IABO is a fast-paced arcade game inspired on the original Atari's BreakOut about an unconventional trip to the moon. The player controls a strange cuddly character that has the power to absorb its companion to get even more power and acquire different abilities.
The game is set in a world filled with flying piñatas, sentient clouds and radioactive candy corn, so the trip bears weird surprises hidden behind obstacles and sky formations.
Features:
And no difficult level to choose from. The game will be hard for everyone (even for us).
More instant updates on our official Twitter or on Maruki's (our artist) twitter.
Hi everyone!I'm LOSTⒶLLOY's artist Maruki, and this is IABO's devdiary.
Quick info list:
Name: IABO - It Ain't BreakOut
Genre: arcade
Team: LOSTALLOY: @chederfaus (code and sounds) and @MarukiHurakami (me, art and art)
Platform: PC
This post is about IABO’s main character, Iabo.
Here’s Iabo in full glory and form.
As you keep with this series of devlogs, you’ll see that Iabo is actually many things inside IABO: the main character, the companions (turret Iabo, laser Iabo and speed Iabo) and the collectibles (mini Iabo).
The acronym from It Ain’t BreakOut is quite euphonious for us, thus during the development it became usual to start calling the main character this name, and attributing all characters’ instances to it.
In reality, Iabo is, at the same time, one thing and many things. Like the Prinnies from “Prinny – Can I really be the hero” or like the tachikomas: many bodies, one mind. That’s why merging and absorbing companions, for Iabo, is totally okay and not hurtful at all, maybe:
During gameplay the player will get the chance to absorb many companions, and stack their abilities. The companions also keep how many lives the player had: if the player has 4 companions attached to its body, it means they can take up to 4 hits without being expelled from the stage.
These are the animation loops done so far:
Any feedback is very welcome!
Thanks for reading!
On this 2nd devlog, Maruki shows screen mockups and talks a bit about them.
We're starting with a new devlog this year! On this one we talk very briefly about: - New features - New concepts - A new boss! :D
In this post I show the process of making IABO's new logo, and explain a bit the motivations behind it.
Next plans: new concepts for the rainbow fever, revamped rainbow for environment screens and different character selection screen.
This is the nebula I made to be used as a background the play area. It can be seen right behind the moon.
Japanese logo that features the name of the game and the six playable characters hopping out from a cloud.
Japanese logo that features the name of the game with a rainbow shadow.
gostei do jogo :)
Obrigada! 。◕ ‿ ◕。