The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.

Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

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Homeworld: Remastered page on ModDB tadamir tadamir
Blog RSS Feed Post news Report abuse Related News: Homeworld:@ release

About Homeworld:@ with 7 comments by EatThePath on Aug 18th, 2015



It’s time once again for a new Homeworld:@ version! Because of the new faces that the Remastered Collection may bring to our door, I’d like to give a quick introduction to what we’re about and how we do things. If you already know all that, just skip down to the part with the pictures.

Homeworld:@ is an alternate fan-sequel project. We take Homeworld 1 and Cataclysm as our starting point and build new art, gameplay, and story out from those, discarding all but a few starting-point elements of Homeworld 2. We have a playable skirmish mode with all new fleets, and even new mechanics such as drone frigates akin to Cataclysm’s hive frigates. We also have a survival mode where you fight against ever increasing waves of enemies, and later on special extra threatening boss ships.

We have over 40 fully modeled and textured ships from a variety of contributors. However, new players should be aware that our planned ship lists are large and to fill out the gameplay we’ve put placeholder models in many roles. These range from untextured rectangles to partially finished actual models. If you’re playing the survival mode you have the option of only fighting ships with finished art, though you can still build placeholder ships yourself if you choose to.

Another focus of the mod is its story content. Packaged with the mod is our own Historical and Technical Briefing patterned after Homeworld 1’s manual, which like the mod itself is not finished but already contains lots of information on our expansion of the setting. 100 years have passed since Cataclysm, so there’s plenty of new events to cover. Development of the manual and future playable story content is ongoing. Portions of this content, along with information on ship stats, is also available on our reference site.


Frerrn destroyer

We’ve been putting pictures in the moddb image feed of all the new things this update, a total of 11 new ships, so if you want to see more of something there’s likely a few more views of it in there. I’ll go over specifically what’s new.

The last update introduced the ships of the Frerrn Aggregate, a long-time rival of the Taiidan Empire. This update includes a substantial expansion of their roster, with probe, carrier, scout, assault fighter, and destroyer now all modeled and textured.

Republic Destroyer

The other side of that rivalry has gotten notable attention too. Started well before the release of Homeworld remastered, even before good screenshots of the remaster, we have our own updates of the classic Taiidan interceptor, assault frigate, ion frigate, and standard destroyer. Then, with a style building off that lineage but still breaking new ground, we have the much more modern Taiidan Republic destroyer, a versatile ship that can service a small wing of strike craft like a support frigate in addition to the traditional roles of a destroyer.

Last but not least we have the Tobari Star Empire’s interceptor. The Tobari are an important player in galactic history, and while many consider them irrelevant in modern times they do posses unique technology and style. The interceptor is the second example of their ships to come to the mod.

In addition to the flashy updates we’ve had some revision of placeholders, balance passes, and revision of the enemy lists in survival. As mentioned you now have the option of only fighting finished-art ships in survival if you so desire. The manual also has new information in it, with updates regarding the life of Karan S’jet and new details about the more enigmatic members of the Galactic Council.


The mod is now available both as a traditional direct download on moddb, or through the steam workshop. We’ve also set up a steam group for anyone who wants notice of future news that way. If you get the mod through steam I would recommend being a part of the group as steam does not have any notifications of when mods update or what updates it’s downloading. In the future we may also use this group to organize multiplayer sessions if there is enough interest.

We intend this to be our last release on Homeworld 2 Classic. Those plans aren’t set in stone, and of course if any bugs crop up we will definitely fix them. In any case major development efforts will focus on getting everything working in Remastered. To that end a moddb page for the mod will be going up in the HWR section in the future, and we’ll post here to point to it when its up.

Remastered opens a lot of possibilities for us, and not just graphically. There are things we’ve always wanted to do but couldn’t that are available out of the box, and more that should be reachable with effort. I’m as excited about what is to come as I am grateful for everyone that’s come this far with us already.

I hope you all enjoy today’s release, and please don’t hesitate to share your thoughts and experiences with us.

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Post comment Comments  (380 - 390 of 439)
EMacV Jan 1 2007 says:

Hey, id like to ask if anyone has made a TC of Homeworld 2 replacing it with ships from the Serenity/Firefly series? I would start one myslef but i suck and i cant mod => any replies apreciated.

+1 vote     reply to comment
wong1275 Dec 31 2006 says:

Hey everyone,
First off, i'm a new member and so if i seem really dumb bear with me
K, so i've been looking for a Star Trek mod for homeworld2 for a really long time and even considered making one all by myself which actually started out working fine but i ended up finding out that i have no clue how to UV map models and so i ended up with a whole bunch of stupid looking ships that were white and of course my computer had to crash so i just decided to put that part of my life behind me. Anyway due to this "experience" i've got a lot of time logged on the computer making models and coding for mods. I've looked over the thread here see some things that i think can be easily done using freeware. Basically i'm offering to help you guys with making the Star Trek mod. I have some experience with modeling in MAYA 7.0 and BLENDER and can learn almost any programing language (with some help that is). The only problem i see is that i'm a student at a middle school and i have to put my school work ahead of the fun stuff in life so i can't devote myself to making a mod.
Yep, that's basically it, o also i have access to LOTS of pictures of Star Trek ships due to the fact that i own a lot of the episodes and have a card in my computer that can capture stuff off the TV- so I hope i can help u with your mod.

+1 vote     reply to comment
Mr.Grim Dec 29 2006 says:

Also, ships can be made with 3ds max. Recently, a talented member of the modding community has made a tool to export models. You can find more on the Relic News forums. =)

+1 vote     reply to comment
EhraniNavy Dec 25 2006 says:

There are several ways you can do this, with programs such as MissionBoySE (no link sorry).

Check out the wiki: and see Mapping Related


+1 vote     reply to comment
Hidamari Dec 19 2006 says:

Also how do you make the levels for this game im sick of playing on that Crimson Bond because its the biggest,
they are all so small haha i wanna make my own Can i do this in 3D Max or again do i just have the
very wrong end of the stick

Fill me in... Someone

+1 vote     reply to comment
Hidamari Dec 19 2006 says:

Can the ships for this game only be made in maya or can i use 3D Max if not ive just wasted a VERY large amount of time

someone tell me me this is not the case

+1 vote     reply to comment
Doomlanky Nov 13 2006 says:

BlitzKreig... i am interested in both of those mods... and i'm pretty sure EvilleJedi has a few Star Trek models laying around on his hard drive that he would probably let you use... if you need any help with some scripting, i would help out with that too....

+1 vote     reply to comment
rolnik_pl Oct 15 2006 says:

fajny dodatek

+1 vote     reply to comment
[BSF]Skeith[HAF] Sep 28 2006 says:

While I was sleeping at school avoiding the teachers boring old lectures, I was dreaming about the Sajuk and a fleet of Hiigaran Battlecruisers. Anyway this is how it goes: A fleet of 10 Hiigaran BC's are slowly going back to Hiigara. A pilot from a battlecruiser says "all clear here" when a fleet of fighters pass by the screen and dock in the battlecruisers. Then they start hearing a noise and the screen goes up and theres a Sajuk charging up its Ion Cannon beam and fires at the battlecruiser thats docking the fighters, the beam goes right through the bc and the beam starts moving around blowing up all the battlecruisers and u can hear em screaming. Then if u take a look at Hiigara, u can c a huge fleet of small green hyperspace signatures (Vaygr) and u can c some battlecruisers and the Sajuk hyperspaces in and like 10 seconds later when it comes out, u can c it fire another Ion Cannon at Hiigara, then u can c Hiigara to start getting all cracked up and the cracks r blowing all red. Then the screen turns black and it says "Homeworld 2" in front of the screen =P pretty cool huh? (to me it was lol)

+1 vote     reply to comment
BlitzKreig Sep 24 2006 says:

I'm interested in playing two mods. Because of this, I'm willing to get them started and see if we can get some good talent together to make them. The mod I am more interested in making is a Star Trek mod, set around the time after the last movie, which would allow us to do Sovereigns, Prometheuses, etc, but also some new ships of our own designs.

My other idea, that I'm slightly less enthusiastic about, but still interested in, is a Stargate SG-1 mod. Because of the lack of ships, I've designed a few ships to round out the races and begun designing the tech tree. Anyone interested in this mods as well?

+1 vote     reply to comment
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Homeworld 2
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Released Sep 2003
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Highest Rated (5 agree) 10/10

Awesome game!

Nov 23 2010 by testerchops

Real Time Strategy
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Homeworld Single, Multiplayer & Co-Op Real Time Strategy
Homeworld 2
Homeworld 2 Single, Multiplayer & Co-Op Real Time Strategy
Homeworld: Remastered
Homeworld: Remastered Single, Multiplayer & Co-Op Real Time Strategy
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