Build a home, build a community, build HOPE.

Hope is a first person, world and community building roleplaying game. Set in the junkpunk world of EverSky, where people live on flying structures known as "rigs". Your role is to help build the community on a rig called "Hope", using a wide variety of tools. You will build, enhance and maintain the rig, whilst trading, crafting and socializing with the rigs inhabitants. 

EverSky is an alternate world where everything is made from salvage. The rules of physics and the laws of entropy work differently in EverSky, as you will learn as you master the physics-powered gravity gun, the remote control "build drone" and a whole array of other such tools, which allow you as a player the complete freedom to build out the rig to your own design. 

You are not alone on the rig, nor is your rig alone in the world. Spend time socializing, or trading with other rigs in order to build up funds to buy new enhancements for your home. Win over the people on the rig and watch as their respect grows for your dedication to their home. 

Hope is all about freedom. You are free to play as you like, the game will adapt itself to you as you play, offering new experiences and new inhabitants to interact with. We want you to really want to spend time aboard Hope! 

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3 comments by zoombapup on Apr 20th, 2014

Had a rough last few weeks. But before we get to that, here's an update video:

As you can probably tell by the tone of the video, things are at a bit of a low point right now. I had a Unity crash that took out some UI work I'd been doing for about a week, unfortunately my backup wasn't up to restoring that work (I've learnt a valuable lesson about doing backups of Unity projects and what doesn't work there). Luckily the code is all in source control, so its just a bunch of GUI setup and the like, but its fiddly as hell and kind of annoying work to do.

So I was demotivated a bit on working on the game because of that crash, figuring that it could do it again at any point (its not the crashing I mind, its the trashing of the scene file that loses me work I mind). I figured over Easter break I'd give myself a few weeks off and play with the new Unreal Engine 4 release.

I have a couple of what I think are good and compelling ideas for games I could make with Unreal, so I started shifting some assets into a test framework:

Unreal is a really VERY pretty rendering engine. It has some pretty cool features, but also has downsides compared to Unity in terms of gameplay iteration times. So I'm going to experiment with blueprints a bit, see how they hold up performance-wise.

Anyway, getting back to the downers of the last few weeks, the other major down in terms of HOPE is that the money I had hoped to secure for the procedural character system for the game isn't coming (if you recall I entered a "competition" for funding much like a dragons den kind of thing). Which means that I'm basically stuck. Unless I can find a good character artist I'm at a bit of an en-passe because without characters the game isn't going to work. Its about community after all.

So I'm going to step away from HOPE for a month or so. Give some thoughts to working with Unreal, hopefully giving Unity a chance to come out with better licensing terms or source availability, work on releasing my current inventory/crafting system on the Unity asset store and generally do something else before I get back into the swing of things.

Its been a bit of a crushing time, so hopefully a break will do me good, give me back some energy for the project and let me have some fun again. I really should look for an artist in the meantime though :)

I'll keep you posted anyway!

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Post comment Comments  (20 - 30 of 56)
BrandonZ201
BrandonZ201 Aug 7 2013, 8:59am says:

This game looks promising. Tracking this game.

+2 votes     reply to comment
zoombapup
zoombapup Aug 7 2013, 3:00pm replied:

Thanks. Look forward to sharing early builds.

+2 votes     reply to comment
thelegendofawesome
thelegendofawesome Jul 11 2013, 12:37pm says:

At the moment this looks pretty good. I might get it when it comes out

+2 votes     reply to comment
Guest
Guest May 22 2013, 7:21pm says:

Will there ever be any multiplayer

+1 vote     reply to comment
zoombapup
zoombapup May 29 2013, 7:08pm replied:

I honestly don't know at this point. It feels like multiplayer can some along in a new revision once the basic game feels right. Its more work to support it, but I guess it might be worthwhile.

+2 votes     reply to comment
--Atlas--
--Atlas-- May 16 2013, 11:34am says:

Looks really good and unique.

Make it as wide as possible.

+2 votes     reply to comment
Crawling_Chaos
Crawling_Chaos Apr 12 2013, 11:18pm says:

I was watching the first two episodes of Gargantia on the Verdurous Planet the other day, and found myself reminded of this game. If you guys ever need some inspiration, I'd recommend checking it out.

+2 votes     reply to comment
zoombapup
zoombapup Apr 13 2013, 8:21am replied:

Interestingly enough I saw that the other day too. I find a lot of animated films/series quite visually interesting. Hope to get some of that visual quality in the game, especially the sense of scale and detail.

+3 votes     reply to comment
FoxnEagle
FoxnEagle Apr 4 2013, 2:55pm says:

Hey, on your dilemma of Unity vs. Your Engine, the platforms that Unity is supporting right now is limited. Right now they are looking into more support for Mobile Units and Phones, instead of furthering their platform diversity. In truth, most people will play their games on Windows platforms as only the best Linux distributions will have support for high end graphics cards. With your game, it does seem to rely quite heavily on the graphics, and with what I have seen of the physics engine, it will be a pretty high quality game.

Personally, I would choose an engine that you have created, and optimize it for this game for the following reasons.

-You have control over everything, and if you want to make a major change it is completely in your power.
-Your main market is in the Windows community, second and third in the Mac and Linux users, so don't worry too much about cross platform yet.
-With the complexity I have seen so far with the physics engine, graphics (borrowed yes, but still good), and gameplay, unless you dumb it down a lot, you will not get this to run on a phone. So you wont benefit from Unity's support for phone and mobile devices.
-Lastly, most of the Unity games that I know of are Adventure/Dungeon RPG/Shooting games, and I do not know of many simulation games made with Unity (however a quick search revealed Kerbal Space Program as a sim game made with Unity).

Anyways, just my thoughts, keep up the Developers Diaries, I'm lovin' 'em

+2 votes     reply to comment
zoombapup
zoombapup Apr 4 2013, 6:39pm replied:

Thanks. Yes its still an ongoing debate with myself about the change. I might do some quick prototypes in Unity and see how they go. There are various pro's and con's. Its really about having time to implement all the features. Unity does at least provide some of them (animation features are a lot better than my engine for example).

Dilemma :)

+2 votes     reply to comment
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HOPE
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Developer
MindFlock Ltd
Engine
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