I Shall Remain was produced by an active duty US Marine whose experiences and love for his organization echo through the game. The creators have a story that is as interesting and moving as the one created for the game. You are invited to read about it at: Ishallremain.com

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Blog RSS Feed Report abuse Latest News: ISR Reveals its first Kickstarter secret to its fans

5 comments by marine_jake on Feb 1st, 2013

Hows it going Desura!

Jake Way here, it's been a long journey and we're finally ready to make a kickstarter debut. We've quietly been gathering everything we need to make it happen successfully. I've attached to this article an image of our first contributor gift. It's a beautiful rendition of Michael's quest log that players can have as any kind of creative journal. It's leather and handmade! These below are prototypes. The final cuts will have 'I Shall Remain' delicately placed on the front cover. Nothing too crazy though, I personally can't stand it for instance when I get a T-Shirt that screams the company name across the front. I'm all about subtle and beautiful.


On Kickstarter we plan to raise $30,000.00. This will be enough to cover the costs of completing a multiplayer function for the game- which will make ISR an absolute blast to play and market our Steam Greenlight campaign. Currently we're 76% of the way to the Greenlight top 100 list. We're well positioned but we definitely have a fair amount of work ahead of us. (Greenlight link here: Steamcommunity.com )


Also heads up, we're currently working on a new game map that will replicate the battle of Dien Bien Phu. Similar to what the French experienced in that battle in 1954, there will be no way to win. You will struggle to survive as long as you can. The French battles in Vietnam have always fascinated me especially because many of them were carried out by the French Foreign Legion. Back in those days, the ranks were filled with tons of soldiers who were joining up to continue their military careers and to avoid the Nuremberg trials. Who were these? Former Nazis. Well before the United States had entered Vietnam, former Nazi soldiers were covering down on the defense of French interests there and fighting the Vietnamese guerrilla fighters.. that blows my mind! I can't say anything about whether or not what happened in Vietnam in those days was right but I do know that there were lots of great fighters whose lives absolutely sucked fighting in the nasty rain and mud with limited support and that they fought well.

Thank you so much for your continued support and we look forward to interacting with you here on Desura. Feel free to hit us up with any comments or questions. Many of them might be receiving a video response from our new team member Lindsey. Nothing like being able to speak to fans in person.

Live and fight hard and happy zombie hunting.
Jake

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I Shall Remain - Prologue

I Shall Remain - Prologue

Jan 10, 2012 Demo 1 comment

I Shall Remain (ISR) makes you responsible for the life of one US Marine who has awoken in a Zombie infested world. Its up to you to lead him on a path...

Post comment Comments  (380 - 390 of 480)
FaithCarpenter
FaithCarpenter Jan 28 2012, 6:16pm says:

About how many hours playtime are you figuring per episode? Oh and will the events of #1 carry on to number #2 and so on? (I.e. if One of my men wanders into an infester's mouth and dies in #1 will he still be gone in #2)

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CrazyWaferz
CrazyWaferz Jan 27 2012, 4:04pm says:

How do we save????

+1 vote     reply to comment
eugen33
eugen33 Jan 27 2012, 8:53pm replied:

Is true, there's no save version for the Prologue (being free to play and all) but there's going to be one starting Episode one. I hope you enjoy it either way!

+1 vote     reply to comment
elleodian
elleodian Jan 27 2012, 4:48pm replied:

the developers said there's no save option for this release, but it'll be available in the next episode

+1 vote     reply to comment
CrazyWaferz
CrazyWaferz Jan 27 2012, 4:04pm says:

How do we save????

+1 vote     reply to comment
eugen33
eugen33 Jan 27 2012, 7:20am says:

The smaller in size version of the game can be downloaded here : Indiedb.com

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eugen33
eugen33 Jan 26 2012, 11:13pm says:

The 300mb game version was finally accepted by Desura, is up and running now! Don't be shy and download it :)
One thing we are excited to show in the next episode is a bunch of new game modes (besides story) just to allow people to understand how much diversity the game can provide. I can speak for anyone involved that we cant wait to share it!
If anyone has any suggestions or questions about whats to come please enter here and speak your mind : Indiedb.com

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FaithCarpenter
FaithCarpenter Jan 26 2012, 3:48pm says:

Well I have finished the prologue. :) Possible spoilers...


Here are some thoughts...

I like the randomness of the stashed equipment. Makes you really want to check all the nooks and crannies.

Mines are nice but keep your distance. I lost one of my men to a mine that he was a wee too near.

Grenades not so much. Hard to gauge where the little buggers go. I think the zombies kill enough of my men without me fragging them.

YIPE! One play through a certain creature had a very hot toy. Wiped out a good portion of my party before I figured out where and what was doing it.

A save option I understand is coming with episode 1 but the prologue could use it as well.

When can we expect episode one?

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eugen33
eugen33 Jan 26 2012, 5:31pm replied:

Glad you like it!

>>I like the randomness of the stashed equipment. Makes you really
>>want to check all the nooks and crannies.

That was the intention, in the next episode we will have so much more loot to gather.

>>Grenades not so much. Hard to gauge where the little buggers go. I
>>think the zombies kill enough of my men without me fragging them.

We already though of adding a visual trail to see the grenade while traveling also i think we have to give it a bit more damage (dont like the way it punches either)

>>YIPE! One play through a certain creature had a very hot toy.

:) Yes, if you're very lucky from time to time you'll get a nazzi with a sniper rifle that will wreak havok through your man. They wont as you might not know where that comes from initially, just have to pay attention to the shooting sound (weapons on enemies are random so things are not harsh at all times)

>>When can we expect episode one?

Is coming in the next 2 months at most!

I DARE ANYONE who finished the prologue on normal to play it on Hard or Impossible (the last one is killin', you really have to play the game exceptionally if you want to survive)

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eugen33
eugen33 Jan 26 2012, 8:19am replied:

Hello Mayflower, realy glad you tried the game!
Nobody said the game is going to be easy to play well :) I can assure you though it takes a while to learn how to play it but is really logically related in everything you do. Agreed that a control window is the most needed feature we dont have into the Prologue but as Florin suggested, pressing CTRL while ingame and then using Left/Right keys will show you most of the actions you can do (and the keys for it). Also is good to follow the current quest (key L), each quest (if necessary) will show you where you need to go (there's an arrow on the minimap that does just that. Also, please start playing it on easy (if Normal mode looks too chaotic) that should allow you to advance easier and understand well what is going on.
About not having flares/batteries you should scavange, theres probably 100 scavanging places on that map where you can find a lot of items to use, its just that you need to discover (and learn) what kind of places the scavanging takes place in.
I would suggest you play the game once again on easy and dont just take I shall remain just as a mindless action game, IT IS REALLY NOT. In order to finish it you have to play it smart (at least a little).
Im hoping you'll give it another try as there are countless options you can try. (first is, press CTRL and hold it and cycle through the tutorial lines with left and right keys when you feel you cannot move further)
Also please access this link which explains all the actions/keys you can do within the game : Desura.com

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I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
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Ishallremain.com
Release Date
Released Jan 13, 2012
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Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

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