This little creatures (well not so little) have DNA polygons. It all started from a simple Blob molecule of digital clay. The Creator (deity) instructed its minion artist to design and create this creature. To do this it was given a special tool called Zbrush. The artist already knew how it will form the blob, he just had to realize the idea.
So it took months of painful puling and pushing that poor blob, using various sculpting tools. It took days, months even years to come up with the shape the creator wanted. The process was laborious but in the end the hard work has paid off. So the artist went on to his creator and show this little creature taking shape. Once the blob was formed to its glory. It was time for another tool. It was just a shell with no soul and function in this world. So something had to be done.
Because the formed blob still did not have a life of its own and was an organism too complex to live in this world, it was time to do something about it. So the artist took a hard look at the problem and decided to use another prophecy. 3D Coat was a perfect solution to this problem. The artist had to transform this blob into a much simpler surface. Such that could easily live in this new world and support its soul when brought to life. The surface had to be clean and easily deformable. It had to follow the blob shape yet be simple in its construction.
The creator still wasn’t happy. “There is no color” said to the poor artist. So the artist was given the task to make the creature feel more lifelike. “But how would he do that” he said to himself. Once again he had to resort to the ancient wisdom of the ancient Maya. Maya was believed to be the most powerful and versatile tool of them all. So the idea was simple. The Artist had to paint this simple creature surface. To do that he needed to create a paintable surface like a sheet of paper foiled around an object. So here comes the UV creation. Once that was done it was time for another solution.
The artist had to do some magic and use an ancient almost forgotten wisdom to make all the blob details appear to look the same on a simpler surface. By using Maya he transferred details from the blob mesh to a surface made in 3D Coat. This magic gave to the creature a new look to be indistinguishable from a blobby creature in all its glory. Additional sheets have been created, such as normal maps and ambient occlusion. This sheets will help painting the creature and adding more details to pop out in the real world.
Let there be color
The prophecy once again foretold to use 3D Coat. Ancient wisdom always knew best tools for the job. So the Artist obeyed the prophecy and began to add some colors to the creature.
- First he had to apply a base color and define different parts of the creature. It looked flat and lifeless. So a gradient was applied to the overall form.
- It was much better but still boring to look at first. So he decided to add some more details and break up its surface by adding some life to the colors.
- It was still not enough to make it look more interesting and additional details have been added. Pores, wrinkles and some more shadowing in the corner of its mouth and arms.
- In the end a special ambient occlusion layer was added and more details to the eyes and other smaller parts of the body. Bringing out lifeless eyes was the key component to make the final look.
The creature almost looked alive.
Once the Creator approved the colors and form it was time to put this magic trickery into Unity. A universal creature world where everything comes in to life. It was still necessary to make it move but that will be another story.
That's it for now. Thank you for reading, cheers!