I Shall Remain is an Action Survival Role Playing game. Situated in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world rising in the leftovers of the Z0M81 Pandemic ravage.

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I Shall Remain - August Update I Shall Remain - August Update I Shall Remain - August Update
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1 comment by florinudrea on Sep 3rd, 2014

I Shall Remain - August Update

I Shall Remain' third update comes a bit early this month, and brings a lot of new features, updates and adjustments. Starting with 2 new maps, three new graphical themes, teammate abilities and commands, five new infected mutations and tons of improvements and fixes. A lot of customer suggestions/detected issues found their way in this update as well.

Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference.

I Shall Remain - August Update

August update changes

- Holland Tunnel scene
- Holland Tunnel Train Yard scene
- Story and maps related content added
- Train yard, country side, river docks graphical themes added
- New Sherman tank added, old Panzer tank visual updated
- 2 new music scores added
- Jim Beret teammate is in (cannot recruit for now till next update)
- All other scenes improved/updated, visibility/collision issues fixed
- Sepia filter adjustment
- Teammate special abilities added (not final, some of them might change in the next updates)
-- Andrea: Medic (automatically heals anyone in the team when needed), Helping hand (automatically revives fallen teammates)
-- Tommy: Flashlight (he is using a flashlight same as you do but needs no battery), Cartographer (Reveal the current map and all details about it on request)
-- Patrick: Eagle eye (sees 2 times farther on minimap), Killer instinct ( Instant kill chance increased by 2% for everyone in the team)
-- Cathy: Merchant (All your trading actions get a 25% bonus), Teacher ( Everybody in the team gains 10% more experience from actions)
-- Thomas: Divine intervention (Resistances for all Infected reduced by 15%), Slayer (All elite Infected get 50% more damage))
- Teammate commands updated
-- Engage (Freely engage enemies in a large area around the main character)
-- Hold (Hold current location until another command is given)
-- Regroup (Follow closely and attack in a small area around the main character)
-- Move to position (Move to the specified location and hold it until another command is given)
-- Dismiss (The teammate will not be part of your team anymore)
-- Talk (Start or follow up on discussions))
- Teammate command UI added (shows while paused). Using SHIFT key when selecting a command will apply to the entire squad
- Add teammate's info on world map (from now on you can see in which visited map there are teammates to hire)
- Added AI logic for evading mines and grenades for teammates
- Squad limit condition added, based on the Leadership skill and its doctrines you could increase the limit further
- Implement level-up doctrines for teammates (the teammates will learn the level up doctrines the same way you do when your level increases)
- Add "enforce melee weapon using scraps" option similar with "enhance ammo" for ranged weapons option
- Locker added to each safe scene (one in the church, the other in Andrea and Dr Andre Gratia building)
- Infected mutations added
-- LegKick for Mantis (from time to time Mantis will give you a powerful leg kick hit)
-- Explode for Zombie Crawler (will explode on death based on the mutation parameters, not yet active)
-- Wrath of Gunner for Marauder Gunner (will shoot straight up and after a small time period projectile will plummet towards the target)
-- Shoot over obstacles (they can shoot over smaller obstacles, same as teammates and main character does)
-- Unstoppable (they won't be easily stopped when hit like they normally do))
- Fighting boss music logic added, it will automatically run a BossFight melody when you fight a boss and switch back after you kill it
- Get quests button added (we can get quests now without passing through the discussion dialogs at all). Note that using this button will pass over dialog discussions' information and some rewards
- Sound volumes allow us now to gradually run a sound when getting close to their center (sea and seagulls sound when getting close to the water)
- 'After rain' weather preset changed to have sun light small rain at the same time
- Add help image for tank so we get more information what we can do while in the tank
- Removed restriction lantern upgrades apply to main character only
- Fire over time chance used everywhere now (on mine/grenade fire overtime as well), Fire over time can only attach once to an enemy now (this made the flamethrower too powerful in the past)
- Teammate lantern stays always on if we are in the sewer, subway or the tunnel
- By default when a weapon is created the cross-hair is not shown (they will only get shown when the weapon is equipped and get hidden when unequipped)
- Fix "flashlight doctrine doesn't always apply to teammates" issue
- Fix "flicker skill rectangle for Survival doesn't work, when a teammate has doctrines to learn/upgrade in that skill" issue.
- Fix "add weapon bonus by an trader is free" issue.
- Fix for crash when there were fire attached effects in the scene and we exited
- No effects are created at start-up now (we created one of each effect type, there were almost 200 effect types which increased the loading time and also the memory used a bit, they will just get created on demand now)
- Small fix to serializable interface which made the game crash in certain circumstances
- We can now user Space and Enter to confirm an option in Inventory, Character and Doctrines windows and Escape to cancel an option.
- Several actions (blood serum conversion, trade, scavenge, read books) are now giving experience to entire squad
- Fixed issues with particle systems in the last 2 updated scenes where particles would update even if they weren't in view (this should improve the performance a bit)
- Flamethrower can't hit units behind walls from now on (they did and it wasn't fair since no other weapon did that)
- You cannot reload weapon while you revive your teammate
- Updated the "?" and "map" buttons in world map UI
- When main character inventory is full add items to teammates inventories.
- Now NPCs get their scale/orientation from the spawner who creates them (this way we can have a predefined orientation/scale for all NPCs)
- Adjusted the Infection hint timing when you start the story (the fade in will finish and then we will show the hint)
- Fix "show enhance ammo results is wrong for equipped weapons" issue.
- Add extra info in infection tool tip.
- Fix "second rank for 'Flying knife hands' unarmed doctrine is ongoing not instant" issue.
- Adjust redefine keys and UI (added "reload", moved "action" and removed selection teammates keys)
- Adjusted dialog lines for all teammates when squad size limit is reached (now if you can't get the teammate because of this limit a new dialog line will appear which you will choose to finish the conversation and don't hire him)
- Fixed the issue with the weapon cross-hair not updating when the weapon range is too large. Now the weapon cross-hair is limited to 97.5% of the screen and won't ever pass this limit
- Add logic to save/load squad levels for teammates, save/load auto-heal, auto-revive values.
- Add special function for area attack.
- Fix "doctrines doesn't always apply to teammates" issue.
- Fix "teammates bonuses doesn't apply" issue.
- Main character leadership skill gains experience when teammates skill level up in addition to level up an attribute
- Quest locations and quest zones are shown on world map when we change current quest (no need to go run-time for that).
- Tommy 'Reveal map ability' works now without the need to go run-time.
- Left and Right arrows works now in Character and Doctrines window as well
- Navigate using right/left arrow keys in Journal window.
- Sound volume triggers are triggered on scene initialization now
- Teammates skills/doctrines advancement revised.
- Do not adjust teammate level once we dismiss it (until we leave the scene)
- The siren sound stops when we finish the defend the area task now

I Shall Remain - August Update

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Post comment Comments  (40 - 50 of 493)
marine_jake
marine_jake May 4 2013, 3:37am says:

We have our rough cut in for our Kickstarter video for ISR, edited by Travis Sterner and filmed by Absolute Digi both out of Seattle. We pretty much went all in on this, and it paid off. The video is perfect.

+1 vote     reply to comment
marine_jake
marine_jake Apr 25 2013, 3:46pm says:

Hi players, our video editor has said that our kickstarter video will be completed within the next 2 weeks. When it's done, I'm interested in doing a soft launch on Desura and gauge your reaction to it. Your feedback will help us make the actual kickstarter more effective and get our production moving again.

We really appreciate you staying with us, as we pass through this part of our journey where we learn the realities of finance, and persistence of fans who have found a great game : ).

Thank you so, so much.

Jake

+2 votes     reply to comment
soundcreepy
soundcreepy Apr 26 2013, 5:10pm replied:

Woot!

+1 vote     reply to comment
marine_jake
marine_jake Apr 23 2013, 2:54am says:

Update!

Hello Faith and other players! Yes we've been very quiet lately, there hasn't been any news because all of our attention has been focused on kickstarter.

Our creation of a kickstarter campaign in the early months of this year got going in fits and starts. I learned on Kickstarter that you need a presentation video that sells, and it needs to be slick. At the beginning of the year, I went through two videos which I weren't happy with. Now we have a third, final and perfect one that's in post-production as we speak.

I Shall Remain is not going away. I Shall Remain, remains. When our kickstarter is up please check it out and support it. Its success will allow us to expand the game and create multiplayer.

Jake

+2 votes     reply to comment
FaithCarpenter
FaithCarpenter Apr 20 2013, 11:37pm says:

Hey Jake,

You guys have been silent for quite some time. We could use a progress report, please. Last thing I heard was that you were getting ready for a new Kickstarter and you are on Steam Greenlight. Just a bit concerned because you have been maintaining silence for such a long time.

+2 votes     reply to comment
Kwama57
Kwama57 Mar 28 2013, 4:18am says:

Hmm last i tried the game was performing poorly, lots of framerate issues even with my gaming PC and default settings. Alpha build so i will wait and see for updates, seems worth it on the paper!

+4 votes     reply to comment
peremptor
peremptor Apr 16 2013, 4:06am replied:

Same here. The game is maxing my GTX 560 ti and I'm not even getting a steady 60fps. Considering the graphics something is wrong. Until I can get that under control I'll have to stop playing.

+1 vote     reply to comment
marine_jake
marine_jake Apr 24 2013, 8:35pm replied:

Hi peremptor, I've got your name down now that you've posted here and when we have a fresh copy of the game ready we'll send it over to you. Same with Kwama57! : )

+1 vote     reply to comment
FighterNeo
FighterNeo Feb 15 2013, 10:07am says:

can this game offline?

+2 votes     reply to comment
marine_jake
marine_jake Feb 16 2013, 2:46am replied:

Hey bud, if you mean can it run outside of Desura it sure can just track down the install file and it will execute. We don't have multiplayer up on the game yet so there's no need for an internet connection.

-Jake

+3 votes     reply to comment
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I Shall Remain
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Scorpius Games
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