In HYPERNOVA, an alien planetary system is in danger as its huge star Naidira is becoming increasingly unstable. Realizing that it is only a matter of time before an apocalyptic hypernova explosion destroys their entire planet Hadea, the Scynthians devise a plan to escape their planet and rebuild their civilization elsewhere in the galaxy.

Their salvation lies in an interstellar teleportation device. Unfortunately, the raw materials required to build and power up such a device have long been depleted on Hadea due to centuries of overpopulation.

The only place where they can gather more of these elements is on Hadea’s moon, Haya, an inhospitable world with a toxic corrosive atmosphere and inhabited by violent creatures. In a desperate, last-ditch effort to save their race, the Scynthians send an expedition to Haya to find a way to power the escape technology and save their culture from extinction.

Engage in a role of a Scynthian leader and make the first step towards saving the Scynthians from certain oblivion.

  • Explore the unique environment of Haya and discover different landscapes
  • Search for minerals that can be used to build and power up the Scynthian technology
  • Build a settlement that will allow the Scynthians to survive the harsh conditions on Haya
  • Grow the population
  • Unlock technologies in the tech tree
  • Build a tower defense system against the nasty Hayan creatures
  • Build and power up the Stellar Bridge - a teleportation device
  • Look for ancient relics around the moon
  • Find hidden creatures ;)
  • Leaderboards and achievements

Available now!

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The main challenge with animations in Hypernova was performance. In a strategy game, a great number of units may be displayed on the screen at once, so performance can quickly become an issue.

While the programmers did a great job in hiding all the assets on the map not actually being seen, each building and creature also had to be optimized as much as possible. Optimization included low mesh polycounts, LOD (level of detail) meshes, shadow meshes and simpler skeletons. The buildings in the game are organic/robotic and technically don’t differ much from the creatures.

All the buildings and non-bipedal creatures were animated in Maya, using simple custom rigs.

A building rig example:piscture1


A creature rig example:picture2


Since the creatures in the game don’t do much more than walk, attack and die, the animator setups in Unity could also be kept as simple as possible:

picture3


Because of the small size on the screen, each creature had to have a very distinctive walk and attack animations. The average length of both attack and walk animations was roughly 30 frames.

A non-bipedal walk cycle example:PWalk1


Roughly half of the creatures were bipeds and were animated in Motion Builder, where the animations could be retargeted from creature to creature and easily retimed and modified. (No motion capture was used for creature animations)

picture5


picture6


A bipedal walk cycle example:MWalk2


The only two examples of complex animation are the intro and the outro. Both were animated in Motion Builder. (No animation was done in Unity)

Intro scene in Motion Builder:picture7


Intro scene in Unity:picture8


For better performance and predictability, the use of physics was limited to intro and outro.

Physics objects, used for simulating floppy ears, can be seen in the picture below:

picture9


And finally all this in action :)


Available now on

STEAM STORE


That's it for now. Thank you for reading, cheers!
- Samo.


www.HypernovaGame.com

Facebook > Twitter > YouTube


Don't forget to vote ;)



DevBlog #5 - HYPERNOVA: The Xploder creation

DevBlog #5 - HYPERNOVA: The Xploder creation

News

Haya is an alien moon, populated with nasty creatures of all shapes and sizes that want to chew your face off and reduce your colony to rubble in all...

DevBlog #4 - HYPERNOVA: Launch week?

DevBlog #4 - HYPERNOVA: Launch week?

News

After a year and a half of development we finally launched HYPERNOVA on Steam. Check it out!

DevBlog #3 - HYPERNOVA: How was the world created?

DevBlog #3 - HYPERNOVA: How was the world created?

News

When we entered the production stage of Hypernova: Escape from Hadea, we had to create a completely new world.

DevBlog #2 - HYPERNOVA: What is the story?

DevBlog #2 - HYPERNOVA: What is the story?

News

To save a race facing extinction could be a noble thing to do, but sacrifice another one along the way could be a bit problematic?

Comments
ilhox
ilhox

nice game!

Reply Good karma Bad karma+2 votes
☣GenezisO☢
☣GenezisO☢

Impressed by those nice colors, textures and models. Really nice environment.

Reply Good karma Bad karma+2 votes
ActaLogic Creator
ActaLogic

Thank you ;) I'm sure we have a unique look and you will be able to distinguish our game from other of the similar type.

Reply Good karma+1 vote
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HYPERNOVA: Escape from Hadea
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#HYPERNOVA: Escape from Hadea now on #Linux too! 😎 Store.steampowered.com #games #gamedev #game #indiedevT.co

Dec 12 2017

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Dec 7 2017

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Dec 1 2017

RT @Neodyinamite: One word METEORS!!! @ActaLogic #letsplay #Hypernova Youtu.be

Nov 8 2017

HYPERNOVA UPDATE #4 out now. Check out the game on Store.steampowered.com #gamedev #games #game #madewithunityT.co

Oct 3 2017

RT @saveorquit: REVIEW: HYPERNOVA: Escape from Hadea @ActaLogic #indiegame #Review Saveorquit.com T.co

Sep 27 2017

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