The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.

Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

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Blog RSS Feed Report abuse Latest News: Development status

About Stargate Space Conflict with 11 comments by Erayser on Jun 14th, 2014

Hello folks! It's been a while without news from Phoenix Interactive on Moddb. First of all, you need to understand that some of us (including myself, Thibault Testart) have their finals this month. While we have our finals, we work however on our French website because we still need to finish it. Once the later will be finished (end of June), we will export the whole database into the English one.

Then, both news we will publish will be available immediately in French and in English. The most important language in our association is, by far, the English one. It's just that our HTML team is, except Thibault Testart, French. Therefore, we prefer to develop the French version first. Anyway, enough talk. All you need to know is that once our website and our publishing structure will be finished, you will be able to receive news almost each day! 

Please, do not forget to follow us on Facebook where we publish news as well each day. You can as well follow us on twitter and on YouTube.
Facebook (click here) - Twitter (click here) - YouTube (click here)


About Stargate Space Conflict


We're still working on Stargate Space Conflict, of course. However, we can't publish a lot of development pictures because it seems logical that we won't show pictures of our scripts, isn't it ? You have to understand that the most important objective is to finish the whole Shield system. It requires weeks to finish it properly. When the system will be finished, we will be able to reunite the whole work we did and announce a release date. We think that we will be able to release the first release this summer. Isn't that good ?

1.0 Version is about a mix between Quality and Quantity
Yes, with the upcoming release, you will be able to play a brand new generation of Stargate Space Conflict. The upcoming release isn't just a big leap forward, it’s a huge change in direction. It takes the most advanced skills of our developers in our team today and puts them together like no previous release before it. We can’t wait to see what you’ll do with it.

Our Destiny model (high poly version, 3DS Max render)
Modeled/Textured by A. Alexsson (aka AlxFx) - Rendered by Diston



Click here for a full preview

How were you able to have this model ?
A. Alexsson is a 3D&2D professional artist. As a professional, he asked us to buy a certain license to use his stuff. This is what we did.

Are you crazy ? How can you add such a detailed model ?
Have you ever heard about "UV Mapping" ? For English people, in French it is: "Texturisation Photoréaliste Vertex 2D". The English equivalent word should be "Projection Mapping". It's a method used by AAA gaming studios. Sometimes, they design high poly models (1.000.000 for example) for characters. Then, once the high poly version is finished, they design a low poly version.

But, what's the point then ? Why they have to design an high poly version ?
Because the high poly version will be used for something in particular. They will render with modelling software (such as 3DS Max) each face. Once each face is rendered (front, behind, left, right and so on...) into a 2D texture, they work on an low poly version where they will apply the different faces. This process is named "Projection Mapping" like we said previously.

Therefore, with this model, we will work on a low poly version (10.000 polygons mostly) and we will apply the high poly 2D render on it. Then, in-game, you will have almost the same render. Isn't that impressive ? You could expect in-game shots at the end of June.


Stargate Space Conflict in-game menu
Designed and coded by Thibault Testart - Buttons design belongs to Scaleform GUI AC3 (Ubisoft)



Click here for a full preview

Why don't you work on a Stargate interface ?
Well, we do not think that Stargate has a great interface when it comes to games. Therefore, we had to work on a futuristic and innovative design. That's what we did for Stargate Space Conflict. A modern and interactive design. We hope you will enjoy that one.

But, you published pictures with a Stargate Universe interface, don't you ?
Yes but you have to understand that it was a conceptual work and that a such interface is not really great for Homeworld2. That would be an awesome interface for modern games where you can animate the whole User Interface (UI). However, Homeworld2 is limited. Even if there is a possibility to animate the menu, you can't do it properly or without FPS drops. 

Thanks guys for your support and stay tuned !
Good luck if you have your finals soon.

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Official English Patch for FX 2.0 / 2.1 (Updated)
Homeworld 2

Official English Patch for FX 2.0 / 2.1 (Updated)

Jun 27, 2014 Homeworld 2: FX - Commander Patch 7 comments

The official English translation for the first two installments in the v2.x series. Patches FX v2.0 & v2.1 to the English version.

HWR Demo 671
Homeworld 2

HWR Demo 671

Jun 16, 2014 Homeworld REMASTERED Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

FX v2.1 (CN)
Homeworld 2

FX v2.1 (CN)

Jun 2, 2014 Homeworld 2: FX - Commander Full Version 13 comments

Bugfix for v2.0. Comes with the re-textured Taiidan Missile Destroyer & new Progenitor "Demolisher" Frigate.

HWU 1.0.1
Homeworld 2

HWU 1.0.1

May 31, 2014 A Homeworld Universe Mod Full Version 10 comments

Release of HWU 1.0.1, Main Changes from HWu 1.0.0 is that the kushan and Taiidan teams no longer use modules with the exceptions of Sensor modules and...

A Quick & Dirty Guide to Path to Victory
Homeworld 2

A Quick & Dirty Guide to Path to Victory

May 29, 2014 Path To Victory Guides 3 comments

This is about three years late in coming but I had the urge to play PTV this week and decided to write this up for anyone who wants to know more about...

Homeworld 2 Complex Simple 2.8
Homeworld 2

Homeworld 2 Complex Simple 2.8

May 29, 2014 Homeworld 2 Complex Simple Full Version 66 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Post comment Comments  (340 - 350 of 429)
singurality
singurality Dec 21 2007, 12:33am says:

and each player being higgarian

+1 vote     reply to comment
jg0007
jg0007 Nov 26 2007, 1:49pm says:

i try to play superscout on multi player and as soon as i build a scout
the game kicks me to disktop

+1 vote     reply to comment
singurality
singurality Dec 21 2007, 12:31am replied:

it only works if all players have the superscout mod

+1 vote     reply to comment
KhalidIbn
KhalidIbn Dec 15 2007, 2:49pm replied:

thats because it would be cheating to use it in multiplayer

+1 vote     reply to comment
White-Direwood
White-Direwood Nov 14 2007, 7:20am says:

one heck of a game, i sugsest it to anyone who ever thinks of real time space stragedy. if the original doesnt bite, ad some fun with mods >3

+1 vote     reply to comment
ThalosK
ThalosK Nov 4 2007, 2:04pm says:

Guys, i must be the dumbes guy at modding and i was wondering if there was anyone willing to help me via a comunicator, like Yahoo Messager to help me mod the babylon % mod. I really want to use it and i need some serious help. Please reply if you have the time. Thanks

+2 votes     reply to comment
Helgrindr
Helgrindr Oct 19 2007, 1:15pm says:

There is a Battlefleet Gothic Mod in the making iirc.
Battlefleet Gothic is from the same setting as Dawn of War, but focused on spaceship combat rather than ground.
"Warhammer 40.000" / "Warhammer 40k"

+2 votes     reply to comment
TIMEOFLIFE
TIMEOFLIFE Sep 21 2007, 12:55pm says:

Ok i know this is sort of hard to do but has anyone tried to make a Dawn of War mod for Homeworld2? Just wondering :).

+1 vote     reply to comment
patrk87
patrk87 Sep 12 2007, 7:48am says:

this should help some people get the game working on vista it modifies the drivers and the game works perfect for me.
Driverheaven.net
hope it helps

+1 vote     reply to comment
J.
J. May 24 2008, 9:19am replied:

Not for me - I have a Dell Latitude D620 with an Intel chip.

+1 vote     reply to comment
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Homeworld 2
Platforms
Windows, Mac
Engine
Custom Built
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Official Page
Homeworld2.sierra.com
Release Date
Released Sep 14, 2003
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9.7

843 votes submitted.

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Highest Rated (5 agree) 10/10

Awesome game!

Nov 23 2010, 5:27am by testerchops

Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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Homeworld 2, Released Sep 14, 2003
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Homeworld, Released Aug 1, 1999
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