An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

Client Side Coding Tutorial 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 65 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (190 - 200 of 766)
Guest
Guest

have you ever thought about adding sounds? like for the cannon shots , sometimes i miss the text telling me that someone died , that would fix the problem.

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Cruiser1 Creator
Cruiser1

Yes, sound effects would be a good addition. :) The download is currently only 1.4M, so there's plenty of room for audio files. Other nice places for sound would be trumpets when you win, and a sound effect when hitting or being hit by a weapon, e.g. slashing sound for sword, chopping sound for axe, etc.

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PeaceMaker1452
PeaceMaker1452

I found a bug. In the "All Settings" i change "e", but than a game or two later the "e" gets reset back to 0. Am i doing something wrong or is this a bug?

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Cruiser1 Creator
Cruiser1

High level arena types (such as "F" for Forest, or "U" for Ultimate) as selected through the "Shift+F2" command, are each implemented by changing a subset of the 52 low level variables in "All Settings" appropriately. Therefore changing the arena type may clobber settings you've altered in All Settings.

However, if you don't change the arena type, then the All Settings values shouldn't change. In fact, if you change a low level setting that's controlled by the current arena type, the game will notice that, and the arena type will be turned off for you, i.e. the arena type in "Shift+F2" will be blank which means don't touch any settings for future games.

If you're not changing the arena type, and a low level setting is still getting changed, then I'd be curious as to the steps you took to encounter that. In other words, after changing "e", what exactly did you do in your next game or two, and at what point exactly did "e" get set to 0?

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PeaceMaker1452
PeaceMaker1452

this also happens with the "c" setting. when i try to edit out the wild item spawns and than edit out another feature a pop-up shows up talking about an error and than the "c" gets reset to "0". But when I play with the "c" set up it works just fine.

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Cruiser1 Creator
Cruiser1

What was the exact text of your pop-up error message? The "All Setting" command requires entries in a certain format. Variables are only A-Z and a-z, and they can only be set to positive numbers, so for example "A-10" will give an error (because "-10" is invalid), as will "@10" (because there's no "@" setting).

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GamingMaster
GamingMaster

Bug: When playing as mutt (yeah, that's possible :D) your hunger meter slowly drops although other mutts stay at 500.

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Cruiser1 Creator
Cruiser1

AI Mutts intentionally don't need food, so they can spend all their time attacking/hunting tributes, instead of having to run around searching for Berries and such. Similarly, AI Mutts never pick up items. However, if you play as a Mutt yourself (select "District 14" to do so) then you are treated like a player so have a hunger meter, and therefore are allowed to pick up items.

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PeaceMaker1452
PeaceMaker1452

Also, when you play as the mutt you can also pick up and use different weapons. One time I made it to the cornucopia as a mutt and started killing people with a sword.

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Cruiser1 Creator
Cruiser1

Internally, Mutts are a type of tribute, technically from "District 14", just with some different graphics and AI behavior. That's why you can play as a Mutt. Note you can even tame Mutts by giving them items. Mutts won't pick up items on their own, but they will use things like First Aid, armor, and even weapons better than their Teeth if given them. :)

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PeaceMaker1452
PeaceMaker1452

How do the mutt AI work. I never really see any in the arena when i put out over 100 and the fire wall takes most of them out which activates 1000 turns after the new mutts gets released and at the beginning I start off with around 25-50 mutts. How do i get it so the mutts actually find tributes and try to kill them and not sit around and wait to die form the lava?

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Cruiser1 Creator
Cruiser1

Mutts always start out in the corners of the arena. Their initial waypoint is to go to an adjacent corner of the arena, which keeps them in the wilderness away from the Cornucopia for a while. After they reach the adjacent corner (or are blocked and they realize they can't get there) then they roam randomly looking for tributes to maul. Mutts don't work as well in Maze and Mountain canyon arenas, because there's enough obstructions to get them caught in dead ends and box canyons, and not be able to escape the lava. Use the map ("Tab" key) to check where the Mutts are if you're not seeing any near you.

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Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
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Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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