Image RSS Feed Latest Screens
HUD [Concept] Back to the topic at hand! «Attention, citizens!»
Blog RSS Feed Report abuse Latest News: Lost Story Dev.Log #1

4 comments by HopeLessCatE on Jul 25th, 2015

The second month of summer is coming to an end, and we believe that it is time to reveal some of our cards and share new information with the fans of Lost Story and Half-Life universe.

The development process of Lost Story is going since 2012 and we haven't had any stops ever since. Well, there are minor exceptions such as exams, but we are still pursuing a goal of making the process as much stable as possible, preferably 8-12 hours and 5 days a week.

We really appreciate Your feedback. Remember, we are always happy to look through Your response about our line of work. Do not hesitate to submit your questions in the comment section, we will always answer them.

Back to the topic at hand.

In the middle of 2014 we've begun working on the custom content for Lost Story, like inanimate objects, characters, weapons. And we can speak freely in regard of the weapon development process. As of now we are working on adding new elements of weaponry into the game. This requires writing a special code and script, as you can imagine. This will allow any armed unit have it's own set of characteristics with their own pros and cons. Don't forget that all weapons in the games are balanced. This is another matter that we are paying special attention to during the tests.

The weapon system in "Lost Story: The Last Days of Earth" will be similar to the one you've seen in Left 4 Dead 2. Basically, you will be able to carry one type of weapon for each slot:

  1. Close combat weapon
  2. Light weapon
  3. Heavy weapon
  4. Special equipment

HUD concept art

In addition to that you will be available to attach certain mods to your weapons such as silencers, scopes (holographic, optical, etc.), laser pointers, flashlights and so on. Unfortunately, you will not be able to craft the legendary Canadian sniper rifle (a crowbar with a sniper scone and a suppressor)... at least not until the release of the Collector's Edition.We are having a very long a bitter discussion regarding the problem of shooting through some objects and walls like in Counter-Strike: Source or Counter-Strike: Global Offensive. The opinions in our team vary. Basically, there are 3 possible scenarios.

Counter-Strike: Global Offensive bullet penetration

On the one hand, given the opportunity to shoot through walls, the player can simply obliterate anything in the next room, causing a huge imbalance in player's advantage. The AI won't be able to recognize the source of the threat and in most cases will die before having an opportunity to shoot back.

On the other hand, both the player and the AI have the opportunity to shoot through walls. The AI will be able to react, but the reaction time is too quick, which causes an immediate response. Imagine if someone would shoot the player in the wide open field while the player is blindfolded.

The final variant is the best so far. Both the AI and the player can shoot through walls. The AI also has the ability to remember the last known position from where they were fired upon and they will suppress this position for some time. Unfortunately, as in the second variant, the AI will be able to react to different sounds like objects falling of player's steps, which allows the AI to gain an advantage against the player. As a result, the player will fill as if he was playing with other players with AIM-bot support.

This is the main reason why the chances of these features to appear in the final version of the game is highly unlikely. It will mainly depend on the results of the tests on every game location.

As always, You can leave Your feedback in the comment section. We will certainly be glad to know Your opinion on the progress so far.

"In the meantime... This is where I get off." - G-Man.

Hunting the game with number 3,
Lost Stories Team.

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 190)
natestross1052 Jul 2 2013, 9:37am says:

Ощущения что обновления идут редко изза:
1) ЕГЭ
2) Часть команды забрали в армию :р

Я особо не следил за обновлениями, но надеюсь проект не за морожен?

+1 vote     reply to comment
LongNange{RUS} Creator
LongNange{RUS} Jul 5 2013, 5:44am replied:

1) экзамены все сдали
2) в армию никого не забрали.

все работают по мере возможности

+1 vote   reply to comment
HopeLessCatE Creator
HopeLessCatE Jul 2 2013, 5:19pm replied:

У большенства сессия была, но это не влияет на разработку. Сейчас вовсе не хотим ничего показывать.
Остальные новости можете узнать в офф группе ВК.

+1 vote   reply to comment
natestross1052 Jul 2 2013, 7:21pm replied:

Это понятное дело, что каждый разработчик чего либо не хочет показывать по немного новостей раз в месяц или два
Просто даже англоязычным пользователем хочется знать подробностей почаще чем раз в год или больше

Хотя бы успокаивает факт что это очень "детализированный" мод в отличии от многих других

+1 vote     reply to comment
SeanDevine May 21 2013, 1:11pm says:

Will any characters from Half Life 2 be in this mod? Id like to see what they were doing while Gordon was in stasis.

+1 vote     reply to comment
Demonz312 Jun 18 2013, 2:39pm replied:

i don't think so!

+2 votes     reply to comment
Mxthe May 16 2013, 1:18am says:

Pretty good looking shaders you got there.

+3 votes     reply to comment
natestross1052 Jul 2 2013, 9:34am replied:

Of course it is! It's Russian :D

+1 vote     reply to comment
Guest May 5 2013, 11:54am says:

This comment is currently awaiting admin approval, join now to view.

HopeLessCatE Creator
HopeLessCatE May 8 2013, 1:19pm replied:

We don't plan public demo release.

+1 vote   reply to comment
greeneyedgirl927 Apr 9 2013, 7:52pm says:

Is the OICW gonna be in this mod?

+1 vote     reply to comment
LongNange{RUS} Creator
LongNange{RUS} Apr 11 2013, 2:59am replied:


+2 votes   reply to comment
greeneyedgirl927 Apr 14 2013, 3:26pm replied:

I thought I'd ask since the MP5K and AK-47 appear in this mod......Are there any other weapons from the Half-Life 2 Alpha?

+2 votes     reply to comment
HopeLessCatE Creator
HopeLessCatE Apr 15 2013, 8:56am replied:

All weapons were shown only for alpha footage. In the release version you will not see most of them.

No. We haven't plan to port weapons from hl2:beta.

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Lost Story: The Last Days of Earth
Windows, Mac, Linux
Developer & Publisher
Lost Stories Team
Send Message
Official Page
Release Date
Game Watch
Track this game
First Person Shooter
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Lost Story: The Last Days of Earth on your homepage or blog by selecting a button and using the embed code provided (more).

Lost Story: The Last Days of Earth
Lost Story: The Last Days of Earth
Last Update
1 week ago
901 members