I Shall Remain is an Action Survival Role Playing game. Situated in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world rising in the leftovers of the Z0M81 Pandemic ravage.

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Blog RSS Feed Report abuse Latest News: DevBlog Week 1: SURVIVE!

0 comments by virgiltuser on Jul 24th, 2014

This week, we'll be quickly running through the most important feature released this month inside the "June Update": The new SURVIVE! game mode

So! Why the big deal? Well.. Because if you ever wanted to play the game a few notches faster now you have the chance. And this is just the tip of the iceberg as the new game mode is going to see a LOT of improvements these upcoming months. I'll tell you what that is going to be, just read a few more lines.

survive levelup
               Yeah, there's a lot of BOOM! and LEVEL UP! Prepare for a serious war, you're in one!

The main idea of this game mode is to get the highest score. Which can get tricky, really. Because you need to carefully juggle both the "SCORE" and the "ACCURACY" meters. And accuracy is no joke, it goes up and down really fast if you're not planning your weapons, skills and reflexes just right. Here's how I've been going about my score in a 7 night play session(7 out of 10 because I'm no good).

                                                      survival score
                               Score and accuracy rise and vary throughout 7 game nights

You will be testing your skills during 10 game nights. Each night, a set of waves of infected starts and you need to send them back to where they came from.. or just kill them. Good news though, there's a pause wave between each infected wave.

                                               survive nights
                                                 Nights and waves progress swatch

There's more good news. You can team up with NPCs, buy, trade, learn new skills or upgrade others. Really a lot of help from all these kind NPC people, if you can afford to pay them, that is! With all the precious scavenging, looting and traders, I managed to build some serious bonus stats!

                                                survive atts
      Bonuses built via 7 nights of SURVIVE! game mode. Just imagine what one could accomplish in 10!

After each set of waves completed at night, in the morning the shop opens and you can meet up with your favorite traders to then trade in the goods. There is some major firepower to be obtained by playing your cards right in this game mode. You have until 6:00PM to scavenge the map, close the deals and prepare your battlefield.

          survive boom
      No! This is not an airstrike, just some high Level, explosive action.. you know, nothing special :)
    (note. the plan above actually failed, I've missed the BOSS type infected by a few meters)

Alright. I hope to have explained some basics about the game mode. It's pretty simple to grasp right now, really. In the upcoming months we'll be adding new maps, more complex and random mission quests for each night, which will be very different, changing the gameplay and the means with which you score points a lot! One night you might have to survive while guarding some point, saving others and other times you might need to get from A to B. These are just a few examples of the random quest objectives you'll be trying to complete while doing your best to stay alive. You will not be limited to 10 nights either, it will go on forever, if you can make it, that is!

We thank you for your attention and invite you to follow our progress each week!

  flaming infected                           As a final note, here's an infected on fire, for your entertainment.

                                                        SCORPIUS GAMES

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Post comment Comments  (40 - 50 of 491)
marine_jake
marine_jake Apr 25 2013, 3:46pm says:

Hi players, our video editor has said that our kickstarter video will be completed within the next 2 weeks. When it's done, I'm interested in doing a soft launch on Desura and gauge your reaction to it. Your feedback will help us make the actual kickstarter more effective and get our production moving again.

We really appreciate you staying with us, as we pass through this part of our journey where we learn the realities of finance, and persistence of fans who have found a great game : ).

Thank you so, so much.

Jake

+2 votes     reply to comment
marine_jake
marine_jake Apr 23 2013, 2:54am says:

Update!

Hello Faith and other players! Yes we've been very quiet lately, there hasn't been any news because all of our attention has been focused on kickstarter.

Our creation of a kickstarter campaign in the early months of this year got going in fits and starts. I learned on Kickstarter that you need a presentation video that sells, and it needs to be slick. At the beginning of the year, I went through two videos which I weren't happy with. Now we have a third, final and perfect one that's in post-production as we speak.

I Shall Remain is not going away. I Shall Remain, remains. When our kickstarter is up please check it out and support it. Its success will allow us to expand the game and create multiplayer.

Jake

+2 votes     reply to comment
FaithCarpenter
FaithCarpenter Apr 20 2013, 11:37pm says:

Hey Jake,

You guys have been silent for quite some time. We could use a progress report, please. Last thing I heard was that you were getting ready for a new Kickstarter and you are on Steam Greenlight. Just a bit concerned because you have been maintaining silence for such a long time.

+2 votes     reply to comment
Kwama57
Kwama57 Mar 28 2013, 4:18am says:

Hmm last i tried the game was performing poorly, lots of framerate issues even with my gaming PC and default settings. Alpha build so i will wait and see for updates, seems worth it on the paper!

+4 votes     reply to comment
peremptor
peremptor Apr 16 2013, 4:06am replied:

Same here. The game is maxing my GTX 560 ti and I'm not even getting a steady 60fps. Considering the graphics something is wrong. Until I can get that under control I'll have to stop playing.

+1 vote     reply to comment
marine_jake
marine_jake Apr 24 2013, 8:35pm replied:

Hi peremptor, I've got your name down now that you've posted here and when we have a fresh copy of the game ready we'll send it over to you. Same with Kwama57! : )

+1 vote     reply to comment
FighterNeo
FighterNeo Feb 15 2013, 10:07am says:

can this game offline?

+2 votes     reply to comment
marine_jake
marine_jake Feb 16 2013, 2:46am replied:

Hey bud, if you mean can it run outside of Desura it sure can just track down the install file and it will execute. We don't have multiplayer up on the game yet so there's no need for an internet connection.

-Jake

+3 votes     reply to comment
Guest
Guest Jan 28 2013, 2:49pm replied:

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marine_jake
marine_jake Jan 27 2013, 5:46pm replied:

Hi Deadering, sorry for the wait. We responded to your question in video here: Youtube.com

Thanks for reaching out to us and happy zombie hunting!

+2 votes     reply to comment
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I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
Custom Built
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Official Page
Scorpiusgames.com
Release Date
Released Jan 12, 2012
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8.1

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Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

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Horror
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Single Player
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