An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)
Version 3.0 introduces options for "Tracker Jacker" wasp nests in trees. Chop down a tree to drop its nest on those below, but be careful not to get stung yourself! Playing the Hunger Games while your tribute is hallucinating is still possible, but much harder. :)
Haha, wow. After the nest is dropped are there individual tracker jackers that move away from the nest, or do you actually have to move into the square of the nest to get hit? How does it work?
I also love how you die after a few turns from the "Venom" Maybe it's possible that if you find a body of water swimming in it will get rid of the venom? Is there a way to tell which trees have nests and which don't?
water does not flush poison out of your body though...
The careers went to the lake to heal up after getting stung by the tracker jackers and in Catching Fire they got rid of the poison from the fog by washing up in the water, so I think it would make sense.
they went to the lake to get away from the tracker jackers it did not heal them and as it says in the book when katniss saw them again they still were stung a bit and the water in the 2nd movie might have been special water that was specifically designed to heal that injury
Actually no, that wasn't Tracker Jackers. It was a poisonous fog. However a certain type of
Leaf did help. So perhaps add those leaves, but also put poisonous ones.
In the book/movie, it was Rue's healing leaves that actually helped with Katniss' stings. We'd need to add more plants beyond (Nightlock) Berries to have something similar. Water healing hallucination is an interesting idea, and would offer a treatment beyond just waiting it out or using a First-Aid Kit. However water definitely healed the Catching Fire acid fog skin damage (which may be added at some point :) so we may want to reserve water healing for that obstacle.
A falling Tracker Jacker nest is like a bomb with splash damage, which hits those within 2 squares. Afterward you won't get stung again unless you step on the nest. The 50 turns remaining just means how long the hallucination visual effect will last. Swimming won't cure hallucination, although First-Aid kits do in addition to healing health. Nests start out on the top of trees, indicated by a different tree top texture. In the picture above you can see a few other trees with the (magenta due to hallucination) nests in them. You can also detect nests by hugging trees (the shaking will make them buzz, but not attack).
I've got two question:
Can AI trigger the nest?
And are the AI affected by hallucination?
Yes to both questions. :) As seen in the picture above, AI can be affected by falling nests (regardless of whether you or another AI drops it). Anybody can walk over a nest on the ground, although like active landmines AI are smart enough to avoid them. An AI will hallucinate just like you, and each tribute tracks its own hallucination status separately (e.g. switch tributes with "Shift+F2" and hallucination may appear or go away). Hallucination has no adverse effects beyond screen distortion, so an AI will behave as normal.
So then what's the point? It seems by effectively making AI unaffected (except the measly 2+ or so points of damage) seeing as it doesn't affect AI at all, it just doesn't seem worth the trouble of risking getting yourself caught in the TJ's way. It should really do something like make you faint after a short number of turns with renders you unable to do anything for a set amount of turns, that would be a lot more threatening. Right now the games are very repetitive and I know I said this lots and lots of times but it would be great if the AI could actually make mistakes/ do more things like running into cacti, climbing trees (this is a great opportunity to add food to the top of trees, or the option to rest in them) step on landmines, etc. etc.
Right now tributes only die from mutts, combat, or hunger.
The point of Tracker Jackers is to provide options. :) Tracker Jackers are a specialized feature not meant to be employed all the time, but they do offer a ranged attack without expending ammo from your inventory, and are one of the only ways a tribute can damage multiple enemies at once. Hallucinating AI actually are affected slightly, in that their vision radius is reduced (like at midnight) so they might seem to stumble around a bit. At long as you're 2+ squares above the impact point, you'll never get stung yourself (so it's best to chop down nests from up in a neighboring tree, not from the ground like in the above screenshot). Stings could make you faint, but that risks being annoying or confusing gameplay, especially if your screen is frozen for a while.
In the current version tributes can also die from landmines and falling (although only due to enemy action, not their own stupidity). You can also kill a tribute through poison when getting the "True Love" achievement. In the next version tributes may step off their platform early, which is one example of explicitly added mistakes.
I have a question about Daedalus 3.0:
When you "chat" with people will there be a multiple chat choices like "Lets kill ----" and that ---- would vary with what letter your choose (like 1B would be District 1 Boy). Or maybe in the final 2 if they are a really good ally then it could be "Lets not give them the satisfaction." and you give them nightlock, then the next turn they will kill themselves (and maybe you could join in also so there is no Victor {Katniss and Peeta would be proud})
So in 3.0 would something like that happen?
The current version has one type of chat: A "how do you feel about me" alliance check. The upcoming 3.0 has one new type of chat: A "come here" request, which helps make an alliance feel less like a herd of cats. ;) It would be nice to have many more chat options, but that may have to wait until a future version.
You can already in the current version give a tribute Nightlock, and they'll kill themselves with it. :) You have to be in a Final 2 situation with somebody who's maximally allied to you. (Giving Nightlock in any other situation will cause them to get angry at you.) That's the essence of the "True Love" achievement. It's also possible to end the Games with no victor in the current version, although that requires a completely different set of actions.
I already found out that the Games could have no victor. I was just the girl from 5 running from the boy from 9 (he had a sword and I had a knife ._.). When we were running I wasn't looking were I was going and ran into a lake, the water was dark blue. Then I realized I was in a lake and tried to run out of it. We both died at the same time, (He died by a muttation and I died by drowning) It was so funny xD
Another funny part is that when the games have no winner, there's messages about the Gamemakers being speechless and people getting angry at the Capitol. ;) Setting up this scenario is the essence of the "Mockingjay" achievement.
Ikr I loved that part. I kinda thought that maybe there would be like a button to activate the rebellion, it would be cool.
There are more "outside the arena" events in the next version. Depending on the extent of your actions, you might be a minor annoyance to the Capitol, rebelliously show the capitol that you're "not just a piece in their Games", or single-handedly start an uprising across the country and be crowned the Mockingjay! :)
Is there going to be a release date? That is all I ask -.__-.
Around 2 months, which is pretty lame if you ask me, seeing as it looks like most of the core features of 3.0 are finished, I can't see why the hunger.ds script file couldn't just be uploaded which would take no more than 2 minutes. :/
The Hunger Games 3.0 is more than just a new hunger.ds text file. It also requires a new Daedalus.exe to interpret it. There are over a dozen new Daedalus scripting operations and variables controlling new engine features that weren't present before, like variable ground elevation i.e. rolling hills. Loading the new hunger.ds into current Daedalus 2.5 would just give errors right away about unknown tokens. :/
Oooooh. I see I see.
So will we need to download the new version or will our normal DAEDALUS be updated automatically?
No, Daedalus doesn't update itself automatically. Once released, you'll just need to download the new version of Daedalus (which will come with the new Hunger Games script) from IndieDB or other sites like it: Indiedb.com :)
Cool! Will haymitch's arena be in the new update? Not just the 48 tributes but I mean like his entire arena that he fought in saying everything was poisonous.
Yes, press Shift+F2 and enter "2" (for 2nd Quarter Quell) for the arena type, and you'll get as close to Haymitch's Games as possible. :) That automatically selects 48 tributes, forest with mountains and meadows, and the arena forcefield being behind shrubbery. With a quick command line you can also make all berries be poisonous Nightlock (by preventing normal Berries from appearing anywhere in the wild).
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Hunger games while trippin balls? Aww yiss.
The color palette randomly changes every turn, so the whole experience is rather psychedelic. :) Also, more than just colors are changed: Look closely at the D11 boy, and notice how his texture is flipped from left to right.
Cruiser, Ive had your hunger games simulation for two months and Im amazed by how you created such a fun,complex game. But there are also some issues and lack of features that would enhance the game.
First, if you ask me, District 4 is very overpowered. They have multiple favorite weapons, can freely swim, have a career alliance and reel in sponsors. Theyre a god tier district, lol.
next, Is there anyway you could allow us to add new things to our own game? I want to change tribute HP and add new items and mutts.
Third, I request there to be a feast that restocks the cornucopia with good supplies that bring tributes there.
Also, please add in game maker traps such as fires, tornadoes earthquakes etc to shake the game up. I feel like what you do early game is basically how the game will end. If you succeed and are strong at the bloodbath you end up winning which is common for me as an outside district. I give the careers a punch with my arrows and tridents and then the game is basically mine for the taking.
Finally, please develop more on alliances and chatting. I usually work really hard to form an alliance just for them to betray me and use what I give them on me. Alliance checking is useless because everyone hates you anyway.
Thank you and sorry for my english
1: Hello JeonForever! District 4 (Fishing) is indeed strong, especially in an arena with lots of water. However the other Career Districts also have multiple favored weapons. District 4 doesn't get sponsors more often than any other District. (District 1 has the bonus of getting gifts more often.)
2: Yes, you can customize the game in many ways beyond the game's user interface. :) Edit the file "hunger.ds" in your Daedalus install directory, and you can rewrite many parts of game. For example, press "Enter" to bring up the console, and type "@SHp 20" to double tributes' max hitpoints. See Astrolog.org for details on modifying Daedalus scripts.
3: The new version 3.0 has Feast events every 1000 turns, which add supplies to the Cornucopia. :) Feast announcements cause many tributes to start heading to the Cornucopia.
4: Natural disasters is something I'd like to add too. Strong tributes can be weakened if they run into Mutts, or if you lead Mutts into your enemies. There's also a slight chance a weak tribute will get a great sponsor gift like a Gun or Body Armor, which can quickly make them stronger.
5: Version 3.0 introduces a "come here" chat command, which is something new you can do with other tributes. See Astrolog.org for exactly how alliances work and how to form them. Forming alliances with enemies who have already attacked you is almost impossible. It's best to form them with neutral tributes. Remember that no alliance lasts forever, so you may want to turn on your allies before they turn on you. ;)
Thank you! Started playing with 48 tributes and Im currently in the final 10 at the feast and there are just health kits...Is there a way to customize the feasts to more useful items? Everything else is great, love how dedicated you are to your game!
If you press alt+r you can customize the arena settings to your exact specifications.. Including what is inside the feast.
There's a bunch of ways you can customize the arena and a full list can be found here:
Astrolog.org
You can find the list of weapon ID's in the Hunger.ds file (open it with notepad or wordpad), weapons should be all the way at the bottom.
Oh great thank you very much