About Homeworld 2 : Complex Enhanced with
by Nakamura14 on May 19th, 2013
Download:

Install by extracting the contents of the download to your Homewolrd2/data folder.
Create a shortcut to homeworld2, and add the following commands to the target line :
"-mod complexenhanced85.big" - this will make you run the mod
"-hardwarecursor" - this will make your mouse cursor adjust to your screen size
"-w XXX h YYY" - set XXX and YYY to your resolution values - for example 1280 and 720
"-forcelan" - this will let you connect to everyone, even if they use a different executable
Please make sure to visit our forums at www.complexenhanced.userboard.netOn the forums, we're discussing changes beyond the scope of the original complex mod - we will get rid of the mess in the source code of the mod's mechanics, and as a consequence, much of the lag will be gone, as well as our own work will be made easier. You can follow all that on the forums though.
No more talk, check below what we did so far:
Complex Enhanced 8.5 Change log
---NEW FEATURES
- Hiigaran Modular destroyer added - one chassis to replace all (Currently the AI will not use them, though)
- Hiigaran Modular cruiser added - one chassis to replace all (Currently the AI will not use them, though)
- Power, Crew, Research stations and Scavengers now phase in through hyperspace at the start of the game
- The standard shipyard can now create the mothership's battle asset
- Added logo to opening and ending screen
- New loadingscreen and main menu backgrounds have been added.
- Removed "1.1" version number and updated sitelink and credits
- Starting fleets and default game modes fully revisited to more resemble the classic Homeworld feel
- The game is balanced around the new game type called Complex Enhanced Supremacy. Deathmatch and Lightning skip the early development!
- Buttons in "Game options" and "Credits" are now centered, more will follow soon
---Design Cleanup :
- Close Impact and A Dark Star removed due to too large size, and bad gameplay
- Benchmark game mode temporarily disabled for this release, it needs re-scripting
- Removed the Gudjking Shipyard (Unfortunately, the icons are switched up and we can't change it right now. Hopefully fixed in next release.)
- Removed the A and B type variant of the Sentinel. Now the advanced (modular) sentinel takes their place
- The Advanced Assault Frigate now replaces the standard Assault Frigate
- Complex Enhanced no longer features planet maps
- Orbital station (A starship troopers ship.) removed
- Complex tactical game mode removed
- Power system's effects and involved ships/modules/techs removed, please ignore the UI elements for now
- Juggernaut removed
---BUG FIXES
- System clock settings are available in Deathmatch too now
- Vaygr Heavy destroyers now have a frontal attack style
- Command fortress "backflip" and push/pull bugs due to ion cannons fixed, but the movement order is disabled
- Vaygr drive modules are affected by the previous boosts too now
- Vaygr Capital and Super capital ships can now dock
- Drive module boosts on housing ship decreased from +50% to +20% (Unintentional double changes happened.)
- Drive module boosts on ships within effect radius decreased from +50% to +10% (unintentional double changes happened)
- Heavy Capital Facilities renamed to Super Capital Facilities
---IMPROVEMENTS/BALANCING
- Hiigaran resource collector cost decreased from 600 to 500
- Vaygr resource collector cost decreased from 600 to 550
- Increased the Hiigaran resource collector's acceleration and turning speeds to be closer to vaygr levels (Now they are only twice as slow instead of 3 times.)
- The Advanced Assault Frigate has been renamed to Assault Frigate
- The (ex) Advanced Assault Frigate no longer requires it's chassis research to be unlocked
- Advanced Sentinel cost decreased from 3000 to 2000, build time decreased from 150s to 130s
- The limit on Hiigaran Shipyards is now 1. If you need more, build Battle Shipyards.
- Viper missiles' cost increased from 1000 to 1500
- Viper missiles' mass decreased to 100
- Viper and cruiser missiles' collision multipliers reduced from 3 to 2
- Cruiser missiles' mass reduced to 300
- Cruiser missiles' cost increased from 1000 to 1500
---LANGUAGE
- Hiigaran build descriptions partially rewritten for grammar (Modest, production facilities, research modules, crew/officer barracks complete)
Have you guys every thought about doing a star trek universe because you have the starwars one and various other ones ... this could be another great development. Just a thought
The existing mods on here are amazing, don't stop making great mods.
Does anyone know where there is a mod (if one exists) that will restrict the building of ships to fighters only. By the way this is a really great game that will hopefully never die.
Get a damn job and buy it! cheap ***
hey people is there any chance to have a game where you can play for axample the imperials from the Warlords mod against the Pregenitor from the EX Mod?
I'm just saying to have the ability to install 2-3 mods and have the ability to chose the Races from all the mods into the same game!
If anyone can pull this off allot of people would be happy!
TO MOD DATABASE USERS!
WHERE CAN I DOWNLOAD "HOMEWORLD 2" THE FULL VERSION?
THANK-YOU
Hey I was jut wondering... I've played the demo and I got pretty lamed out by the number of ships avalable... can anyone tell me if you can get bigger badder ships then just frigates carriers and corvets? Otherwise it seems pretty cool.
for all i can say about HW2 is that it takes RTS to a new dimention (can't spell) it is the best SPACE RTS to date, but if HW2 has the same formation setting as HW1, then this is the best SPACE RTS EVER!!!!
Homeworld 2 is the best RTS I've played in some time.
and...
/ For the love of God, somebody kick his ***.
Message for Viperslayer, dont talk like that about spanish, we already have work, and and are much more inteligent like ******** like you, dont spend time writing in forums and go buy a brain, you really need it.
how do i down load plz tell me ima nub so patience!