I Shall Remain is an Action Survival Role Playing game. Situated in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world rising in the leftovers of the Z0M81 Pandemic ravage.

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Blog RSS Feed Report abuse Latest News: I Shall Remain ver 0.8.1.1 Hot Fix

0 comments by florinudrea on Jul 16th, 2014

I Shall Remain

Halfway through the July release and another HotFix is here. There have been some silly issues with two of the newer quests we wanted to fix, some of the shadowing issues to remove, missing textures bug to squish, improve stability and add the auto-save feature. There's a long list of fixes and features below, some of each being suggested by the community.

I Shall Remain

Thank you for your valuable feedback in the forums and by emails, everything makes a difference.

*********** 0.8.1.1 hot fix *************

- Do not show triggered doctrines UI for teammates
- Fix "accuracy percent in survive mode is not right for some weapons" issue
- Corrected texts on loading images
- Get experience while using tank weapons.
- Refresh monster UI after grenades/mine/barrels exploding.
- Adjust one of the small arms Doctrine.
- Enlarge monster image in Infected window
- Show flashlight icon when flashlight is on
- Fixed showing all Jim's dialog
- Fixed the bridges shadowing artifacts in the Memorial Kettering Cancer Center
- Fixed one of the garages casting bad shadows in some cases
- Adjusted all scenes to get rid of the garage sub-mesh index errors
- Fixed the wire fences not allowing shooting through in some cases
- Increase health regeneration rate (X2)
- Adjusted one unarmed doctrine.
- Now instant kill won't do anything for bosses (this kind of defeated the purpose the bosses played in)
- Adjust score controls UI
- Increase SCRAPS price.
- Adjusted camera shakes when you get hit
- Increased chance for Spitter to increase infection, to 10%.
- Subway weather preset added
- Small adjustments to Journal text translation
- Hospital bed mesh fixed, can cast shadows correctly now
- Auto-save feature implemented (will save at 5 minute intervals)
- Adjust Cathy dialogs.
- Fixed storyboard title from Togheter to Together.
- Show Pajota's dialogs only if Pajota is not fainted (this was problematic in the past where the dialog talking to Pajota was shown in the prologue even if Pajota wasn't with you)
- No initial loading of meshes/textures, this should minimize the video memory use and help on missing texture artifacts some people encountered
- Fixed the issue with shadows in sewer scenes (shadows had artifacts, now they blend correctly similar to how we have it in the city maps)
- Fixed one zombie Skinner walk animation which looked wrong
- Adjusted zombie skinner walk speed based on animation walk speed
- Add consumable items logic, Infection Kit and Energizer consumable added (not used yet)
- Fixed the interior props set (this will get rid of a lot of texture missing issues with the back side for some objects)
- Show action icon when teammates fainted (this will allow people to get visual feedback when this happens)
- Fix "setting Alpha for teammate UI when fainted doesn't work" issue.
- Adjusted Safes trainer dialog text
- Fix "the resting icon appears above inventory window\" issue.
- Fix "the main character attacks after we close the in game menu" issue.
- Bellevue Hospital building mesh adjusted so there's less shadows artifacts
- Fix the Patrick Russell quest.
- Add more info for "Help Cathy" quest to allow people to finish the quest properly
- Add random weapons to safe heaven trader (there should be a bigger variety now)
- Teammate AI makes them a bit more involved into the fighting now
- Fuel tank barrel added (not yet in game)

I Shall Remain

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Post comment Comments  (50 - 60 of 491)
tomsto13
tomsto13 Jan 16 2013, 2:16am says:

are zombies already attracted to u or do they have to see u or something?

+2 votes     reply to comment
marine_jake
marine_jake Jan 16 2013, 9:39am replied:

Hi Tomsto - right now the zombies are inherently attracted to you, but for most of them you have to walk into their area before they spawn. Others, will spawn from across the map and continually move toward you.

+2 votes     reply to comment
deadering
deadering Jan 25 2013, 8:11am replied:

Is this subject to change or an intended feature? If it will change what is the planned implementation? As in will they have an "aggro range" where they can see/hear/smell you or will they always know where you are, etc.

+2 votes     reply to comment
marine_jake
marine_jake Jan 14 2013, 10:16pm says:

Video message from the ISR team for Acid Flux aka Loop! Youtube.com

+2 votes     reply to comment
tomsto13
tomsto13 Jan 12 2013, 11:38pm says:

hey how do i get multiplayer to work?

+1 vote     reply to comment
marine_jake
marine_jake Jan 13 2013, 2:33pm replied:

Hi Tom & SuperG33K,

Multiplayer is something that is in-progress and we dont have ready for the game yet. We will be working on it full time and add it into the game after we knock out our kickstarter campain.

Thank you so much for trying us out and we apologize for not having multiplayer ready yet for you to play.

Jake

+3 votes     reply to comment
tomsto13
tomsto13 Jan 14 2013, 10:50pm replied:

thanks man, would there be an estimate date on when u guys complete the multiplayer. And im really loving the game so far.

+2 votes     reply to comment
SuperG33K
SuperG33K Jan 12 2013, 5:40am says:

How do i play multiplayer?

+1 vote     reply to comment
marine_jake
marine_jake Jan 9 2013, 1:38pm says:

In Laguna Beach now, beautiful! I'm heading back up to Seattle on Friday, there we're going to write and shoot the final version of our Kickstarter video. Our funding goal will be set at $30,000.00. Should we successful, ISR will be able to knock out the rest of the single player campign and build a multiplayer function.

+1 vote     reply to comment
marine_jake
marine_jake Jan 5 2013, 3:34pm replied:

Cool! Hey can you message us with the details and what you did to fix this? This sounds like a new bug we haven't run into before.

+1 vote     reply to comment
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I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
Custom Built
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Official Page
Scorpiusgames.com
Release Date
Released Jan 12, 2012
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8.1

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Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

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Role Playing
Theme
Horror
Players
Single Player
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