Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction: Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian etc... - only for final version)

The game is heavily made on Flash and a bit only on Unity. That's why the game is still named iFscl (F=Flash).

Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's by a fan for the fans.

Image RSS Feed Latest Screens
Changelog of IFSCL 2.6.2 IFSCL v.2.6.2 - Screens IFSCL v.2.6.2 - Screens
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3 comments by Immudelki on Nov 27th, 2014

Hi everyone !Working now at Ubisoft !

Lastly, I've been more busy than usual, ending my studies in academical art school and getting my first proper job at Ubisoft Studios was a huge, and unexpected move forward, thanks to my multiple experiences in GameJams, personals projects like IFSCL or Doctor Who, and the rest of my portfolio (basically, the most forgotten advice for anyone searching to enter in this kind of company is about having good team experiences, and gamejams are great for that).

So here I am, at the age of 22, I'm considered as a UI Junior Designer in Ubi. Something I wouldn't even be able to dream of a year ago.

But as most of you know, I'm the kind of person which isn't never busy enough, so I've got news to give about my games. I was really worrying about the idea that getting a job wouldn't allow me as much time as before, but actually, since I don't have children (common cause of no-more-free-time), I'm available to work on my projects. :

All my games!

// IFSCL

My very personal code lyoko game project, which now has something like 4 or 5 years of existence, is somehow paused, but still loved by its very patient community (thanks again). IFSCL status is not uncertain, I still plan to continue it as soon as I can. The only problem is that it now runs with external plugins that still need to be updated.

And till it doesn't depends on me, I'm pretty much on hold. I was hoping for at least a December update of those plugins, but plugins authors doesn't seems very fast for that... Anyway, red glitches and crashes at the end should be fix in the next version. Black screen at startup still reports to be mainly due to poor installation of directX and visual C++ redistribuables.
The next version, which of course can't have a release date, is planned to be one about fixes in many areas.
Meanwhile I'm also working on the best way to implement my most beloved monster, the marabounta.

// THE FANDOM STRATEGY

While IFSCL is still in the works, I've been working on a whole new game, multiplayer. Aiming for a simple objective, an easy strategy game where you can choose your very own fandom, of course including the Whoniverse and the Lyokoverse and its prototype is available :


// Doctor Who : A Brilliant Game

My other game, newgrounds maintained, has also been in the works for a whole year, I didn't get much time for it and it has been at an alpha stage for a long - long time (way too much actually).

But I plan to release a completely-fixed version in december of the alpha. Which would includes a few new scenes, mainly a completely revamped UI, and several graphical improvements.

The next step would be to release a final version in the Q1 of 2015. Which would include almost 10 new scenes, beautiful pixelated transitions pictures, new and updated musics and so on !

Thanks for your patience and support, and see you soon for more news !

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
IFSCL v.2.6.2

IFSCL v.2.6.2

Aug 7, 2014 Full Version 47 comments

Getting trouble with download ? see description (server will overload the day of the release, be patient)

IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 15 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 9 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 9 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 18 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

Post comment Comments  (390 - 400 of 779)
Guest
Guest Feb 22 2013, 9:24am says:

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Immudelki Creator
Immudelki Feb 23 2013, 11:23am replied:

Mon plus grand fan n'a t'il pas lu la FAQ à propos des suggestions ? Ca part mal XD Codelyoko.fr

+1 vote   reply to comment
GameCentral
GameCentral Jan 26 2013, 7:28pm says:

BIG UPDATE!!!
SOME MAY ACTUALLY BE DISAPOINTED BY NEW CLE INTERFACE!!!

The new interface (in the series, not in any way would i ever speak of IFSCL being a disappiontment) pretty much sucks for now! the youtube link: Youtube.com takes you to the first episode. it shows briefly the new interface. the episode is in french, but it has english subs! it was pretty cool, but i don't know about the interface... Can't wait for the new IFSCL!!!! oh and a small thing i thought of a while ago... the lazer arrow reload program could be used to reload Odd's AP in IFSCL... not to be pushy, i just wanted to let you know the idea...

+1 vote     reply to comment
Immudelki Creator
Immudelki Jan 27 2013, 9:53am replied:

yes the lazer arrow reload program will reload Odd's AP, It's in the plan ;)

+1 vote   reply to comment
Guest
Guest Jan 26 2013, 6:02am says:

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Code_Lyoko.MANIC
Code_Lyoko.MANIC Jan 6 2013, 2:28am says:

I agree with HOLE85, take your time! You should concentrate on you're life! (most of people,and, in the front page of that people, the Guests, think that you just have a life to do the IFSCL)

But, one recommendation, and i dont mean to insult you, or anything like that! when you realease the new version, put more stuff of what is says on paradoxe-upsilon!

+3 votes     reply to comment
Immudelki Creator
Immudelki Jan 6 2013, 4:41am replied:

Thanks. About IFSCL communication (even if there was already an untranslated list of all the updates on the website everytime), there will be a huge improvement in the next month about paradoxe-upsilon, and the way I communicate news etc... Everything will be clearer, as the news and question people could ask. Wait & see ;)

+2 votes   reply to comment
ComputerGeek586
ComputerGeek586 Jan 2 2013, 7:43pm says:

Besides, we can wait for a few more months.

+3 votes     reply to comment
ComputerGeek586
ComputerGeek586 Jan 2 2013, 7:39pm says:

Take your time Immudelki. Your studies and school work comes first. Take all the time you need. You did a great job with the latest version. So take a rest and don't worry about working on IFSCL.

P.S. Love the new Odd arrow reloading program! So cool!
:)

+4 votes     reply to comment
Guest
Guest Dec 29 2012, 4:49pm says:

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FranzHopper
FranzHopper Dec 30 2012, 11:25pm replied:

I Think this may have been a joke, Immudelki...

But still, I think we all like Ifscl, and are very excited for the next Version!

as it says, Good Luck!

+1 vote     reply to comment
Immudelki Creator
Immudelki Jan 2 2013, 6:35am replied:

Ho..A joke mmh.^^"

Thanks a lot for your support :D

+2 votes   reply to comment
Immudelki Creator
Immudelki Dec 29 2012, 8:07pm replied:

Why would it be coming soon whereas the start of the last news I've posted on forum and social networks is :

"Apparently, I'm not gonna release a version soon, because I had a lot of work with my art studies. but..."

+2 votes   reply to comment
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IFSCL [Code Lyoko Game]
Platform
Windows
Developed By
Immudelki
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Official Page
Codelyoko.fr
Release Date
Released Aug 7, 2014
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Highest Rated (5 agree) 10/10

realy cool

Mar 25 2012, 11:55am by DeclanMike

Style
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Futuristic Sim
Theme
Sci-Fi
Players
Single Player
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Indie
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IFSCL [Code Lyoko Game] IFSCL [Code Lyoko Game]
IFSCL [Code Lyoko Game]
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