A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!

Image RSS Feed Latest Screens
I Shall Remain I Shall Remain I Shall Remain
Blog RSS Feed Report abuse Latest News: I Shall Remain - January Update (0.8.7.0)

1 comment by florinudrea on Feb 2nd, 2015

I Shall Remain

Our seventh update is here. Since this is the last release of I Shall remain in Alpha stage, the update focuses on bringing new content in. Four new maps, complete achievements list, new weapons and improved textures are the things that make up the release.

At the end of next month I Shall Remain reaches Beta state and everything there on will mostly focus on polishing features/functionality and fixes (and probably adding a few more things here and there)

I Shall Remain

There are two important changes to the way we interact with the game which are worth mentioning first:
- By default we pickup items with the F key (you can still set it the way you like it but the old setup didn't work correctly with the fixed camera controller)
- By default we toggle flashlight with the C key now

I Shall Remain

Changes in this release:

- 60 Steam achievements added
- 4 more maps (Bayonne Streets, Bayonne Safe, Bayonne Bridge and Bayonne Tunnel)
- Main story and content to go with the added maps
- Lots of textures updates and improvements for better quality
- New weapon types for unarmed (Spike Knuckles, Brass Knuckles, Katar, Claws, Spiked Bracer)
- New unique weapons (Fist of Kowlaq - spiked knuckles, Gordon - pipe, Nightshade - flamethrower)
- Sewer texturing redone, it looks a lot more crisp now
- Translations updated for tips, subtitles, journal and storyboard
- Added backpacks (they are only available if certain doctrines are learned)
- Spawners are now starting to respawn Infected in 12-24 game hrs interval
- Fixed an issue added in the last update with mutations being reseted first time you exit the game (this made the game easier), now it resets correctly only when we start a new game
- Some older maps adjusted and optimized
- Flyby text updates in Pause Mode as well now and will position correctly if the camera is panning
- Change the conditions for some achievements to be recorded to Steam (will take into account old progress as well)
- Health and stamina are shown in Character window as int now
- Maximum armor for squad members and infected is set to 75%.
- Antidote item type added
- Fix issue regarding missing Chain book quest.
- Added color decals to trains to make them look better
- Added colored debris
- Fix for teammates to tell you when they dont have a weapon equipped
- Fix for bosses not following the player when off-screen
- Freddy & Martha bosses added
- CJ second ability only needs 2 level in squad to be active (from 3)
- Added Hunterlag quick event
- When we load a new scene a black screen should hide the loading process
- Flares and grenades don't interact with the characters in the scene anymore
- Flares show all the time correctly above the ground
- Fix some issues regarding disabling lines in text dialog window.
- If you have your flashlight on at night infected will see you from afar (25% more for now)
- Lisard was set to spawn after 8 game hrs since it already spawned, fixed
- Tank UI will hide correctly if you were killed while in the tank
- Use enemy level in blood-serum conversion.
- Add Renan quick event.
- Make "Get available quests" option available for goon units also.
- Add advanced skills option to trainers (we can now advance our doctrines all the way with the traders that are in the game already)
- New car bus material added
- Fix some issues that made the respawn logic not working
- Whenever you increase weapon level, your weapon's maximum durability it's decreased
- Do not show critical hit info icon
- Add new Vilebyrd quick event
- Fixed an issue with the prologue scene where AI cannot enter buildings
- Fixed "sell-buyback price difference" issue
- Small changes to the serum tooltip and the new game version
- When player dies and infection is 100% the only option available is to start from the last safe with 90% infection.
- Fixed "cannon shoot frequency is too high" issue.
- Added info regarding, quests, traders and trainers in world map.
- Fixed the issue with showing the selected tank material when we enter it
- Fixed the issue with the tank shooting (left and right mouse buttons now are hard coded)
- Restored the projectile trajectory of bullets for all weapons (there are some issues with the bullets hitting in weird directions)
- Camera shake when shooting is optional now in ishallremain.ini
- Fixed starting percent for some of the mutations
- Revive text hint added
- Add hint for reviving teammates in prologue.
- Scavenge tip moved closer to the start of the prologue (so you can learn about scavenging earlier on)
- Added the possibility to get unarmed weapons as loot.
- Units which shouldn't use osmosis don't use it now, only leaders from units who should use it do
- Use enter/exit location events for spawn monster actors also (for quick events).
- Adjust certain quick events to use spawn monster at location
- Check for items in all squad inventories when needed as quest condition.
- Add new doctrine effect: ammo to scraps chance.
- Add new weapon bonus: increase magazine size.
- Gain experience in Medical skill when using serum to contain the infection.
- In case of bosses Instant kill will do a lot of damage (five times the critical hit damage, didn't do any damage in the past)
- Mark in doctrine tooltip that the best value of that doctrine among the squad members will be use.
- Fixed Infants quick event.
- Add new weapon bonus: Stamina consumption.
- Show/Hide top panel in pause mode to help with teammates UI on lower resolutions.
- Fix for letters about the nazis in ellis island
- Fix for the door in Ellis island which cannot be broken with melee weapons
- Many other small adjustments/fixes

I Shall Remain

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 493)
marine_jake
marine_jake Jan 9 2013, 1:38pm says:

In Laguna Beach now, beautiful! I'm heading back up to Seattle on Friday, there we're going to write and shoot the final version of our Kickstarter video. Our funding goal will be set at $30,000.00. Should we successful, ISR will be able to knock out the rest of the single player campign and build a multiplayer function.

+1 vote     reply to comment
Zoum
Zoum Jan 5 2013, 6:16am says:

I have game crash problem with this game i can't play the prologue,the survival,episode1...

+1 vote     reply to comment
Zoum
Zoum Jan 5 2013, 6:41am replied:

i finally make it work :)

+1 vote     reply to comment
marine_jake
marine_jake Jan 5 2013, 3:34pm replied:

Cool! Hey can you message us with the details and what you did to fix this? This sounds like a new bug we haven't run into before.

+1 vote     reply to comment
marine_jake
marine_jake Jan 3 2013, 5:03am says:

Hi players! Im in Los Angeles this week. Hit me up if youre in the area.

+1 vote     reply to comment
DrHojo123
DrHojo123 Jan 1 2013, 11:39am says:

Keep up the good work dude :) hope you had a great holiday

+1 vote     reply to comment
marine_jake
marine_jake Jan 2 2013, 2:36am replied:

DrHojo! Great to see you back here, thanks for stopping by and happy new year to you too!

+1 vote     reply to comment
warhero82
warhero82 Dec 30 2012, 11:54pm says:

Just picked this up in the Groupees Greenlight bundle. Looking forward to playing it and (hopefully) seeing it on steam soon enough!

+1 vote     reply to comment
marine_jake
marine_jake Jan 2 2013, 2:36am replied:

Thanks man! We're really making progress!

+1 vote     reply to comment
cur1er
cur1er Dec 26 2012, 3:33pm says:

Sorry, I'm not sure how to get access to Episode 1, mind sending me the code?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
Custom Built
Contact
Send Message
Official Page
Scorpiusgames.com
Release Date
Released Jan 12, 2015
Game Watch
Track this game
Share
Community Rating

Average

8.2

157 votes submitted.

You Say

-

Ratings closed.

Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

Style
Genre
Role Playing
Theme
Horror
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote I Shall Remain on your homepage or blog by selecting a button and using the embed code provided (more).

I Shall Remain I Shall Remain
I Shall Remain
Statistics
Rank
465 of 28,268
Last Update
3 days ago
Watchers
920 members
News
15
Reviews
32