A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!

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Blog RSS Feed Report abuse Latest News: I Shall Remain - January Update (0.8.7.0)

1 comment by florinudrea on Feb 2nd, 2015

I Shall Remain

Our seventh update is here. Since this is the last release of I Shall remain in Alpha stage, the update focuses on bringing new content in. Four new maps, complete achievements list, new weapons and improved textures are the things that make up the release.

At the end of next month I Shall Remain reaches Beta state and everything there on will mostly focus on polishing features/functionality and fixes (and probably adding a few more things here and there)

I Shall Remain

There are two important changes to the way we interact with the game which are worth mentioning first:
- By default we pickup items with the F key (you can still set it the way you like it but the old setup didn't work correctly with the fixed camera controller)
- By default we toggle flashlight with the C key now

I Shall Remain

Changes in this release:

- 60 Steam achievements added
- 4 more maps (Bayonne Streets, Bayonne Safe, Bayonne Bridge and Bayonne Tunnel)
- Main story and content to go with the added maps
- Lots of textures updates and improvements for better quality
- New weapon types for unarmed (Spike Knuckles, Brass Knuckles, Katar, Claws, Spiked Bracer)
- New unique weapons (Fist of Kowlaq - spiked knuckles, Gordon - pipe, Nightshade - flamethrower)
- Sewer texturing redone, it looks a lot more crisp now
- Translations updated for tips, subtitles, journal and storyboard
- Added backpacks (they are only available if certain doctrines are learned)
- Spawners are now starting to respawn Infected in 12-24 game hrs interval
- Fixed an issue added in the last update with mutations being reseted first time you exit the game (this made the game easier), now it resets correctly only when we start a new game
- Some older maps adjusted and optimized
- Flyby text updates in Pause Mode as well now and will position correctly if the camera is panning
- Change the conditions for some achievements to be recorded to Steam (will take into account old progress as well)
- Health and stamina are shown in Character window as int now
- Maximum armor for squad members and infected is set to 75%.
- Antidote item type added
- Fix issue regarding missing Chain book quest.
- Added color decals to trains to make them look better
- Added colored debris
- Fix for teammates to tell you when they dont have a weapon equipped
- Fix for bosses not following the player when off-screen
- Freddy & Martha bosses added
- CJ second ability only needs 2 level in squad to be active (from 3)
- Added Hunterlag quick event
- When we load a new scene a black screen should hide the loading process
- Flares and grenades don't interact with the characters in the scene anymore
- Flares show all the time correctly above the ground
- Fix some issues regarding disabling lines in text dialog window.
- If you have your flashlight on at night infected will see you from afar (25% more for now)
- Lisard was set to spawn after 8 game hrs since it already spawned, fixed
- Tank UI will hide correctly if you were killed while in the tank
- Use enemy level in blood-serum conversion.
- Add Renan quick event.
- Make "Get available quests" option available for goon units also.
- Add advanced skills option to trainers (we can now advance our doctrines all the way with the traders that are in the game already)
- New car bus material added
- Fix some issues that made the respawn logic not working
- Whenever you increase weapon level, your weapon's maximum durability it's decreased
- Do not show critical hit info icon
- Add new Vilebyrd quick event
- Fixed an issue with the prologue scene where AI cannot enter buildings
- Fixed "sell-buyback price difference" issue
- Small changes to the serum tooltip and the new game version
- When player dies and infection is 100% the only option available is to start from the last safe with 90% infection.
- Fixed "cannon shoot frequency is too high" issue.
- Added info regarding, quests, traders and trainers in world map.
- Fixed the issue with showing the selected tank material when we enter it
- Fixed the issue with the tank shooting (left and right mouse buttons now are hard coded)
- Restored the projectile trajectory of bullets for all weapons (there are some issues with the bullets hitting in weird directions)
- Camera shake when shooting is optional now in ishallremain.ini
- Fixed starting percent for some of the mutations
- Revive text hint added
- Add hint for reviving teammates in prologue.
- Scavenge tip moved closer to the start of the prologue (so you can learn about scavenging earlier on)
- Added the possibility to get unarmed weapons as loot.
- Units which shouldn't use osmosis don't use it now, only leaders from units who should use it do
- Use enter/exit location events for spawn monster actors also (for quick events).
- Adjust certain quick events to use spawn monster at location
- Check for items in all squad inventories when needed as quest condition.
- Add new doctrine effect: ammo to scraps chance.
- Add new weapon bonus: increase magazine size.
- Gain experience in Medical skill when using serum to contain the infection.
- In case of bosses Instant kill will do a lot of damage (five times the critical hit damage, didn't do any damage in the past)
- Mark in doctrine tooltip that the best value of that doctrine among the squad members will be use.
- Fixed Infants quick event.
- Add new weapon bonus: Stamina consumption.
- Show/Hide top panel in pause mode to help with teammates UI on lower resolutions.
- Fix for letters about the nazis in ellis island
- Fix for the door in Ellis island which cannot be broken with melee weapons
- Many other small adjustments/fixes

I Shall Remain

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Post comment Comments  (70 - 80 of 493)
cur1er
cur1er Dec 20 2012, 12:51pm says:

I'm having trouble on where to download the game,bought it from desura after trying the demo, can't get a download though.

+1 vote     reply to comment
cur1er
cur1er Dec 20 2012, 1:47pm replied:

Nevermind, had to uninstall the demo for it to work, for it though.

+1 vote     reply to comment
marine_jake
marine_jake Dec 22 2012, 11:14pm replied:

Interesting! Thanks for letting us know about this!

+1 vote     reply to comment
nachash
nachash Dec 20 2012, 3:43am says:

The game is good, but there's some very issues with the framerate. I drop from 60 to 30 (even less with the light on) around zombies.

+1 vote     reply to comment
eugen33
eugen33 Dec 20 2012, 5:14am replied:

Hi there, you can go to Options and choose a lesser lighting detail, that should make it better with multiple lights around the character (including a lit lantern)

+1 vote     reply to comment
ShatteredAwe
ShatteredAwe Dec 18 2012, 10:34am says:

I Bought t his game off of Groupees, and I cannot launch it from Desura. I can launch it from the desktop shortcut though. Any ideas?

And by Cannot launch I mean that It keeps re-installing it.

+1 vote     reply to comment
marine_jake
marine_jake Dec 18 2012, 8:49pm replied:

hey there! sorry it took ten hours to see your post! run the nstallation file outside of desura and it will work great. sorry, weve had problems with the desura installer and we havemt found a fix yet. your copy of the game works, just not with the desura app. thanks for reaching out to us!

+1 vote     reply to comment
graspee
graspee Dec 18 2012, 12:35pm replied:

That's the way it is, according to the developers in the forum. You have to launch it from the start menu. There's almost no integration of the game with desura.

+1 vote     reply to comment
eugen33
eugen33 Dec 18 2012, 4:14pm replied:

We really dont know why that happened, i have no knowledge of Desura staff contacting us and requiring help to get this sorted out, we thought they will just make it work with their platform. We would have loved to have it running inside Desura directly but we cant tell why is not working (at least i cant - im the lead programmer)

+1 vote     reply to comment
marine_jake
marine_jake Dec 17 2012, 6:28pm says:

Hey players! Our kickstarter won't be up for another week or so but here's the link to the video we made for it if you'd like to check it out! Youtube.com

I'll make a press release here on Desura when it's up, if you follow our game you should be notified when it's up.

We are so excited for what all that's happening now, thank you players for supporting us through all of our ups and downs. You have given us a the dream to live.

+2 votes     reply to comment
Wolfborn8
Wolfborn8 Dec 18 2012, 5:17pm replied:

Good luck, guys! I got the game yesterday from the Groupees bundle and it's been a whole lot of fun, so I'll make sure to support you on kickstarter as well :)

PS: could you tell me what are the system requirements? I'm thinking of installing this on my laptop as well, but it's quite an old machine, I'm not exactly sure it'll run smoothly. Thanks!

+1 vote     reply to comment
marine_jake
marine_jake Dec 18 2012, 8:52pm replied:

ill post them here when im back at my computer, but until then they are also posted on the groupees site. it works on most systems, esp if you turn off shadows. then it will work even on slow computers.

+1 vote     reply to comment
Wolfborn8
Wolfborn8 Dec 19 2012, 6:16pm replied:

Oh wow, I feel dumb! Got the game through Groupees, but didn't even notice the system requirements... sorry. Thanks for the quick reply nonetheless :)

+1 vote     reply to comment
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I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
Custom Built
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Official Page
Scorpiusgames.com
Release Date
Released Jan 12, 2015
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Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

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Role Playing
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Horror
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Single Player
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