A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!

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Blog RSS Feed Report abuse Latest News: I Shall Remain - January Update (0.8.7.0)

1 comment by florinudrea on Feb 2nd, 2015

I Shall Remain

Our seventh update is here. Since this is the last release of I Shall remain in Alpha stage, the update focuses on bringing new content in. Four new maps, complete achievements list, new weapons and improved textures are the things that make up the release.

At the end of next month I Shall Remain reaches Beta state and everything there on will mostly focus on polishing features/functionality and fixes (and probably adding a few more things here and there)

I Shall Remain

There are two important changes to the way we interact with the game which are worth mentioning first:
- By default we pickup items with the F key (you can still set it the way you like it but the old setup didn't work correctly with the fixed camera controller)
- By default we toggle flashlight with the C key now

I Shall Remain

Changes in this release:

- 60 Steam achievements added
- 4 more maps (Bayonne Streets, Bayonne Safe, Bayonne Bridge and Bayonne Tunnel)
- Main story and content to go with the added maps
- Lots of textures updates and improvements for better quality
- New weapon types for unarmed (Spike Knuckles, Brass Knuckles, Katar, Claws, Spiked Bracer)
- New unique weapons (Fist of Kowlaq - spiked knuckles, Gordon - pipe, Nightshade - flamethrower)
- Sewer texturing redone, it looks a lot more crisp now
- Translations updated for tips, subtitles, journal and storyboard
- Added backpacks (they are only available if certain doctrines are learned)
- Spawners are now starting to respawn Infected in 12-24 game hrs interval
- Fixed an issue added in the last update with mutations being reseted first time you exit the game (this made the game easier), now it resets correctly only when we start a new game
- Some older maps adjusted and optimized
- Flyby text updates in Pause Mode as well now and will position correctly if the camera is panning
- Change the conditions for some achievements to be recorded to Steam (will take into account old progress as well)
- Health and stamina are shown in Character window as int now
- Maximum armor for squad members and infected is set to 75%.
- Antidote item type added
- Fix issue regarding missing Chain book quest.
- Added color decals to trains to make them look better
- Added colored debris
- Fix for teammates to tell you when they dont have a weapon equipped
- Fix for bosses not following the player when off-screen
- Freddy & Martha bosses added
- CJ second ability only needs 2 level in squad to be active (from 3)
- Added Hunterlag quick event
- When we load a new scene a black screen should hide the loading process
- Flares and grenades don't interact with the characters in the scene anymore
- Flares show all the time correctly above the ground
- Fix some issues regarding disabling lines in text dialog window.
- If you have your flashlight on at night infected will see you from afar (25% more for now)
- Lisard was set to spawn after 8 game hrs since it already spawned, fixed
- Tank UI will hide correctly if you were killed while in the tank
- Use enemy level in blood-serum conversion.
- Add Renan quick event.
- Make "Get available quests" option available for goon units also.
- Add advanced skills option to trainers (we can now advance our doctrines all the way with the traders that are in the game already)
- New car bus material added
- Fix some issues that made the respawn logic not working
- Whenever you increase weapon level, your weapon's maximum durability it's decreased
- Do not show critical hit info icon
- Add new Vilebyrd quick event
- Fixed an issue with the prologue scene where AI cannot enter buildings
- Fixed "sell-buyback price difference" issue
- Small changes to the serum tooltip and the new game version
- When player dies and infection is 100% the only option available is to start from the last safe with 90% infection.
- Fixed "cannon shoot frequency is too high" issue.
- Added info regarding, quests, traders and trainers in world map.
- Fixed the issue with showing the selected tank material when we enter it
- Fixed the issue with the tank shooting (left and right mouse buttons now are hard coded)
- Restored the projectile trajectory of bullets for all weapons (there are some issues with the bullets hitting in weird directions)
- Camera shake when shooting is optional now in ishallremain.ini
- Fixed starting percent for some of the mutations
- Revive text hint added
- Add hint for reviving teammates in prologue.
- Scavenge tip moved closer to the start of the prologue (so you can learn about scavenging earlier on)
- Added the possibility to get unarmed weapons as loot.
- Units which shouldn't use osmosis don't use it now, only leaders from units who should use it do
- Use enter/exit location events for spawn monster actors also (for quick events).
- Adjust certain quick events to use spawn monster at location
- Check for items in all squad inventories when needed as quest condition.
- Add new doctrine effect: ammo to scraps chance.
- Add new weapon bonus: increase magazine size.
- Gain experience in Medical skill when using serum to contain the infection.
- In case of bosses Instant kill will do a lot of damage (five times the critical hit damage, didn't do any damage in the past)
- Mark in doctrine tooltip that the best value of that doctrine among the squad members will be use.
- Fixed Infants quick event.
- Add new weapon bonus: Stamina consumption.
- Show/Hide top panel in pause mode to help with teammates UI on lower resolutions.
- Fix for letters about the nazis in ellis island
- Fix for the door in Ellis island which cannot be broken with melee weapons
- Many other small adjustments/fixes

I Shall Remain

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Post comment Comments  (20 - 30 of 493)
M4ST3R0FH0RR0R
M4ST3R0FH0RR0R Aug 20 2013, 6:31am says:

I love how the fact this game has been out and i have had it for months and still cant play episode 1, they havent touched or developed this game since 2012, what's goin on dude, im startin to feel screwed over here, ntm the bug that crashes the game while in survival mode is highly agitating.....So are you gonna finish what you started and continue adding onto what could be a great series, or are you afk for the next forever and give us the finger while the incomplete game sits here getting bought, it may be only five bucks, but it is still five bucks dude.Game has so much potential, and it feels like you are throwing it all away and abandoning the game, last comments were from either 2012 or the update from 2013. Don't let a great start off game die. it is like showing us candy, us reaching for it, then you yank back and say SYKE! Cmon please fix the bugs and give us more of this great game

+4 votes     reply to comment
eugen33
eugen33 Aug 25 2013, 2:05am replied:

Hi there, im sorry this happened to you, please send me your email address at this address ugutza@yahoo.com and i will make sure you will be able to get the game with Episode1 activated and the fix for the Survive mode as well. Thanks!

+2 votes     reply to comment
FaithCarpenter
FaithCarpenter Sep 12 2013, 8:22pm replied:

I sent a message to this address and never received a response. And yes I have the NCO version without episode 1.

+2 votes     reply to comment
eugen33
eugen33 Sep 24 2013, 10:38pm replied:

Hi, sorry for not being able to get a response, we had a lot of requests for getting the latest version, we are going to send all a link today to the latest version of the game which includes Episode1 access and latest bug fixes. Sorry for having to wait so much, its proven harder than expected.

+2 votes     reply to comment
soundcreepy
soundcreepy Sep 25 2013, 6:53am replied:

The one uploaded in the drop box works perfectly. You may want to look into uploading that one to desura so this confusion ends =D

+2 votes     reply to comment
deadering
deadering Sep 29 2013, 6:41pm replied:

Can you post the link? I'd rather not email a random person for something that should be uploaded to Desura.

+3 votes     reply to comment
soundcreepy
soundcreepy Sep 25 2013, 12:05am replied:

All good. Downloading the 4 parts now, I should be able to update tomorrow if its working or not.

+2 votes     reply to comment
soundcreepy
soundcreepy Aug 18 2013, 2:11pm says:

hmm, seems the forum is down, needed to redownload the preview build......

+1 vote     reply to comment
eugen33
eugen33 Aug 25 2013, 2:08am replied:

Do you have the Humble NCO version as well that doesnt include Episode1? (see the response for grimravenous)

+1 vote     reply to comment
soundcreepy
soundcreepy Sep 6 2013, 7:28pm replied:

I can confirm that the NCO version posted on this site (1.2) DOES NOT have episode 1 :(

+1 vote     reply to comment
soundcreepy
soundcreepy Sep 5 2013, 4:20pm replied:

Ill have to take a look at my NCO version

+1 vote     reply to comment
FaithCarpenter
FaithCarpenter Aug 8 2013, 9:18pm says:

I have Prologue, Survival and Chapter 1 listed but Chapter 1 says coming soon. (This is the Humble NCO version I am talking about.) I hav had it for ages and never had access to Chapter 1.

+1 vote     reply to comment
eugen33
eugen33 Aug 25 2013, 2:09am replied:

Do you have the Humble NCO version as well that doesnt include Episode1? (see the response for grimravenous)

+1 vote     reply to comment
eugen33
eugen33 Aug 16 2013, 3:02am replied:

Hm, thats not good, Jake, can you clarify that?

+1 vote     reply to comment
deadering
deadering Aug 21 2013, 3:40pm replied:

Looks like the game was abandoned.

+1 vote     reply to comment
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I Shall Remain
Platform
Windows
Developer
Scorpius Games
Engine
Custom Built
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Scorpiusgames.com
Release Date
Released Jan 12, 2015
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Highest Rated (11 agree) 10/10

One or two glitches, but still incredible! Great job, I am impressed that this is your first game!

Jan 17 2012, 4:23pm by killer5590

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Single Player
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