An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

Client Side Coding Tutorial 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 65 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (300 - 310 of 764)
crazedgunman502
crazedgunman502

I just thought of something. Perhaps there should be different dialogue for "timid" and "neutral" tributes, when you talk to them.

I don't imagine seeing a young Rue telling me "Why are you talking to ME! GO AWAY OR I WILL KILL YOU!"

Different dialogue would be nice to tell the difference between these tributes.

(p.s can we get custom maps?)

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Cruiser1 Creator
Cruiser1

There should also be different dialogue based upon your relative power. With three personalities (aggressive, normal, and timid) and three relative powers (stronger, equal, weaker) that results in 9 potential messages for each alliance category.

For example, with respect to enemy tributes, a timid tribute with great gear and lots of health might say "I'm only doing this so I can go home again." Meanwhile, the injured but aggressive Career they're fighting might say, "I'll fight until my last breath!" A powerful Career will confidently say, "I'm coming for you!" Meanwhile a weak timid tribute says, "Please don't kill me!"

I'm still looking into custom maps. :) The easiest way to handle it is have existing settings still determine the arena in many cases, such as the configuration of the Cornucopia and launch platforms. However a custom bitmap can control arena aspects that are currently decided by random, such as blue pixels for water, green for trees, gray for rock, red for brick walls, etc.

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Fayths
Fayths

I won another Ultimate Game but this time no kill+vanilla
It was pretty simple up to the point the career took over the cornupia.
I was forced to ally them but just for few minutes until I scrap anything I was able to find (aka a torch -_-). I got lucky, I stalked a group of tribute from district 13, mine district btw, until they met with the careers. From this point on, I team up by giving sword to people and stealing people food. At the first feast, I destroyed the objets but the body armor and two medkits so that tribute that went would get killed by my allies. I ditch my allies I made early game, then made friends with mutts and I hunted down the few last tributes with my team.

Next time, I try to win without allying with the career ^^

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Cruiser1 Creator
Cruiser1

Congratulations on combining the "Ultimate Victory" achievement (winning the "ultimate game" accessed by "Shift+F2" then enter "U" for arena type) with "Foxface Victory" achievement (no kills)! :) I assume vanilla means standard 3.0 with no mods?

Yes, with 18 tributes per District, the Career alliance has 54 people, so should always take over the Cornucopia. Destroying items with a Blowtorch can be a good strategy, if you can get to them before they're picked up. There shouldn't be Body Armor at feasts without mods, so if you see one a lucky tribute got it as a sponsor gift. Having Mutts live to the end of an ultimate game is uncommon, because the Mutts are outnumbered 13 to 1 by the 100's of tributes so usually get killed off earlier.

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Fayths
Fayths

I played a lot of ultimate and mutt stay there for a long time. They tend to stay in pack, so that's maybe why. I forgot to mention that most last tributes were starving when I found them. I'm pretty there was body armor at the feast, but I maybe wrong

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Cruiser1 Creator
Cruiser1

A nice thing about the Hunger Games Simulation is that each game is different. Indeed, there may be Games where all the Mutts are killed early, and other Games with the same settings may end with many ravenous Mutts chasing around the final tributes. :)

The default setting is that all Feasts drop 9 First-Aid Kits and nothing else. However, you can change this by pressing ";" and entering "X33" (which will cause Feasts to give out random items, which may include Body Armor) or "X29" (which will cause Feasts to give only Body Armor).

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Fayths
Fayths

Could you make a tutorial on how to make macros an mod and edit the game, because when I try, i t's won't work

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Cruiser1 Creator
Cruiser1

There's a tutorial for modding The Hunger Games Simulation at Indiedb.com which covers command lines and the "hunger.ds" script file that contains the game.

Remember that some settings or changes require you to start a new game before they take effect (Press "F2" or "Shift+R"), while changes to "hunger.ds" sometimes require restarting the game altogether. If there's something you're trying to do, mention exactly what you did and what the results or error messages were, and we should be able to give advice on what to do. :)

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crazedgunman502
crazedgunman502

Oh wow, that's been there since December? I completely missed it! I've definitely always wanted limited inventory slots (as I thought carrying 10 tridents was too unrealistic.

I tried some of the command lines you've provided as an example and I just get unknown parameter, for example putting in:

SetString %ZAlly '!!34567890ABCM

Resulted in:

Unknown Parameter: !!34567890ABCM

Not sure what the cause of that was, oh well.

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Cruiser1 Creator
Cruiser1

You're missing a final single quote at the end of the string above. It should be: SetString %ZAlly '!!34567890ABCM'

With double quotes (which should be removed) surrounding the entire command line it looked like: "SetString %ZAlly '!!34567890ABCM'" (due to the variable width font it may not be obvious that it's a single quote followed by a double quote).

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crazedgunman502
crazedgunman502

Oh, thank you! I couldn't figure out what I was doing wrong :<

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JeonForever
JeonForever

Hey if you are still looking for how to limit your inventory, scroll down to the bottom until you find SInv. Change the number next to it and that will set how many inventory slots you & your tributes will have everytime you start the game. SInv 20 is what I use, It seems overpowered but I really modified my game so its reasonable. ^^

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Hunger Games Simulation (Daedalus)
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Developer
Astrolog
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Daedalus
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Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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