DEFEATED A HASTY DEPARTURE!!!!!XD...Are their more hard missions on the V2.0.5 immu?

+2 votes     reply to comment
Immudelki Creator
Immudelki Sep 12 2012, 4:47am replied:

Nope, in fact, overclocking is a very simple one, sorry ^^". And I increased enormously the time available in hasty departure, for each difficulty level, so people might be a little less disappointed. But I can assure you that the one planned after will be a little bit more difficult hu hu.

+2 votes   reply to comment
Code_Lyoko.MANIC Sep 13 2012, 12:07am replied:

I never made it to finish the mission " Hasty Departure ", yet...

+2 votes     reply to comment
jessej97 Sep 12 2012, 2:10pm replied:

OMG awesome i cant wait.

+2 votes     reply to comment
Immudelki Creator
Immudelki Aug 30 2012, 9:23am says:

Working on some other nice little stuff, harder to implement, like launcher drag & drop and transparency with shadows (meaning It will appears as a real window, like in the IFSCL, on your windows OS. (without the windows OS decorations around it)

+2 votes   reply to comment
Code_Lyoko.MANIC Aug 27 2012, 12:25pm says:

Immu, was the Beta Test made?

+2 votes     reply to comment
Immudelki Creator
Immudelki Aug 28 2012, 6:59pm replied:

Beta Test is finished. Now I have to work on debugging, polishing, and then translate in English, then send to the other translators. It will take a long time obviously. The release date is still undetermined and could be only in the end of 2012.

+2 votes   reply to comment
jessej97 Aug 28 2012, 8:22pm replied:

I hate when one says end of 2012 cant ppl just say end of 1220 because its less... O_O yah

+2 votes     reply to comment
Code_Lyoko.MANIC Aug 28 2012, 7:34pm replied:

It still means that you are closer to finish! Great job

+2 votes     reply to comment
jessej97 Aug 28 2012, 8:27pm replied:

yah i agree and i aplode immu for it being this fast :D

+2 votes     reply to comment
Code_Lyoko.MANIC Aug 28 2012, 9:15pm replied:

he is doing ,practically, the job alone! If it were me, with no one to help, i would take a lot, and i do mean, a lot,a lot more time...

+2 votes     reply to comment
jessej97 Aug 28 2012, 9:20pm replied:

I thought me and you went over this i cant help or i would i serusly would because i have so mutch free time but i really cant do the stuff with out and in depth explenation about how to do it but usualy i can

+2 votes     reply to comment
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IFSCL 3.0.0 [Code Lyoko Game]
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