An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014

The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 3 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (300 - 310 of 402)
snake200019 Jan 13 2014, 1:16pm says:

how do u get the catching fire arena

+2 votes     reply to comment
crazedgunman502 Jan 13 2014, 6:07am says:

...Last post... I swear..

Perhaps a number you could set in the alt+r menu, which you can set the number of caves active, and another number to set what type of caves can form. For example..

0=No caves

1=Normal amount of caves (Half of the rate mountains generate when set to 1)

2=x2 amount of caves

3=Crazy Caves (4x the amount)

And finally.. :o

4=The whole arena is a HUGE cave system! The cornucopia is at the surface, along with your fellow tribute pals. You can grab your stuff and go. Going to the Cornucopia is vital because you will need flashlights/lanterns to be able to see in the dark. Running from the corn is a bad choice.

Or, it could work a little differently. The cornucopia is set in a huge dome like room underground, where caves branch off of it.

And finally, what types can spawn. The number you set it to does not mean only that type will spawn, but rather what types can spawn.

1=Little small caves, like the ones in the 74th HGs.

2=Longer and wider caves. Like a typical cave. But there will still be short and stubby ones.

3=A complex cavern system, with caves connecting to other caves. Again there will still be short ones generated throughout.

4=You have a whole underground cave system beneath your feet, you could get to one side of the arena to the other just by caves.


+1 vote     reply to comment
crazedgunman502 Jan 13 2014, 5:58am says:

Augh, this 5 minute edit limit is killing me.

Perhaps some caves could have certain dangers inside of them. For example..

You know those spike formations that form normally on the top of caves? Perhaps they could make an appearance in (some) caves and randomly fall, injuring you.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jan 16 2014, 9:16pm replied:

Stalactites are the stone spikes that grow downward from cave ceilings, while stalagmites grow upward from cave floors. Yes, caves shouldn't be entirely safe. They could feature special mutts, cave-ins (either the ceiling falling on you, or the ground giving way in a sinkhole if you're walking above a cave), or poisonous air. Also simple falls while climbing around inside caves, which would be a good purpose for a climbing skill and training it beforehand. :)

+1 vote   reply to comment
crazedgunman502 Jan 13 2014, 5:54am says:


Perhaps when slopes and terrain gets implemented, caves would have a chance to generate somewhere in the arena. Preferably a considerate distance away from the cornucopia. Caves are pretty self explanatory, they could use a similar texture to mountains, but here's a twist. After a certain point you'll need some source of light, lanterns/flashlights from the cornucopia probably, unless you like running around in the pitch dark.. where possible animals may lurk =)

OH. Caves could also have rivers running inside of them

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jan 14 2014, 2:29pm replied:

Yes, in the list of arena types the Capitol might construct, I've always thought a completely underground arena that's a giant cave complex would be interesting (although that's only one option among many with respect to caves)! :) If caves are implemented, then the Cornucopia can get a true roof, since the Cornucopia is effectively the same as a small mountain with a cave in it.

0 votes   reply to comment
snake200019 Jan 10 2014, 6:08pm says:

Is it possible to make them not square more like stick men?????

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jan 11 2014, 8:44pm replied:

No, there's no option to change the appearance of tributes in the current version. They're like blocks in a Minecraft-like game, tokens in a board game, or letters in a classic Roguelike genre game. However, future versions may experiment with other presentations, such as DOOM-like sprites (for one simple method that could be done).

+1 vote   reply to comment
snake200019 Jan 12 2014, 6:11am replied:

how do u change the appearance ??

+1 vote     reply to comment
crazedgunman502 Jan 12 2014, 10:02pm replied:

I think he's just giving an example of what they basically are, you cannot change the appearance.

+1 vote     reply to comment
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Hunger Games Simulation (Daedalus)
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Released Sep 1, 2014
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Turn Based Tactics
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