I Shall Remain is a Post Apocalyptic ARPG game with Survival aspects. Located in the old New York city at the end of WW2, when Nazis managed to release a deadly virus over US territory, the game puts you in charge of finding a cure and at the same time, keeping alive Humanity's hope of survival.

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Blog RSS Feed Report abuse Latest News: ** I Shall Remain - Original Soundtrack *** goes public

0 comments by florinudrea on Jan 16th, 2015

Because of the appreciation our game soundtrack has been receiving, we decided to make it publicly available to everyone, regardless of whether they own the game or not.

Let us know if you like it.

Enjoy!

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Post comment Comments  (400 - 410 of 493)
FaithCarpenter
FaithCarpenter Jan 26 2012, 3:48pm says:

Well I have finished the prologue. :) Possible spoilers...


Here are some thoughts...

I like the randomness of the stashed equipment. Makes you really want to check all the nooks and crannies.

Mines are nice but keep your distance. I lost one of my men to a mine that he was a wee too near.

Grenades not so much. Hard to gauge where the little buggers go. I think the zombies kill enough of my men without me fragging them.

YIPE! One play through a certain creature had a very hot toy. Wiped out a good portion of my party before I figured out where and what was doing it.

A save option I understand is coming with episode 1 but the prologue could use it as well.

When can we expect episode one?

+1 vote     reply to comment
eugen33
eugen33 Jan 26 2012, 5:31pm replied:

Glad you like it!

>>I like the randomness of the stashed equipment. Makes you really
>>want to check all the nooks and crannies.

That was the intention, in the next episode we will have so much more loot to gather.

>>Grenades not so much. Hard to gauge where the little buggers go. I
>>think the zombies kill enough of my men without me fragging them.

We already though of adding a visual trail to see the grenade while traveling also i think we have to give it a bit more damage (dont like the way it punches either)

>>YIPE! One play through a certain creature had a very hot toy.

:) Yes, if you're very lucky from time to time you'll get a nazzi with a sniper rifle that will wreak havok through your man. They wont as you might not know where that comes from initially, just have to pay attention to the shooting sound (weapons on enemies are random so things are not harsh at all times)

>>When can we expect episode one?

Is coming in the next 2 months at most!

I DARE ANYONE who finished the prologue on normal to play it on Hard or Impossible (the last one is killin', you really have to play the game exceptionally if you want to survive)

+1 vote     reply to comment
Mayflower
Mayflower Jan 26 2012, 6:17am says:

Well, besides the fact that the controls are only listed in the tutorial, I quickly forgot most of the ones not available in other games. The prologue kinda went really fast in terms of the story _trying_ to progress, but it was way ahead of me. I was still trying to scavenge some weapons from the cars when it started talking about how I should hold that hospital or whatever which I hadn't even seen yet, and then it started going on about moving from hospital to save some fireteam even though I _still_ hadn't reached the hospital or whatever (I think it was hospital). My teammates weren't using the guns I gave them and they promptly died because I couldn't remember the keyboard controls to heal them (later, after they were all dead, noticed I could do this via inventory too). And the ceaseless horde of undead pretty much prevented me from progressing farther as I kept just gunning them down but since new zombies appeared by the time I finished with the old, I couldn't move at all. And then finally my lamp ran out of batteries and... well... it was night. I dunno if time progresses on its own or if it's based on story progress, but it lasted longer than I could survive in total darkness. Also, the flares are very unreliable. They seem to disappear somewhere half the time I tried them. End rambling.

+1 vote     reply to comment
eugen33
eugen33 Jan 26 2012, 8:19am replied:

Hello Mayflower, realy glad you tried the game!
Nobody said the game is going to be easy to play well :) I can assure you though it takes a while to learn how to play it but is really logically related in everything you do. Agreed that a control window is the most needed feature we dont have into the Prologue but as Florin suggested, pressing CTRL while ingame and then using Left/Right keys will show you most of the actions you can do (and the keys for it). Also is good to follow the current quest (key L), each quest (if necessary) will show you where you need to go (there's an arrow on the minimap that does just that. Also, please start playing it on easy (if Normal mode looks too chaotic) that should allow you to advance easier and understand well what is going on.
About not having flares/batteries you should scavange, theres probably 100 scavanging places on that map where you can find a lot of items to use, its just that you need to discover (and learn) what kind of places the scavanging takes place in.
I would suggest you play the game once again on easy and dont just take I shall remain just as a mindless action game, IT IS REALLY NOT. In order to finish it you have to play it smart (at least a little).
Im hoping you'll give it another try as there are countless options you can try. (first is, press CTRL and hold it and cycle through the tutorial lines with left and right keys when you feel you cannot move further)
Also please access this link which explains all the actions/keys you can do within the game : Desura.com

+1 vote     reply to comment
florinudrea Creator
florinudrea Jan 26 2012, 7:47am replied:

Hey Mayflower, thanks for trying our game. The controls can also be accessed by pressing the CTRL key and then navigate between tips using arrow keys. But you are right we should make a easy way to show controls to players. Maybe, until you will accommodate with the game mechanics and combat, it will be a good idea to set the difficulty on Easy using Option menu. In this version you manually need to equip the weapons to your teammates (we already fix that for the next version) using the Inventory window. Use Alt at all time to check available loot on the ground, use CTRL to pause the game and access the game windows and tips. The day/night progression is on its on and you can see the timer above minimap. The batteries could be found via scavenge operation in cars or dirt piles.

+1 vote   reply to comment
FaithCarpenter
FaithCarpenter Jan 25 2012, 11:13pm says:

Will Desura automatically update our prologues or will we need to re-download?

+1 vote     reply to comment
eugen33
eugen33 Jan 25 2012, 11:51pm replied:

You would probably need to re-download, however file is still pending approval yet (not sure why its taking so long).
For people who played the first version though theres no need to re-download (the content is mostly the same), this is merely an update because of size shrinkage (we want to make it easier for people with not so good internet connection be able to download and play it)

+1 vote     reply to comment
eugen33
eugen33 Jan 25 2012, 3:57pm says:

Here there is a brief description of the minimum requirements for the game : Indiedb.com

+2 votes     reply to comment
marine_jake
marine_jake Jan 25 2012, 1:24am says:

A new version is up (awaiting approval from Desura yet), is 3 times smaller in size (hopefully more people will download it now) and has few improvements (can read about them after you install it from the ProgramFiles/readme file)
Cheers!

+2 votes     reply to comment
FaithCarpenter
FaithCarpenter Jan 23 2012, 3:12pm says:

How exactly do you fireman's carry?

+1 vote     reply to comment
marine_jake
marine_jake Jan 23 2012, 5:27pm replied:

Hey Faith! To pick up the downed marine walk up to him and press the space bar. We apologize, we didn't make this very clear in our game. Thanks for playing! Let us know if you have any more questions, we will respond ASAP.

best,
Jake

+2 votes     reply to comment
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I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
Custom Built
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Scorpiusgames.com
Release Date
Released Jan 12, 2015
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Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

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