Build a home, build a community, build HOPE.

Hope is a first person, world and community building roleplaying game. Set in the junkpunk world of EverSky, where people live on flying structures known as "rigs". Your role is to help build the community on a rig called "Hope", using a wide variety of tools. You will build, enhance and maintain the rig, whilst trading, crafting and socializing with the rigs inhabitants. 

EverSky is an alternate world where everything is made from salvage. The rules of physics and the laws of entropy work differently in EverSky, as you will learn as you master the physics-powered gravity gun, the remote control "build drone" and a whole array of other such tools, which allow you as a player the complete freedom to build out the rig to your own design. 

You are not alone on the rig, nor is your rig alone in the world. Spend time socializing, or trading with other rigs in order to build up funds to buy new enhancements for your home. Win over the people on the rig and watch as their respect grows for your dedication to their home. 

Hope is all about freedom. You are free to play as you like, the game will adapt itself to you as you play, offering new experiences and new inhabitants to interact with. We want you to really want to spend time aboard Hope! 

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3 comments by zoombapup on Apr 20th, 2014

Had a rough last few weeks. But before we get to that, here's an update video:

As you can probably tell by the tone of the video, things are at a bit of a low point right now. I had a Unity crash that took out some UI work I'd been doing for about a week, unfortunately my backup wasn't up to restoring that work (I've learnt a valuable lesson about doing backups of Unity projects and what doesn't work there). Luckily the code is all in source control, so its just a bunch of GUI setup and the like, but its fiddly as hell and kind of annoying work to do.

So I was demotivated a bit on working on the game because of that crash, figuring that it could do it again at any point (its not the crashing I mind, its the trashing of the scene file that loses me work I mind). I figured over Easter break I'd give myself a few weeks off and play with the new Unreal Engine 4 release.

I have a couple of what I think are good and compelling ideas for games I could make with Unreal, so I started shifting some assets into a test framework:

Unreal is a really VERY pretty rendering engine. It has some pretty cool features, but also has downsides compared to Unity in terms of gameplay iteration times. So I'm going to experiment with blueprints a bit, see how they hold up performance-wise.

Anyway, getting back to the downers of the last few weeks, the other major down in terms of HOPE is that the money I had hoped to secure for the procedural character system for the game isn't coming (if you recall I entered a "competition" for funding much like a dragons den kind of thing). Which means that I'm basically stuck. Unless I can find a good character artist I'm at a bit of an en-passe because without characters the game isn't going to work. Its about community after all.

So I'm going to step away from HOPE for a month or so. Give some thoughts to working with Unreal, hopefully giving Unity a chance to come out with better licensing terms or source availability, work on releasing my current inventory/crafting system on the Unity asset store and generally do something else before I get back into the swing of things.

Its been a bit of a crushing time, so hopefully a break will do me good, give me back some energy for the project and let me have some fun again. I really should look for an artist in the meantime though :)

I'll keep you posted anyway!

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Post comment Comments  (10 - 20 of 55)
Guest
Guest Oct 29 2013, 5:50pm says:

something to write down on a post-it note that you can keep around for a while later is posture. no person holds a construction tool at that position at all times. when the game gets really close to being finished, try adding motion and personality to the character's movements. you're making something wonderful and you should be proud. can't wait to see it finished.

+3 votes     reply to comment
zoombapup
zoombapup Nov 2 2013, 6:59pm replied:

There are a bunch of different tools to use. For the most part they'll be part of first person view. But a few like the build drone are remote operated (think ROV). Thanks for the comment though, I'm always thinking about how to make the world more immersive. Take your point about the tools.

+2 votes     reply to comment
BrandonZ201
BrandonZ201 Sep 30 2013, 5:05am says:

How many people are making this game? or only just YOU?

+2 votes     reply to comment
zoombapup
zoombapup Sep 30 2013, 5:35am replied:

Right now its just me. I've got various artists that come and go quite a bit. But you mostly can't rely on them :)

+3 votes     reply to comment
FoxnEagle
FoxnEagle Sep 9 2013, 11:07am says:

Congrats on getting in the top 100 indie games!

FoxnEagle

+2 votes     reply to comment
zoombapup
zoombapup Sep 9 2013, 3:44pm replied:

Top 100? where, what how? :)

+2 votes     reply to comment
FoxnEagle
FoxnEagle Sep 15 2013, 7:36pm replied:

Last week on the top 100 on the IndieDB website, it showed you as 86th on the list. Keep checking your Rank on your statistics page.

+3 votes     reply to comment
FoxnEagle
FoxnEagle Aug 11 2013, 8:12pm says:

Hey there again,

Been a while in since I've posted, but I love seeing the updates that have happened so far.

I went to your homepage at mindflock.com and was curious to know when we might be seeing some of the DABL in action. Any time set for that?

FoxnEagle

+2 votes     reply to comment
zoombapup
zoombapup Aug 12 2013, 4:58am replied:

Hey Fox!

I'm working on some research artefacts right now which I'll be taking into our labs sometime over the next few months. If those work out, I'll do a slightly bigger artefact and release that on the internet. So I'd say it might well be 3-4 months before you see much there.

I've actually been focussing a lot on things like trade and craft as I learn more about Unity and C#, so things have been a bit slow on the AI front. But I really REALLY want to get onto playing with the AI soon.

Sorry its taking so long. You've also reminded me to update the mindflock site again :)

I tend to put more info up as I'm working on the reddit page:

Reddit.com

Take care!

+2 votes     reply to comment
zoombapup
zoombapup Aug 7 2013, 3:00pm replied:

Thanks. Look forward to sharing early builds.

+2 votes     reply to comment
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HOPE
Platforms
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Developer
MindFlock Ltd
Engine
Unity
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