Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction:  Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian - stand by)

Obviously, the final game will be free, I don't own any license.

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Next version news are coming, and they are huge ! Working on... ? Immu's Room code for 2.4.2 released !
Blog RSS Feed Report abuse Latest News: IFSCL Boost !

2 comments by Immudelki on Jul 7th, 2014

Next version news are coming, and they are huge !


Here it is, the news of the news, the next version takes a big step forward.

I certainly didn't work on IFSCL all the time from the last release, but still, there is something that truly shines out, apart from Carthage !


Some Facts

-IFSCL will look like much more professional
-I will definetly be able to implement the marabounta
-This will give...equality  between users
-I’ve spend more than 295 dollars for this improvement (plugins..)

So the big super news is :

IFSCL can now run way faster than previous versions

-well, you still need a decent computer with good specs, but there's really a HUGE difference in terms of how much animations, graphs and windows can be shown with a really FLUID balance-

Technical Part :

I’ve optimized and moved ifscl on a new engine, UNITY.
The IFSCL will keep it’s name by the way (the f meaning flash technologies), the game has never been running on flash player it was previously adobe air.. And still :

90 % of the game is still made on adobe flash pro

Also, I've been able to recode preferences saving system that wasn't working with the new version. On the other hand, new version available message isn't there anymore, can't connect directly with the servers right now. Maybe this will be back with a next version.
There's also a few downsides, macOS not supported anymore without bootcamp, and the file taking 60MO more, but since most of your are downloading movies that are up to a few GO, I think you can handle that. (and you don't download a new version any month, since I've taken so much time since last version...)

Other notes :


Contrary to what has been said in the last news, png sequence I was using will still be png sequence and not exported to videos, due to that same new feature above.

The windows where you falls into numerical sea has disappeared, now it's directly in the lyokowarrior virtual card, takes less space, much easier to read, logic to be shown here since It overlaps the warriors commands :

aelita falling screen

Next news will be about what has been made and still need to be made before the release of the new version, that Is now clearly planned to be released during this summer. Also a few screenshots and possibly, a more precise date for the release.

Oh, and IFSCL next version number will be 2.6.0

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Downloads RSS Feed Latest Downloads
IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 10 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 9 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 8 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 16 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

IFSCL v.2.0.5

IFSCL v.2.0.5

Sep 21, 2012 Full Version 20 comments

Windows & Mac version of the IFSCL v.2.0.0.c Languages : French, English, Italian and Spanish ! Don't forget to uninstall the older version. Contrary...

Post comment Comments  (390 - 400 of 666)
Code_Lyoko.MANIC
Code_Lyoko.MANIC Aug 27 2012, 12:25pm says:

Immu, was the Beta Test made?

+2 votes     reply to comment
Immudelki
Immudelki Aug 28 2012, 6:59pm replied:

Beta Test is finished. Now I have to work on debugging, polishing, and then translate in English, then send to the other translators. It will take a long time obviously. The release date is still undetermined and could be only in the end of 2012.

+2 votes     reply to comment
Code_Lyoko.MANIC
Code_Lyoko.MANIC Aug 28 2012, 7:34pm replied:

It still means that you are closer to finish! Great job

+2 votes     reply to comment
jessej97
jessej97 Aug 28 2012, 8:27pm replied:

yah i agree and i aplode immu for it being this fast :D

+2 votes     reply to comment
Code_Lyoko.MANIC
Code_Lyoko.MANIC Aug 28 2012, 9:15pm replied:

he is doing ,practically, the job alone! If it were me, with no one to help, i would take a lot, and i do mean, a lot,a lot more time...

+2 votes     reply to comment
jessej97
jessej97 Aug 28 2012, 9:20pm replied:

I thought me and you went over this i cant help or i would i serusly would because i have so mutch free time but i really cant do the stuff with out and in depth explenation about how to do it but usualy i can

+2 votes     reply to comment
HOLE85
HOLE85 Aug 20 2012, 3:36pm says:

hey i have a question why don't u have people help u?

+2 votes     reply to comment
Immudelki
Immudelki Aug 28 2012, 7:02pm replied:

'Already translators and beta testers use to help me. And I don't want people who cannot help on long term, and more basically, I don't need/want anyone, I can manage pretty much everything by myself. If someone helps me, It's a responsibility that takes energy and time. I don't want to do that.

+2 votes     reply to comment
HOLE85
HOLE85 Aug 10 2012, 10:02am says:

good job with IFSCL 2.0.5

+3 votes     reply to comment
Code_Lyoko.MANIC
Code_Lyoko.MANIC Aug 13 2012, 7:32am replied:

Really? Don´t you read this topic or the Paradoxe-upsilon.fr site? You can see all of that there or in this topic! Asking that ill only cause more delays on the progress of the IFSCL 2.0.5!

+2 votes     reply to comment
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IFSCL [Code Lyoko Game]
Platforms
Windows, Flash
Developed By
Immudelki
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Official Page
Codelyoko.fr
Release Date
Released Jun 29, 2013
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Highest Rated (4 agree) 10/10

realy cool

Mar 25 2012, 11:55am by DeclanMike

Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
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IFSCL [Code Lyoko Game] IFSCL [Code Lyoko Game]
IFSCL [Code Lyoko Game]
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