I Shall Remain is an Action Survival Role Playing game. Situated in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world rising in the leftovers of the Z0M81 Pandemic ravage.

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Blog RSS Feed Report abuse Latest News: I Shall Remain ver 0.8.1.1 Hot Fix

0 comments by florinudrea on Jul 16th, 2014

I Shall Remain

Halfway through the July release and another HotFix is here. There have been some silly issues with two of the newer quests we wanted to fix, some of the shadowing issues to remove, missing textures bug to squish, improve stability and add the auto-save feature. There's a long list of fixes and features below, some of each being suggested by the community.

I Shall Remain

Thank you for your valuable feedback in the forums and by emails, everything makes a difference.

*********** 0.8.1.1 hot fix *************

- Do not show triggered doctrines UI for teammates
- Fix "accuracy percent in survive mode is not right for some weapons" issue
- Corrected texts on loading images
- Get experience while using tank weapons.
- Refresh monster UI after grenades/mine/barrels exploding.
- Adjust one of the small arms Doctrine.
- Enlarge monster image in Infected window
- Show flashlight icon when flashlight is on
- Fixed showing all Jim's dialog
- Fixed the bridges shadowing artifacts in the Memorial Kettering Cancer Center
- Fixed one of the garages casting bad shadows in some cases
- Adjusted all scenes to get rid of the garage sub-mesh index errors
- Fixed the wire fences not allowing shooting through in some cases
- Increase health regeneration rate (X2)
- Adjusted one unarmed doctrine.
- Now instant kill won't do anything for bosses (this kind of defeated the purpose the bosses played in)
- Adjust score controls UI
- Increase SCRAPS price.
- Adjusted camera shakes when you get hit
- Increased chance for Spitter to increase infection, to 10%.
- Subway weather preset added
- Small adjustments to Journal text translation
- Hospital bed mesh fixed, can cast shadows correctly now
- Auto-save feature implemented (will save at 5 minute intervals)
- Adjust Cathy dialogs.
- Fixed storyboard title from Togheter to Together.
- Show Pajota's dialogs only if Pajota is not fainted (this was problematic in the past where the dialog talking to Pajota was shown in the prologue even if Pajota wasn't with you)
- No initial loading of meshes/textures, this should minimize the video memory use and help on missing texture artifacts some people encountered
- Fixed the issue with shadows in sewer scenes (shadows had artifacts, now they blend correctly similar to how we have it in the city maps)
- Fixed one zombie Skinner walk animation which looked wrong
- Adjusted zombie skinner walk speed based on animation walk speed
- Add consumable items logic, Infection Kit and Energizer consumable added (not used yet)
- Fixed the interior props set (this will get rid of a lot of texture missing issues with the back side for some objects)
- Show action icon when teammates fainted (this will allow people to get visual feedback when this happens)
- Fix "setting Alpha for teammate UI when fainted doesn't work" issue.
- Adjusted Safes trainer dialog text
- Fix "the resting icon appears above inventory window\" issue.
- Fix "the main character attacks after we close the in game menu" issue.
- Bellevue Hospital building mesh adjusted so there's less shadows artifacts
- Fix the Patrick Russell quest.
- Add more info for "Help Cathy" quest to allow people to finish the quest properly
- Add random weapons to safe heaven trader (there should be a bigger variety now)
- Teammate AI makes them a bit more involved into the fighting now
- Fuel tank barrel added (not yet in game)

I Shall Remain

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Post comment Comments  (60 - 70 of 491)
Zoum
Zoum Jan 5 2013, 6:16am says:

I have game crash problem with this game i can't play the prologue,the survival,episode1...

+1 vote     reply to comment
Zoum
Zoum Jan 5 2013, 6:41am replied:

i finally make it work :)

+1 vote     reply to comment
marine_jake
marine_jake Jan 3 2013, 5:03am says:

Hi players! Im in Los Angeles this week. Hit me up if youre in the area.

+1 vote     reply to comment
DrHojo123
DrHojo123 Jan 1 2013, 11:39am says:

Keep up the good work dude :) hope you had a great holiday

+1 vote     reply to comment
marine_jake
marine_jake Jan 2 2013, 2:36am replied:

DrHojo! Great to see you back here, thanks for stopping by and happy new year to you too!

+1 vote     reply to comment
warhero82
warhero82 Dec 30 2012, 11:54pm says:

Just picked this up in the Groupees Greenlight bundle. Looking forward to playing it and (hopefully) seeing it on steam soon enough!

+1 vote     reply to comment
marine_jake
marine_jake Jan 2 2013, 2:36am replied:

Thanks man! We're really making progress!

+1 vote     reply to comment
cur1er
cur1er Dec 26 2012, 3:33pm says:

Sorry, I'm not sure how to get access to Episode 1, mind sending me the code?

+1 vote     reply to comment
cur1er
cur1er Dec 20 2012, 1:47pm replied:

Nevermind, had to uninstall the demo for it to work, for it though.

+1 vote     reply to comment
marine_jake
marine_jake Dec 22 2012, 11:14pm replied:

Interesting! Thanks for letting us know about this!

+1 vote     reply to comment
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I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
Custom Built
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Official Page
Scorpiusgames.com
Release Date
Released Jan 12, 2012
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8.1

155 votes submitted.

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Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

Style
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Role Playing
Theme
Horror
Players
Single Player
Project
Indie
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