Hyperspace Pinball is an arcade shooter for Windows, Mac, Linux, Android and iOS with pinball controls that has players battling aliens and making big skill shots through more than 20 challenging and beautifully rendered levels. Score big points by collecting power-ups, running loops, defeating mini-bosses and conquering mini-challenges. You can even compete with other players on the campaign leaderboards and earn Steam badges, trading cards and more than a dozen achievements!
Posts | ||
---|---|---|
Make the player aim for things | Locked | |
Thread Options | ||
May 2 2012 Anchor | ||
To be honest, I thought aiming for the trick enemies and portal were enough...turns out it was only good enough for me. Quoted from a helpful tester: With enemies basically randomly floating around there is no reason to "aim" with the bumpers or tilt because you can't really aim for anything in the game, but rather just cross fingers. I urge you to keep the "combat" tables, but then also add in a few (3 or so) "Classic" pin ball boards and maybe even a few "bonus" tables to go in between the fighting and bosses. Heck you might even be able to make a few breakout tables given you already have a boss that is basically in the form of a breakout game. Anyways so in my head a normal game run will then look likeClassic (score objective) ---> battle ---> Battle ---> Classic (table objective to "release" the boss) ---> boss ---> Bonus table reward ---> repeat * Fixed in the first beta 2.0 iteration. New things to aim for: |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.