Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction: Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian,Polish... might be reintroduced in 3.0.0)

The game has originally been made on Flash and is now going on Unity Engine. That's why the game is still named iFscl (F=Flash).

3.0.0 shall be available for Windows, Mac and Linux (though I can't test for Linux version myself)

Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's a fan creation for the fans.

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3.0.0 wip - com card IFSCL 5th Anniversary artworks for ifscl main menu
Blog RSS Feed Report abuse Latest News: IFSCL 5th Anniversary! Special Future Video

5 comments by Immudelki on Apr 13th, 2015

Today, we celebrate the 5th anniversary of the simulation of the Code Lyoko supercomputer interface :
the IFSCL, still in development, with great news for its future!

IFSCL 5th Anniversary

In the last news, you've been informed that some things were still to be validated before giving you this news, and now, here we are, all of the things I wanted to be sure about are okay, so I can give you that video, made with love, for you:

After watching this video, here's a small recap :

As you might have understood, the IFSCL is currently being entirely remade, directly under the Unity3D engine.
If the version 2.6.2 was already a huge gap in terms of technology (it was an emulation of the flash game under the unity engine, kinda like Nintendo 64 emulation on PC if you like), but this time, everything is re-coded. Lots of animations & arts have also been remade and updated to fit in with the new engine.

Obviously, changing so many things can't be without consequences, one weak point, IFSCL missions (campaign mode) won't come back before a while, because they're slowing down IFSCL development too much. (It's like redoing tutorials again and again, not productive at all, and I'm not talking about the translations & the debugging...)

Big features review :

  • Better overall quality - obviously, with a new shiny engine comes new possibilities, in terms of FX, cameras and more...
  • Better performances for average hardware - Of course you still need a good computer and a good graphic card, (the game only grows up in content, hey!) but the use of this hardware by the game is more efficient than ever
  • 3D Tactical Map! Never been closer than before from the show!
  • 3D Lyokowarriors transfer process! Same as above, if some of the original models are ripped from the original WII game, they've been updated alot to fit in with the new engine, while the older costumes will also need to be completely modeled.
  • 3D LyokoMap! - already visible as a false 3D in the IFSCL menu, this time, it will be real 3D!
  • A new Xana AI, battle and traveling system updated, due to the new 3d tactical map, things will be greatly upgraded!
  • Better resize system also. The interface will fit better to different screens ratios.
  • 32/64 bits versions, 64 bits users will benefit from the full use of their processor!
  • Progressive translations : with the pause of the campaign mode and the new system, new (while incomplete) translations of the game will be easier to add. Whatever is the language.
  • Windows & Mac-OS Compatibility (maybe Linux..), anyway, Mac-OS returns! But still, the performances won't certainly be as good as a windows.

That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

As a bonus : the long awaited Immu's room's code for 2.6.2 (now pretty much unrepresentative of the future of the game, but anyway...) : amigoodman

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
IFSCL v.2.6.2

IFSCL v.2.6.2

Aug 7, 2014 Full Version 56 comments

Getting trouble with download ? see description (server will overload the day of the release, be patient)

IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 13 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 10 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 10 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 9 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 16 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

Post comment Comments  (560 - 570 of 822)
carloscodelyoko Aug 9 2012, 5:26pm says:

Sorry Immudelki, the game also will be in Spanish, right? Sorry for asking this, but I have a question, because I am not so good at English.

+1 vote     reply to comment
Immudelki Creator
Immudelki Aug 9 2012, 7:53pm replied:

...It's already in Spanish. Why won't it be for the next version ??? There is no reason to be worrying about that.

+2 votes   reply to comment
ulrich991 Aug 13 2012, 6:14am replied:

When is the IFSCL 2.0.5 come out ?

+2 votes     reply to comment
Code_Lyoko.MANIC Aug 13 2012, 7:32am replied:

Really? Don´t you read this topic or the Paradoxe-upsilon.fr site? You can see all of that there or in this topic! Asking that ill only cause more delays on the progress of the IFSCL 2.0.5!

+2 votes     reply to comment
ulrich991 Aug 10 2012, 1:36pm replied:

hey immudelki when u transfer yumi there is two random guys next to her . its not ulrich or odd or aleita .

+3 votes     reply to comment
Immudelki Creator
Immudelki Aug 11 2012, 5:25am replied:

...yes. There is one place for future adding of William, and the last one will stay as an un-selectable random guy.

+2 votes   reply to comment
ulrich991 Aug 11 2012, 6:49am replied:

then how can we get william
i tired to get him.

+2 votes     reply to comment
Immudelki Creator
Immudelki Aug 11 2012, 12:43pm replied:

It will be added to the future. For more information please check this : Paradoxe-upsilon.fr AND almost any news on IndieDB, each time I talk about William..
All the users of the IFSCL are patient and wait for him since a long time, you can do that too I think ;)

+2 votes   reply to comment
Code_Lyoko.MANIC Aug 12 2012, 8:49pm replied:

In my opinion, William it´s not going to be the better update in the IFSCL (in the future, of course), but the Sector 5! Just in my opinion...

+2 votes     reply to comment
ulrich991 Aug 12 2012, 6:17am replied:


+2 votes     reply to comment
Code_Lyoko.MANIC Aug 8 2012, 4:03pm says:

Well, its looks like the new version it´s going to be really good! Nice Job!

+2 votes     reply to comment
jessej97 Aug 6 2012, 4:15pm says:

what do the new picturs for i dont understand if anyone can explae them that would be greatly helpful to me

+2 votes     reply to comment
Immudelki Creator
Immudelki Aug 6 2012, 6:36pm replied:

The first one is about phone localization, the second one is a "launcher", it's the first windows showed before the game, it will help people who need to change manually the language, and there is also a direct online access to new versions of the IFSCL, the readme and the official website.

+2 votes   reply to comment
ComputerGeek586 Aug 8 2012, 4:08pm replied:

cool will there be an English mode.

+2 votes     reply to comment
Immudelki Creator
Immudelki Aug 9 2012, 3:32pm replied:

...there ALWAYS BEEN an English translation of the game °°"

+2 votes   reply to comment
jessej97 Aug 7 2012, 10:08am replied:

thancks alout man that explained alot more then what i could figure out.

+1 vote     reply to comment
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IFSCL 3.0.0 [Code Lyoko Game]
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IFSCL 3.0.0 [Code Lyoko Game]
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