An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014


The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 5 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (300 - 310 of 413)
ccamp224
ccamp224 Jan 18 2014, 9:33pm says:

For some reason they always know its nightlock..you should make it so you can poison food (bread or fish) and give it to your ally. They dont know its poisonous and eat it :)

+2 votes     reply to comment
Cruiser1 Creator Online
Cruiser1 Jan 20 2014, 8:54am replied:

Yes, computer tributes always recognize Nightlock. I've considered that if a "training center" phase is added to the game, you could spend some of your character creation points on "plant identification", and if you don't you might not be able to distinguish normal berries from Nightlock. However even in the current version, AI tributes might still (intentionally) eat Nightlock, which is the essence of the "True Love" achievement described at: Astrolog.org

+3 votes   reply to comment
ccamp224
ccamp224 Jan 17 2014, 6:55pm says:

You shoulf also make it so qgere after you kill your designer, and lots!! Of peacekeepers, you can travel to 13 distracts and the capital. And your in a battle trying to get the citizens in the distracts safe from tge capital and you can also go back to the arena.

+2 votes     reply to comment
Guest
Guest Jan 17 2014, 6:42pm says:

Speaking of caves..you should make an underwater cave. It takes away -2 of your life. I mean it has a water entrance. Then u go swim to the cave tgen u go up,,and ur on land

+3 votes     reply to comment
Cruiser1 Creator Online
Cruiser1 Jan 18 2014, 6:15pm replied:

There's water in the current version of the game, but you can't swim under the surface of the water yet. If you could swim underwater, then if caves were also implemented, then there could indeed be underwater caves, which could have parts both underneath and outside of water. :) There's already a drowning mechanism in the game, and underwater movement would suggest having a number of turns you can hold your breath (which District 4 would of course be the best at by default).

+2 votes   reply to comment
crazedgunman502
crazedgunman502 Jan 20 2014, 9:11pm replied:

Oh, but maybe if you're holding too many items..?

blubblubblub.

+2 votes     reply to comment
Cruiser1 Creator Online
Cruiser1 Jan 22 2014, 1:56pm replied:

Holding many items making it harder to swim, brings to mind general encumbrance ideas. The more items you carry, the easier it is to dive down in water (which may happen involuntarily), and the harder it is to swim up to the surface. It could also affect land based movement, making it harder to climb trees, or make you slower overland (so you can catch slower tributes or be caught by faster tributes).

+2 votes   reply to comment
crazedgunman502
crazedgunman502 Jan 16 2014, 10:35pm says:

Quick question, are you planning on having the Catching Fire arena have hourly disasters?

And second, what is your current focus on 3.0?

+3 votes     reply to comment
Cruiser1 Creator Online
Cruiser1 Jan 18 2014, 6:31am replied:

It's still too early to say. :) It wouldn't be hourly disasters, but rather a more general event mechanism, which could allow floods, Feasts, etc. It wouldn't be tied to the clock arena type, but be a separate setting (which could certainly be combined with the clock arena to better duplicate the 75th Hunger Games. :)

Current focus in 3.0 is still general Daedalus infrastructure improvements, which may seem dull but in the long term provide a strong foundation on which to build cooler features. :)

+2 votes   reply to comment
snake200019
snake200019 Jan 13 2014, 1:16pm says:

how do u get the catching fire arena

+2 votes     reply to comment
Cruiser1 Creator Online
Cruiser1 Jan 14 2014, 2:24pm replied:

A "Catching Fire" style arena based on the 75th Hunger Games, with clock spokes over water and tributes arranged in a circle around the Cornucopia, isn't available in the current version of the program, but will appear in the next version. :)

+2 votes   reply to comment
snake200019
snake200019 Jan 14 2014, 2:51pm replied:

ok whens that :)

+2 votes     reply to comment
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Hunger Games Simulation (Daedalus)
Platform
Windows
Developed By
Cruiser1
Publisher
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Sep 1, 2014
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Style
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Turn Based Tactics
Theme
Fighter
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Single Player
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Indie
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Hunger Games Simulation (Daedalus)
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