I Shall Remain is an ARPG game with Survival aspects. Located in an old apocalyptic New York area at the end of WW2, when Nazis managed to release a deadly virus over US territory, the game puts you in charge of finding a cure and at the same time, keeping alive Humanity's hope of survival.

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Blog RSS Feed Report abuse Latest News: I Shall Remain - September Update (0.8.4.0)

2 comments by florinudrea on Oct 6th, 2014

I Shall Remain' forth update is here. This time the setting changes, we move to late Autumn with four new weather presets and we enter Jersey rural area. Two new maps (the Newport Shelter and Jersey Safe) have been added (a total of 19 playable currently), country side theme is complete, special quest-like quick events are in as well. We can now rest on beds in Safes, Infected resistance to weapons has been temporarily removed (we want people to let us know how does it feel without it) and there are options to restart the game after you died (either on the last house you've been in, at the start of the map or at the last Safe you visited).
A lot of improvements and additions made their way into the update as well.

I Shall Remain - August Update

September update changes

- Newport shelter map is in (contains the Jersey Christ hospital as well)
- Jersey Safe map is in
- Country side graphics theme finalized (roads, grass, fences, houses, interior props (rugs, wooden lockers, beds), barns, specific outside props, windmill, other buildings)
- One original score
- Special quest-like quick event implemented (added a few in the early scenes, will add more in the next updates)
- Rest options available in Safe locations (can use beds to rest for as many hours as needed)
- Work on balancing the infected stats to keep up with squad abilities at higher levels
- Improved mines visibility (we can now see their glow even without direct fow)
- We can recruit teammates via button without having to discuss with them
- Explode upon death for crawler is in, teammates will get away from it when needed)
- Late autumn season and weather presets added (late autumn rain, rain and snow, clear late autumn, light snow)
- Increase damage for melee weapons.
- Boss fight music plays in defend the area missions as well
- Melee weapons are more durable.
- Adjusted "Tenaru River" doctrine.
- Restart the game after you died options added (at scene start, last building, last Safe scene)
- All recently added mutations have a chance to get chosen when an infected is created (leaders and bosses)
- Raindrop size increased in all rain effects
- Sepia percent starts at 20% now (can't be less than that)
- Added checkpoints in all buildings in Safes
- Adjusted experience modifier to 130 in each scene.
- Experience gained fighting with any of the weapons is similar now (there were some significat differences in the past regarding the weapon used)
- Slightly different wind conditions for each tree type
- Do not affect scavenge chance by game difficulty.
- Units life amount adjusted (units are harder to kill now, especically leaders and bosses)
- Land mine flickers when we press the alt button
- Season change at the end of the Train Station scene
- Ram mutation added for Buster, not active yet
- Getting close to an NPC or Teammate now will show their image and interaction information at the top of the screen
- Npc and teammate icons size increased on map/minimap
- Rewards for selected quest are shown in UI using Icons now (way easier than reading about them in the quest text)
- The tank has animation when shooting now
- Monster resistances are temporary removed from the game (this is a feature that seems to be generating frustration more than anything else)
- Modified Thomas' ability to give to 10% armor to the squad.
- When close to a locker or a bed we are shown that we can interact with them
- Debt experience cannot exceed 25% from you current experience
- Every skill/attribute has an icon now shown in their information window
- Fixed "learning lots of doctrines will make the game crash" bug.
- Fixed "some zones doesn't appear on subway map" issue.
- Fixed some issues regarding journal title not being shown correctly.
- Fixed "Quick quest button is always disabled" issue
- Fixed endless respawning of infection kit item in Central park map
- More info in item tooltip.
- Adjust triggered doctrines text.
- Limit the serum NPCs can receive to 500
- Fixed the nazi leader level in Bellevue Hospital.
- Fixed "when using infection kit also consumes serum" issue.
- Fixed "infection kit spawn item spawns every 2 minutes (the value is -1) in cp1" issue.
- Fixed "pressing I while in an NPC dialog will open the trade window even if the selected NPC is no trader" issue.
- Fixed "resolving Andrea's first quest doesn't hide the dialog lines" issue.
- Fixed "dead Christopher discussion doesn't have image and background" issue.
- Fixed "show infected UI when hit by non squad teammates
- Fixed "Thomas Harris dialog line is not the correct one" issue.
- Small fix to the key location in the first story scene (so people can easily understand where to go)
- Fixed the issue with the tank machine gun not hitting (broken in 0.8.3, related with the turret pivot)
- Fixed uncleared defend area UI when changing scenes.
- Fixed missing wall in Beth-Israel sewer scene (made the teammates get out of the walking area)
- Fixed "Stuck in background" issue, a poorly physical collision for a car in Train Station scene
- Fixed "Not being able to pickup items in the church" issue
- Other adjustments and small fixes

I Shall Remain

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Post comment Comments  (400 - 410 of 493)
FaithCarpenter
FaithCarpenter Jan 26 2012, 3:48pm says:

Well I have finished the prologue. :) Possible spoilers...


Here are some thoughts...

I like the randomness of the stashed equipment. Makes you really want to check all the nooks and crannies.

Mines are nice but keep your distance. I lost one of my men to a mine that he was a wee too near.

Grenades not so much. Hard to gauge where the little buggers go. I think the zombies kill enough of my men without me fragging them.

YIPE! One play through a certain creature had a very hot toy. Wiped out a good portion of my party before I figured out where and what was doing it.

A save option I understand is coming with episode 1 but the prologue could use it as well.

When can we expect episode one?

+1 vote     reply to comment
eugen33
eugen33 Jan 26 2012, 5:31pm replied:

Glad you like it!

>>I like the randomness of the stashed equipment. Makes you really
>>want to check all the nooks and crannies.

That was the intention, in the next episode we will have so much more loot to gather.

>>Grenades not so much. Hard to gauge where the little buggers go. I
>>think the zombies kill enough of my men without me fragging them.

We already though of adding a visual trail to see the grenade while traveling also i think we have to give it a bit more damage (dont like the way it punches either)

>>YIPE! One play through a certain creature had a very hot toy.

:) Yes, if you're very lucky from time to time you'll get a nazzi with a sniper rifle that will wreak havok through your man. They wont as you might not know where that comes from initially, just have to pay attention to the shooting sound (weapons on enemies are random so things are not harsh at all times)

>>When can we expect episode one?

Is coming in the next 2 months at most!

I DARE ANYONE who finished the prologue on normal to play it on Hard or Impossible (the last one is killin', you really have to play the game exceptionally if you want to survive)

+1 vote     reply to comment
Mayflower
Mayflower Jan 26 2012, 6:17am says:

Well, besides the fact that the controls are only listed in the tutorial, I quickly forgot most of the ones not available in other games. The prologue kinda went really fast in terms of the story _trying_ to progress, but it was way ahead of me. I was still trying to scavenge some weapons from the cars when it started talking about how I should hold that hospital or whatever which I hadn't even seen yet, and then it started going on about moving from hospital to save some fireteam even though I _still_ hadn't reached the hospital or whatever (I think it was hospital). My teammates weren't using the guns I gave them and they promptly died because I couldn't remember the keyboard controls to heal them (later, after they were all dead, noticed I could do this via inventory too). And the ceaseless horde of undead pretty much prevented me from progressing farther as I kept just gunning them down but since new zombies appeared by the time I finished with the old, I couldn't move at all. And then finally my lamp ran out of batteries and... well... it was night. I dunno if time progresses on its own or if it's based on story progress, but it lasted longer than I could survive in total darkness. Also, the flares are very unreliable. They seem to disappear somewhere half the time I tried them. End rambling.

+1 vote     reply to comment
eugen33
eugen33 Jan 26 2012, 8:19am replied:

Hello Mayflower, realy glad you tried the game!
Nobody said the game is going to be easy to play well :) I can assure you though it takes a while to learn how to play it but is really logically related in everything you do. Agreed that a control window is the most needed feature we dont have into the Prologue but as Florin suggested, pressing CTRL while ingame and then using Left/Right keys will show you most of the actions you can do (and the keys for it). Also is good to follow the current quest (key L), each quest (if necessary) will show you where you need to go (there's an arrow on the minimap that does just that. Also, please start playing it on easy (if Normal mode looks too chaotic) that should allow you to advance easier and understand well what is going on.
About not having flares/batteries you should scavange, theres probably 100 scavanging places on that map where you can find a lot of items to use, its just that you need to discover (and learn) what kind of places the scavanging takes place in.
I would suggest you play the game once again on easy and dont just take I shall remain just as a mindless action game, IT IS REALLY NOT. In order to finish it you have to play it smart (at least a little).
Im hoping you'll give it another try as there are countless options you can try. (first is, press CTRL and hold it and cycle through the tutorial lines with left and right keys when you feel you cannot move further)
Also please access this link which explains all the actions/keys you can do within the game : Desura.com

+1 vote     reply to comment
florinudrea
florinudrea Jan 26 2012, 7:47am replied:

Hey Mayflower, thanks for trying our game. The controls can also be accessed by pressing the CTRL key and then navigate between tips using arrow keys. But you are right we should make a easy way to show controls to players. Maybe, until you will accommodate with the game mechanics and combat, it will be a good idea to set the difficulty on Easy using Option menu. In this version you manually need to equip the weapons to your teammates (we already fix that for the next version) using the Inventory window. Use Alt at all time to check available loot on the ground, use CTRL to pause the game and access the game windows and tips. The day/night progression is on its on and you can see the timer above minimap. The batteries could be found via scavenge operation in cars or dirt piles.

+1 vote     reply to comment
FaithCarpenter
FaithCarpenter Jan 25 2012, 11:13pm says:

Will Desura automatically update our prologues or will we need to re-download?

+1 vote     reply to comment
eugen33
eugen33 Jan 25 2012, 11:51pm replied:

You would probably need to re-download, however file is still pending approval yet (not sure why its taking so long).
For people who played the first version though theres no need to re-download (the content is mostly the same), this is merely an update because of size shrinkage (we want to make it easier for people with not so good internet connection be able to download and play it)

+1 vote     reply to comment
eugen33
eugen33 Jan 25 2012, 3:57pm says:

Here there is a brief description of the minimum requirements for the game : Indiedb.com

+2 votes     reply to comment
marine_jake
marine_jake Jan 25 2012, 1:24am says:

A new version is up (awaiting approval from Desura yet), is 3 times smaller in size (hopefully more people will download it now) and has few improvements (can read about them after you install it from the ProgramFiles/readme file)
Cheers!

+2 votes     reply to comment
marine_jake
marine_jake Jan 23 2012, 5:27pm replied:

Hey Faith! To pick up the downed marine walk up to him and press the space bar. We apologize, we didn't make this very clear in our game. Thanks for playing! Let us know if you have any more questions, we will respond ASAP.

best,
Jake

+2 votes     reply to comment
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I Shall Remain
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Scorpius Games
Engine
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