A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!

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I Shall Remain

I Shall Remain Beta Update is here. We've been working hard for the last one and a half month to push in many of the feature and content we planned to have, as well as some of the suggestions you had and debated in the forum. We succeeded in most of the things we aimed at and that's what makes this release special in our opinion. Following are the key elements of this release:

- Finished main story content and quests
- Initial character background perk selection on new game
- Hardcore mode
- Three new aberration units
- Enhanced attack mode
- 20 more secondary trainer quests
- Flares can be used as weapons
- One more unique weapon
- More quick events
- More achievements

I Shall Remain

To people who want to get a good feel about this new release, we suggest them to start a new game since there have been changes in many aspects throughout the game content and logic.

One thing to mention also is the fact that the default input has been changed, we use now Right Mouse Button for Enhanced attack mode in both camera controllers. The second controller uses Alt to rotate the camera around the character and Middle Mouse Button to rotate the character around itself.

Another thing to mention is that the updated animations for the main character and the teammates are 95% done and will be in the next update.

I Shall Remain

The list of the major fixes and changes made for this version

- F1, F2 set different camera perspective in both camera controllers (the F2 setting is more top/down and will allow players to see more of the map but might decrease performance in some cases).
- Sleeping makes more sense now in game's economy (you gain % experience for a certain amount of time after you wake up for the whole team).
- Added the option to use the Antidote item
- Brightness option added (can only be set from main.ini for now and it's only a testing option 0-100, default 50).
- Contrast option added (can only be set from main.ini for now and it's only a testing option, 0-1, default 0).
- SmoothFramerate option added (can only be set from main.ini for now. Might decrease performance so use carefully. Should allow us to get away of the tearing effect on the screen when running 0-1, 0 default).
- Teammates request help only if they are under your control.
- Promotion quests added to trainers.
- Atomic preset added.
- Added 3 new quick events.
- Bosses use a fixed level now, they won't scale with your level anymore
- Added new 5 bosses.
- Added new note form Chain about aberrations.
- Add perks choices at the start of the game.
- Translated texts for mutations and infected description
- Save game difficulty and hardcore option for each game.
- Option for game difficulty and hardcore choice when starting a new story game.
- Save/Load for the selected perk.
- New Prologue game modes start by default with Normal difficulty and hardcore off.
- Fixed for teammates stand at the wrong height when entering a map
- Fixed "Experience bar doesn't update when trading (main character only)" issue.
- Fixed "Selecting the level up doctrine with the respective window opened won't update it immediately (neither will switching between panels)" issue.
- Fixed "No more experience when buying back" issue.
- Fixed the show cursor logic for ranged weapons.
- We show the range for ranged weapons in tooltips now
- Fixed "When dragging the extra backpack it hovers the items under the mouse as well; occurs in personal and NPC inventory as well" issue.
- Fixed "Pressing escape when reading a book closes the book and the inventory, but, when reopening the inventory, the book is still opened" issue.
- Fix game crash when Andrea try to heal and no medical kit available.
- Logic for crawler egg spawner added.
- Redesigned part of Options UI
- Newly born crawlers have regeneration mutation by default.
- Implement logic to change the active squad member in dialog window via line selection. Will go through all the dialogs that requires it and change it at a later time.
- Zombie crawler aberration base logic is in.
- We now show doctrines alias in quest objectives.
- Window design adjustments to: infected, journal, quests and character.
- Fixed a bunch of map issues reported in the forum
- Less stamina on level up and as endurance bonus.
- Clear info from infected window controls when exit to main menu.
- Add sort rank for unarmed weapons.
- Crawler aberration added.
- Halfling aberration added.
- Mantis aberration added.
- More detailed backpacks tool-tips
- Fixed "encumbrance icon appears when loading the game (backpacks related)" issue.
- Added Invulnerability quest event to be use in Prologue.
- Fixed a crash that happened when we loaded Staten Island cause of some trees outside of the map boundaries
- Added effect for egg hatching.
- Lisard area is bigger now, once spawned he will come for you (fixed the issue with the quick event starting but not the boss).
- Small fixes regarding doctrines, game actions and attributes skills info.
- Small adjustment to tank part Spawner (fixed the issue with the tank part spawning inside the tank)
- Reset the game correctly after we are killed in survive mode and hardcore.
- Fixed "carry Michael quick event won't finish" issue.
- Aberrations won't get killed on instant kill.
- Set bosses and aberrations levels to be fixed, not player dependent.
- Secondary attack for tall aberration.
- Fixed bad grass generation for The road to Ellis Island map.
- Fix for a crash where Andrea would go to revive a teammate but not getting close enough to him.
- Adjusted some materials for some NPCs which had it wrongly set.
- Added "infected gets level by killing squad members" features.
- Added "shake camera" quest event.
- Fixed "gain read book achievement when kill enemies" issue.
- Adjusted wrong physics in some of the maps (might improve memory usage a bit)
- Fixed "damage wasn't correctly calculated for unarmed weapons" issue.
- Adjusted profile list size.
- Show "talk to CJ" radio line only if you control CJ.
- Added doctrine bonuses: flares ignite enemies, flares fuel cost reduction.
- Flares have a chance now to get thrown on fire and burn infected around (if you have a doctrine learned to a certain rank).
- Add doctrine bonuses: flares ignite enemies, flares fuel cost reduction.
- Replaced tree1 with a new kind of model. Should fix the tree animation issue we were having in some of the maps.
- The profile name now appears in main menu screen at the bottom, application version in the right.
- Goons are removed from the map/minimap after you kill them.
- Aberration amount to heal in one go dropped to 5%.
- Aura doesn't apply to the unit that has the mutation.
- Atomic smoke added to all other maps.
- Aberrations correctly generate loot now upon dying.
- Make Bayonne Bridge subway functional (fixed the issue which didn't allow players to use that metro entrance).
- Added unique knife weapon.
- Added 8 new end story achievements regarding game difficulty and hardcore settings.
- Aberrations taken into account for slow motion effects.
- Adjusted snipe rifle shoot sound, was too loud.
- Goons save correctly now in Ellis Island map regarding the choices you make about them.
- Fix "strange value for weapon range in weapon tooltip" issue.
- When we get close to an interactable tank we are shown the message to interact with it.
- Enhanced attack implemented (right click now shoots special attack).
- Tall has the invisibility mutation for units around him in an area...if you are close enough to it, it wont apply.
- Weapon screamer adjusted for better damage.
- Zombie Buster sound is not so loud now.
- Fixed start quest and recruiting issues with Patrick Russell and generally recruiting teammates

I Shall Remain

I Shall Remain - January Update (

I Shall Remain - January Update (

9 months ago News 1 comment

Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference.

** I Shall Remain - Original Soundtrack *** goes public

** I Shall Remain - Original Soundtrack *** goes public

10 months ago News 0 comments

I Shall Remain - Original Soundtrack goes public

I Shall Remain - November Update (

I Shall Remain - November Update (

11 months ago News 0 comments

Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference.

I Shall Remain - October Update (

I Shall Remain - October Update (

1 year ago News 0 comments

Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference.

Post comment Comments  (470 - 480 of 493)
beretta Jan 12 2012 says:

Awesome work so far.

Good luck :)

+4 votes     reply to comment
eugen33 Jan 12 2012 replied:


+2 votes     reply to comment
marine_jake Jan 11 2012 says:

Thank you everyone for your comments! We really enjoy reading through them. All of your comments are read and carefully considered.

Thanks for bringing us to #16 of 5,469 here on IndieDB!!

Our place of gathering for the moment is on our facebook page: Facebook.com

Our website just went down, we're working to bring it back up ASAP for you guys!

Jake Way

+3 votes     reply to comment
eugen33 Jan 11 2012 says:

A new version has been uploaded now, few fixes (and some unexpected crashes removed) as well as details about the controls (please read the Readme menu in the installation folder of the game - it shows everything you need to know about how to control the game in most detail from actions you can perform which happy to say are not few to teammate control, command and selection)

+3 votes     reply to comment
Fallmier Jan 11 2012 says:

I've been playing for quite a while now, playing and replaying rather. And I really like it! Needs some polish though, things like improved fighting animations would be nice. Bu the concept of the game is amazing! Can I suggest something else?? A sandbox Survival mode :P where you'd have like an open map, and need to eat, and drink to survive. would be awesome! Keep on working on it! its sure to be a hit!!

+4 votes     reply to comment
eugen33 Jan 11 2012 replied:

Each episode will add few new major features not part of the old episodes (one which is sandbox mode with survival features, other is building barricades and enforcing buildings against hordes of zombies, another is vehicles and rich quest based adventures)

+3 votes     reply to comment
nrcinci Jan 11 2012 replied:

what a great idea for a great game! I can't wait to see what's next. Great job guys!

+2 votes     reply to comment
Bioknight Jan 11 2012 says:

played the prologue, was pretty awesome. Some Combat animations could be approved, but i liked that my squad members died atm i looked away :)
The rpg Elements looked pretty awesome too. General Performance could be improved.
I was impressed, the game slipped into my "next-buy-List" on place 3 (right behind Kenshi and Demon Souls [i don't give up the hope, that they make a pc version :D ]).
Good luck with further development :)

+4 votes     reply to comment
eugen33 Jan 11 2012 replied:

Theres close control over the teammates, this will allow you and them to stay away from troubles most of the time (please read the new version Readme text - probably have to download it again). Here is a short description of how you can control teammates : T key - attack mode (they will get farther from you and decide what to attack on their own), Y key - they will stay put and shoot on sight, U key - they will regrup and stay as near as possible to where youre going at the same time killing everything getting close to you. You can also select/deselect teammates using the F1-F6 keys, F7 is for all teammate selection, F8 is for deselect all. This way you can break your team in multiple parts and command them differently (for example you can keep 2 in regroup mode near you while the other two can be in attack mode and clean everything around you at a greater distance)

+3 votes     reply to comment
Bioknight Jan 12 2012 replied:

that could help :D
but it i liked it, because i hate zombie games in which you don't have to pay attention all the time and you can shot mindless at the biggest enemy incoming;)

+2 votes     reply to comment
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I Shall Remain
Scorpius Games
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Release date
Released Jan 12, 2015
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158 votes submitted.

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Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012 by killer5590

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