A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!

Image RSS Feed Latest Screens
I Shall Remain I Shall Remain I Shall Remain
Blog RSS Feed Report abuse Latest News: I Shall Remain - Beta Update (0.9.0.0)

0 comments by florinudrea on Mar 17th, 2015

I Shall Remain

I Shall Remain Beta Update is here. We've been working hard for the last one and a half month to push in many of the feature and content we planned to have, as well as some of the suggestions you had and debated in the forum. We succeeded in most of the things we aimed at and that's what makes this release special in our opinion. Following are the key elements of this release:

- Finished main story content and quests
- Initial character background perk selection on new game
- Hardcore mode
- Three new aberration units
- Enhanced attack mode
- 20 more secondary trainer quests
- Flares can be used as weapons
- One more unique weapon
- More quick events
- More achievements

I Shall Remain

To people who want to get a good feel about this new release, we suggest them to start a new game since there have been changes in many aspects throughout the game content and logic.

One thing to mention also is the fact that the default input has been changed, we use now Right Mouse Button for Enhanced attack mode in both camera controllers. The second controller uses Alt to rotate the camera around the character and Middle Mouse Button to rotate the character around itself.

Another thing to mention is that the updated animations for the main character and the teammates are 95% done and will be in the next update.

I Shall Remain

The list of the major fixes and changes made for this version

- F1, F2 set different camera perspective in both camera controllers (the F2 setting is more top/down and will allow players to see more of the map but might decrease performance in some cases).
- Sleeping makes more sense now in game's economy (you gain % experience for a certain amount of time after you wake up for the whole team).
- Added the option to use the Antidote item
- Brightness option added (can only be set from main.ini for now and it's only a testing option 0-100, default 50).
- Contrast option added (can only be set from main.ini for now and it's only a testing option, 0-1, default 0).
- SmoothFramerate option added (can only be set from main.ini for now. Might decrease performance so use carefully. Should allow us to get away of the tearing effect on the screen when running 0-1, 0 default).
- Teammates request help only if they are under your control.
- Promotion quests added to trainers.
- Atomic preset added.
- Added 3 new quick events.
- Bosses use a fixed level now, they won't scale with your level anymore
- Added new 5 bosses.
- Added new note form Chain about aberrations.
- Add perks choices at the start of the game.
- Translated texts for mutations and infected description
- Save game difficulty and hardcore option for each game.
- Option for game difficulty and hardcore choice when starting a new story game.
- Save/Load for the selected perk.
- New Prologue game modes start by default with Normal difficulty and hardcore off.
- Fixed for teammates stand at the wrong height when entering a map
- Fixed "Experience bar doesn't update when trading (main character only)" issue.
- Fixed "Selecting the level up doctrine with the respective window opened won't update it immediately (neither will switching between panels)" issue.
- Fixed "No more experience when buying back" issue.
- Fixed the show cursor logic for ranged weapons.
- We show the range for ranged weapons in tooltips now
- Fixed "When dragging the extra backpack it hovers the items under the mouse as well; occurs in personal and NPC inventory as well" issue.
- Fixed "Pressing escape when reading a book closes the book and the inventory, but, when reopening the inventory, the book is still opened" issue.
- Fix game crash when Andrea try to heal and no medical kit available.
- Logic for crawler egg spawner added.
- Redesigned part of Options UI
- Newly born crawlers have regeneration mutation by default.
- Implement logic to change the active squad member in dialog window via line selection. Will go through all the dialogs that requires it and change it at a later time.
- Zombie crawler aberration base logic is in.
- We now show doctrines alias in quest objectives.
- Window design adjustments to: infected, journal, quests and character.
- Fixed a bunch of map issues reported in the forum
- Less stamina on level up and as endurance bonus.
- Clear info from infected window controls when exit to main menu.
- Add sort rank for unarmed weapons.
- Crawler aberration added.
- Halfling aberration added.
- Mantis aberration added.
- More detailed backpacks tool-tips
- Fixed "encumbrance icon appears when loading the game (backpacks related)" issue.
- Added Invulnerability quest event to be use in Prologue.
- Fixed a crash that happened when we loaded Staten Island cause of some trees outside of the map boundaries
- Added effect for egg hatching.
- Lisard area is bigger now, once spawned he will come for you (fixed the issue with the quick event starting but not the boss).
- Small fixes regarding doctrines, game actions and attributes skills info.
- Small adjustment to tank part Spawner (fixed the issue with the tank part spawning inside the tank)
- Reset the game correctly after we are killed in survive mode and hardcore.
- Fixed "carry Michael quick event won't finish" issue.
- Aberrations won't get killed on instant kill.
- Set bosses and aberrations levels to be fixed, not player dependent.
- Secondary attack for tall aberration.
- Fixed bad grass generation for The road to Ellis Island map.
- Fix for a crash where Andrea would go to revive a teammate but not getting close enough to him.
- Adjusted some materials for some NPCs which had it wrongly set.
- Added "infected gets level by killing squad members" features.
- Added "shake camera" quest event.
- Fixed "gain read book achievement when kill enemies" issue.
- Adjusted wrong physics in some of the maps (might improve memory usage a bit)
- Fixed "damage wasn't correctly calculated for unarmed weapons" issue.
- Adjusted profile list size.
- Show "talk to CJ" radio line only if you control CJ.
- Added doctrine bonuses: flares ignite enemies, flares fuel cost reduction.
- Flares have a chance now to get thrown on fire and burn infected around (if you have a doctrine learned to a certain rank).
- Add doctrine bonuses: flares ignite enemies, flares fuel cost reduction.
- Replaced tree1 with a new kind of model. Should fix the tree animation issue we were having in some of the maps.
- The profile name now appears in main menu screen at the bottom, application version in the right.
- Goons are removed from the map/minimap after you kill them.
- Aberration amount to heal in one go dropped to 5%.
- Aura doesn't apply to the unit that has the mutation.
- Atomic smoke added to all other maps.
- Aberrations correctly generate loot now upon dying.
- Make Bayonne Bridge subway functional (fixed the issue which didn't allow players to use that metro entrance).
- Added unique knife weapon.
- Added 8 new end story achievements regarding game difficulty and hardcore settings.
- Aberrations taken into account for slow motion effects.
- Adjusted snipe rifle shoot sound, was too loud.
- Goons save correctly now in Ellis Island map regarding the choices you make about them.
- Fix "strange value for weapon range in weapon tooltip" issue.
- When we get close to an interactable tank we are shown the message to interact with it.
- Enhanced attack implemented (right click now shoots special attack).
- Tall has the invisibility mutation for units around him in an area...if you are close enough to it, it wont apply.
- Weapon screamer adjusted for better damage.
- Zombie Buster sound is not so loud now.
- Fixed start quest and recruiting issues with Patrick Russell and generally recruiting teammates

I Shall Remain

Media RSS Feed Latest Video
Post comment Comments  (400 - 410 of 493)
FaithCarpenter
FaithCarpenter Jan 26 2012, 3:48pm says:

Well I have finished the prologue. :) Possible spoilers...


Here are some thoughts...

I like the randomness of the stashed equipment. Makes you really want to check all the nooks and crannies.

Mines are nice but keep your distance. I lost one of my men to a mine that he was a wee too near.

Grenades not so much. Hard to gauge where the little buggers go. I think the zombies kill enough of my men without me fragging them.

YIPE! One play through a certain creature had a very hot toy. Wiped out a good portion of my party before I figured out where and what was doing it.

A save option I understand is coming with episode 1 but the prologue could use it as well.

When can we expect episode one?

+1 vote     reply to comment
eugen33
eugen33 Jan 26 2012, 5:31pm replied:

Glad you like it!

>>I like the randomness of the stashed equipment. Makes you really
>>want to check all the nooks and crannies.

That was the intention, in the next episode we will have so much more loot to gather.

>>Grenades not so much. Hard to gauge where the little buggers go. I
>>think the zombies kill enough of my men without me fragging them.

We already though of adding a visual trail to see the grenade while traveling also i think we have to give it a bit more damage (dont like the way it punches either)

>>YIPE! One play through a certain creature had a very hot toy.

:) Yes, if you're very lucky from time to time you'll get a nazzi with a sniper rifle that will wreak havok through your man. They wont as you might not know where that comes from initially, just have to pay attention to the shooting sound (weapons on enemies are random so things are not harsh at all times)

>>When can we expect episode one?

Is coming in the next 2 months at most!

I DARE ANYONE who finished the prologue on normal to play it on Hard or Impossible (the last one is killin', you really have to play the game exceptionally if you want to survive)

+1 vote     reply to comment
Mayflower
Mayflower Jan 26 2012, 6:17am says:

Well, besides the fact that the controls are only listed in the tutorial, I quickly forgot most of the ones not available in other games. The prologue kinda went really fast in terms of the story _trying_ to progress, but it was way ahead of me. I was still trying to scavenge some weapons from the cars when it started talking about how I should hold that hospital or whatever which I hadn't even seen yet, and then it started going on about moving from hospital to save some fireteam even though I _still_ hadn't reached the hospital or whatever (I think it was hospital). My teammates weren't using the guns I gave them and they promptly died because I couldn't remember the keyboard controls to heal them (later, after they were all dead, noticed I could do this via inventory too). And the ceaseless horde of undead pretty much prevented me from progressing farther as I kept just gunning them down but since new zombies appeared by the time I finished with the old, I couldn't move at all. And then finally my lamp ran out of batteries and... well... it was night. I dunno if time progresses on its own or if it's based on story progress, but it lasted longer than I could survive in total darkness. Also, the flares are very unreliable. They seem to disappear somewhere half the time I tried them. End rambling.

+1 vote     reply to comment
eugen33
eugen33 Jan 26 2012, 8:19am replied:

Hello Mayflower, realy glad you tried the game!
Nobody said the game is going to be easy to play well :) I can assure you though it takes a while to learn how to play it but is really logically related in everything you do. Agreed that a control window is the most needed feature we dont have into the Prologue but as Florin suggested, pressing CTRL while ingame and then using Left/Right keys will show you most of the actions you can do (and the keys for it). Also is good to follow the current quest (key L), each quest (if necessary) will show you where you need to go (there's an arrow on the minimap that does just that. Also, please start playing it on easy (if Normal mode looks too chaotic) that should allow you to advance easier and understand well what is going on.
About not having flares/batteries you should scavange, theres probably 100 scavanging places on that map where you can find a lot of items to use, its just that you need to discover (and learn) what kind of places the scavanging takes place in.
I would suggest you play the game once again on easy and dont just take I shall remain just as a mindless action game, IT IS REALLY NOT. In order to finish it you have to play it smart (at least a little).
Im hoping you'll give it another try as there are countless options you can try. (first is, press CTRL and hold it and cycle through the tutorial lines with left and right keys when you feel you cannot move further)
Also please access this link which explains all the actions/keys you can do within the game : Desura.com

+1 vote     reply to comment
florinudrea Creator
florinudrea Jan 26 2012, 7:47am replied:

Hey Mayflower, thanks for trying our game. The controls can also be accessed by pressing the CTRL key and then navigate between tips using arrow keys. But you are right we should make a easy way to show controls to players. Maybe, until you will accommodate with the game mechanics and combat, it will be a good idea to set the difficulty on Easy using Option menu. In this version you manually need to equip the weapons to your teammates (we already fix that for the next version) using the Inventory window. Use Alt at all time to check available loot on the ground, use CTRL to pause the game and access the game windows and tips. The day/night progression is on its on and you can see the timer above minimap. The batteries could be found via scavenge operation in cars or dirt piles.

+1 vote   reply to comment
FaithCarpenter
FaithCarpenter Jan 25 2012, 11:13pm says:

Will Desura automatically update our prologues or will we need to re-download?

+1 vote     reply to comment
eugen33
eugen33 Jan 25 2012, 11:51pm replied:

You would probably need to re-download, however file is still pending approval yet (not sure why its taking so long).
For people who played the first version though theres no need to re-download (the content is mostly the same), this is merely an update because of size shrinkage (we want to make it easier for people with not so good internet connection be able to download and play it)

+1 vote     reply to comment
eugen33
eugen33 Jan 25 2012, 3:57pm says:

Here there is a brief description of the minimum requirements for the game : Indiedb.com

+2 votes     reply to comment
marine_jake
marine_jake Jan 25 2012, 1:24am says:

A new version is up (awaiting approval from Desura yet), is 3 times smaller in size (hopefully more people will download it now) and has few improvements (can read about them after you install it from the ProgramFiles/readme file)
Cheers!

+2 votes     reply to comment
FaithCarpenter
FaithCarpenter Jan 23 2012, 3:12pm says:

How exactly do you fireman's carry?

+1 vote     reply to comment
marine_jake
marine_jake Jan 23 2012, 5:27pm replied:

Hey Faith! To pick up the downed marine walk up to him and press the space bar. We apologize, we didn't make this very clear in our game. Thanks for playing! Let us know if you have any more questions, we will respond ASAP.

best,
Jake

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
Custom Built
Contact
Send Message
Official Page
Scorpiusgames.com
Release Date
Released Jan 12, 2015
Game Watch
Track this game
Share
Community Rating

Average

8.2

157 votes submitted.

You Say

-

Ratings closed.

Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

Style
Genre
Role Playing
Theme
Horror
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote I Shall Remain on your homepage or blog by selecting a button and using the embed code provided (more).

I Shall Remain I Shall Remain
I Shall Remain
Statistics
Last Update
1 week ago
Watchers
920 members
News
16
Reviews
32