I Shall Remain is an Action Survival Role Playing game. Situated in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world rising in the leftovers of the Z0M81 Pandemic ravage.

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I Shall Remain - August Update I Shall Remain - August Update I Shall Remain - August Update
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1 comment by florinudrea on Sep 3rd, 2014

I Shall Remain - August Update

I Shall Remain' third update comes a bit early this month, and brings a lot of new features, updates and adjustments. Starting with 2 new maps, three new graphical themes, teammate abilities and commands, five new infected mutations and tons of improvements and fixes. A lot of customer suggestions/detected issues found their way in this update as well.

Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference.

I Shall Remain - August Update

August update changes

- Holland Tunnel scene
- Holland Tunnel Train Yard scene
- Story and maps related content added
- Train yard, country side, river docks graphical themes added
- New Sherman tank added, old Panzer tank visual updated
- 2 new music scores added
- Jim Beret teammate is in (cannot recruit for now till next update)
- All other scenes improved/updated, visibility/collision issues fixed
- Sepia filter adjustment
- Teammate special abilities added (not final, some of them might change in the next updates)
-- Andrea: Medic (automatically heals anyone in the team when needed), Helping hand (automatically revives fallen teammates)
-- Tommy: Flashlight (he is using a flashlight same as you do but needs no battery), Cartographer (Reveal the current map and all details about it on request)
-- Patrick: Eagle eye (sees 2 times farther on minimap), Killer instinct ( Instant kill chance increased by 2% for everyone in the team)
-- Cathy: Merchant (All your trading actions get a 25% bonus), Teacher ( Everybody in the team gains 10% more experience from actions)
-- Thomas: Divine intervention (Resistances for all Infected reduced by 15%), Slayer (All elite Infected get 50% more damage))
- Teammate commands updated
-- Engage (Freely engage enemies in a large area around the main character)
-- Hold (Hold current location until another command is given)
-- Regroup (Follow closely and attack in a small area around the main character)
-- Move to position (Move to the specified location and hold it until another command is given)
-- Dismiss (The teammate will not be part of your team anymore)
-- Talk (Start or follow up on discussions))
- Teammate command UI added (shows while paused). Using SHIFT key when selecting a command will apply to the entire squad
- Add teammate's info on world map (from now on you can see in which visited map there are teammates to hire)
- Added AI logic for evading mines and grenades for teammates
- Squad limit condition added, based on the Leadership skill and its doctrines you could increase the limit further
- Implement level-up doctrines for teammates (the teammates will learn the level up doctrines the same way you do when your level increases)
- Add "enforce melee weapon using scraps" option similar with "enhance ammo" for ranged weapons option
- Locker added to each safe scene (one in the church, the other in Andrea and Dr Andre Gratia building)
- Infected mutations added
-- LegKick for Mantis (from time to time Mantis will give you a powerful leg kick hit)
-- Explode for Zombie Crawler (will explode on death based on the mutation parameters, not yet active)
-- Wrath of Gunner for Marauder Gunner (will shoot straight up and after a small time period projectile will plummet towards the target)
-- Shoot over obstacles (they can shoot over smaller obstacles, same as teammates and main character does)
-- Unstoppable (they won't be easily stopped when hit like they normally do))
- Fighting boss music logic added, it will automatically run a BossFight melody when you fight a boss and switch back after you kill it
- Get quests button added (we can get quests now without passing through the discussion dialogs at all). Note that using this button will pass over dialog discussions' information and some rewards
- Sound volumes allow us now to gradually run a sound when getting close to their center (sea and seagulls sound when getting close to the water)
- 'After rain' weather preset changed to have sun light small rain at the same time
- Add help image for tank so we get more information what we can do while in the tank
- Removed restriction lantern upgrades apply to main character only
- Fire over time chance used everywhere now (on mine/grenade fire overtime as well), Fire over time can only attach once to an enemy now (this made the flamethrower too powerful in the past)
- Teammate lantern stays always on if we are in the sewer, subway or the tunnel
- By default when a weapon is created the cross-hair is not shown (they will only get shown when the weapon is equipped and get hidden when unequipped)
- Fix "flashlight doctrine doesn't always apply to teammates" issue
- Fix "flicker skill rectangle for Survival doesn't work, when a teammate has doctrines to learn/upgrade in that skill" issue.
- Fix "add weapon bonus by an trader is free" issue.
- Fix for crash when there were fire attached effects in the scene and we exited
- No effects are created at start-up now (we created one of each effect type, there were almost 200 effect types which increased the loading time and also the memory used a bit, they will just get created on demand now)
- Small fix to serializable interface which made the game crash in certain circumstances
- We can now user Space and Enter to confirm an option in Inventory, Character and Doctrines windows and Escape to cancel an option.
- Several actions (blood serum conversion, trade, scavenge, read books) are now giving experience to entire squad
- Fixed issues with particle systems in the last 2 updated scenes where particles would update even if they weren't in view (this should improve the performance a bit)
- Flamethrower can't hit units behind walls from now on (they did and it wasn't fair since no other weapon did that)
- You cannot reload weapon while you revive your teammate
- Updated the "?" and "map" buttons in world map UI
- When main character inventory is full add items to teammates inventories.
- Now NPCs get their scale/orientation from the spawner who creates them (this way we can have a predefined orientation/scale for all NPCs)
- Adjusted the Infection hint timing when you start the story (the fade in will finish and then we will show the hint)
- Fix "show enhance ammo results is wrong for equipped weapons" issue.
- Add extra info in infection tool tip.
- Fix "second rank for 'Flying knife hands' unarmed doctrine is ongoing not instant" issue.
- Adjust redefine keys and UI (added "reload", moved "action" and removed selection teammates keys)
- Adjusted dialog lines for all teammates when squad size limit is reached (now if you can't get the teammate because of this limit a new dialog line will appear which you will choose to finish the conversation and don't hire him)
- Fixed the issue with the weapon cross-hair not updating when the weapon range is too large. Now the weapon cross-hair is limited to 97.5% of the screen and won't ever pass this limit
- Add logic to save/load squad levels for teammates, save/load auto-heal, auto-revive values.
- Add special function for area attack.
- Fix "doctrines doesn't always apply to teammates" issue.
- Fix "teammates bonuses doesn't apply" issue.
- Main character leadership skill gains experience when teammates skill level up in addition to level up an attribute
- Quest locations and quest zones are shown on world map when we change current quest (no need to go run-time for that).
- Tommy 'Reveal map ability' works now without the need to go run-time.
- Left and Right arrows works now in Character and Doctrines window as well
- Navigate using right/left arrow keys in Journal window.
- Sound volume triggers are triggered on scene initialization now
- Teammates skills/doctrines advancement revised.
- Do not adjust teammate level once we dismiss it (until we leave the scene)
- The siren sound stops when we finish the defend the area task now

I Shall Remain - August Update

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Post comment Comments  (470 - 480 of 493)
beretta
beretta Jan 12 2012, 12:24am says:

Awesome work so far.

Good luck :)

+4 votes     reply to comment
eugen33
eugen33 Jan 12 2012, 12:27pm replied:

Thanks!

+2 votes     reply to comment
marine_jake
marine_jake Jan 11 2012, 10:12pm says:

Thank you everyone for your comments! We really enjoy reading through them. All of your comments are read and carefully considered.

Thanks for bringing us to #16 of 5,469 here on IndieDB!!

Our place of gathering for the moment is on our facebook page: Facebook.com

Our website just went down, we're working to bring it back up ASAP for you guys!

Best,
Jake Way

+3 votes     reply to comment
eugen33
eugen33 Jan 11 2012, 7:23pm says:

A new version has been uploaded now, few fixes (and some unexpected crashes removed) as well as details about the controls (please read the Readme menu in the installation folder of the game - it shows everything you need to know about how to control the game in most detail from actions you can perform which happy to say are not few to teammate control, command and selection)

+3 votes     reply to comment
Fallmier
Fallmier Jan 11 2012, 3:20pm says:

I've been playing for quite a while now, playing and replaying rather. And I really like it! Needs some polish though, things like improved fighting animations would be nice. Bu the concept of the game is amazing! Can I suggest something else?? A sandbox Survival mode :P where you'd have like an open map, and need to eat, and drink to survive. would be awesome! Keep on working on it! its sure to be a hit!!

+4 votes     reply to comment
eugen33
eugen33 Jan 11 2012, 7:25pm replied:

Each episode will add few new major features not part of the old episodes (one which is sandbox mode with survival features, other is building barricades and enforcing buildings against hordes of zombies, another is vehicles and rich quest based adventures)

+3 votes     reply to comment
nrcinci
nrcinci Jan 11 2012, 6:24pm replied:

what a great idea for a great game! I can't wait to see what's next. Great job guys!

+2 votes     reply to comment
Bioknight
Bioknight Jan 11 2012, 2:21pm says:

played the prologue, was pretty awesome. Some Combat animations could be approved, but i liked that my squad members died atm i looked away :)
The rpg Elements looked pretty awesome too. General Performance could be improved.
I was impressed, the game slipped into my "next-buy-List" on place 3 (right behind Kenshi and Demon Souls [i don't give up the hope, that they make a pc version :D ]).
Good luck with further development :)
Bk

+4 votes     reply to comment
eugen33
eugen33 Jan 11 2012, 7:30pm replied:

Theres close control over the teammates, this will allow you and them to stay away from troubles most of the time (please read the new version Readme text - probably have to download it again). Here is a short description of how you can control teammates : T key - attack mode (they will get farther from you and decide what to attack on their own), Y key - they will stay put and shoot on sight, U key - they will regrup and stay as near as possible to where youre going at the same time killing everything getting close to you. You can also select/deselect teammates using the F1-F6 keys, F7 is for all teammate selection, F8 is for deselect all. This way you can break your team in multiple parts and command them differently (for example you can keep 2 in regroup mode near you while the other two can be in attack mode and clean everything around you at a greater distance)

+3 votes     reply to comment
Bioknight
Bioknight Jan 12 2012, 12:40pm replied:

that could help :D
but it i liked it, because i hate zombie games in which you don't have to pay attention all the time and you can shot mindless at the biggest enemy incoming;)

+2 votes     reply to comment
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I Shall Remain
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Windows
Developer
Scorpius Games
Engine
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I Shall Remain
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