RSS feed Articles


Dear friends and fans of the Half-Life universe!

Today we will tell you about our new system of controlling friendly NPCs!

Perhaps, not everyone remembers the old system from Half-Life 2, so we'll start with talking about it. During the game the protagonist was always accompanied with two types of companions. The first type was the unkillable story characters that always were following the protagonist and sometimes were involved in scripted scenes, even if they were overwhelmed by enemies. The second type was the faceless dummies from the Resistance that were dying as fast as they were appearing. Both types of the followers were constantly jumping in front of the enemy's bullets and mostly couldn't navigate right during the level, and players couldn't even control them. The squad could recognize only two commands: «follow the player» and «go to a certain point». It was a very simple and thus a convenient system that has brought some diversity into the gameplay. However, knowing that the AI was not perfect and had it's fair share of problems at the time (we've already covered these problems), we couldn't leave the AI as it was. Another factor of the uselessness of the AI companions was that they were no more than the cannon fodder.


Taking everything said into account, we are ready to present You the advanced AI control system! With it's help you'll be able to give commands to specific squad members individually. This system will be useful for solving puzzles, taking the tactical advantage over the battlefield, lockpicking doors, safes, Combine consoles and much, much more. Thus said, Your companions will no longer be mere «cannon fodder», but Your comrades and squad mates. They will help You and do Your bidding and not just mindlessly run around You without minding the enemies and blowing up on their mines and dying by their bullets.


The system was initially created for controlling the dog follower. The main aspect of such system is solving puzzles by giving specific commands to Your allies to interact with certain objects on the level. After activating such «tactical mode» time would slow down and intractable objects would highlight for You. The system is context-based. To give an order for Your companion, simply aim at the specific object and click the LMB. The command mode would end automatically and Your companion will interact with selected object. For instance, if You'll choose the closed door, the companions will open in. If You'll choose the ladder, the companions will use it to climb up or down. If the companions are able to interact with certain objects in more than one way, then by clicking on the object a specific wheel menu with choices of action will appear. We liked the concept so much that we've decided to spread it for use on other friendly NPCs as well.


Aside from interacting with objects during the puzzles, Your comrades will be able to interact with the environment during the combat, for example You'll be able to mark cover points for Your companions or activate deadly traps for Your enemies. The standard HL2 commands remain here the same: «follow me», «go there» and «cancel last command». We really hope that this feature will expand the gameplay possibilities for the game universe as a whole. One thing we all should agree on is that companions are more memorable when they are useful and don't constantly jump in front of the bullets. :)

Here's a link to the demo video which depicts the command system on the test map:


As You can see, we've made a huge success in developing such mechanic despite such feature being unique for mods and games for the Half-Life universe. Of course similar systems exist in other games and they've been there for a long time already. We are studying the work of the other developers but we do not deny that we may have missed something. This is why we will be happy to know Your opinions and remarks concerning our work and additional actions that could be implemented in our system. :)

In conclusion we would like to bring You another exciting piece of news. We've prepared a small surprise for You! Specifically: a small video from the main menu of our game. You can also hear the main theme composed by our Alexey Khem (aka Alex Package). Rain makes everything better, enjoy Your meditation! :)


Next time we will share some information concerning a particular interesting topic which will be supported by an unusual for our format media-content. We hope that You'll enjoy our surprise. :)

And that is all for today! Don't forget to share Your opinion concerning our Dev.Logs and the development of the project. Your opinion is very valuable for us and motivates us!

And don't forget to vote for us on IOTY 2015!


2015 Indie of the Year Awards via Indie DB



Your frozen hedgehogs in shades from
Rock Path Collective

Lost Story Dev.Log #3 (Part 1)

Lost Story Dev.Log #3 (Part 1)

News 1 comment

It turned out to be December as our best month to sum up the results of our work so far, as well as give you some info concerning our plans for the upcoming...

What The Headcrab: Episode 002

What The Headcrab: Episode 002

News 0 comments

Today Lost Story: The Last Days of Earth makes an appearance in the second issue of What The Headcrab podcast!

SnakEscape: development story

SnakEscape: development story

News 3 comments

In this article we would like to tell you about our game SnakEscape and it's development story: from simple cubes to flat-style minimalism.

Lost Story Dev.Log #2

Lost Story Dev.Log #2

News 4 comments

Once again we greet you at the end of the month. The summer is coming to an end. Many of you are probably returning from vacations (or are still having...

Post comment Comments  (20 - 30 of 203)
PunishedLamia
PunishedLamia

Still alive?

Reply Good karma Bad karma-2 votes
HopeLessCatE Creator
HopeLessCatE

Yep.
Working is hard, but project going strong.

Reply Good karma+10 votes
NateBravender
NateBravender

XDXD Awesome!

Reply Good karma Bad karma+2 votes
Shizzzler
Shizzzler

Есть прогресс?
А то тишина кромешная...

Reply Good karma Bad karma0 votes
HopeLessCatE Creator
HopeLessCatE

Работа кипит.
Ожидайте новостей в ближайший месяц.

Reply Good karma+3 votes
JuanDiegoIllescas
JuanDiegoIllescas

Really good project, I like the idea! If you are interested I would love to be part of it. Im a film and video game music composer.

Reply Good karma Bad karma+1 vote
StanRiders Creator
StanRiders

Hey, guys! Our Greenlight page is back!

Reply Good karma+3 votes
stephenmbanham
stephenmbanham

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

Reply Good karma Bad karma+3 votes
StanRiders Creator
StanRiders

Awesome

Reply Good karma+2 votes
moddlord1
moddlord1

hmm interesting.

Reply Good karma Bad karma+2 votes
Shizzzler
Shizzzler

Seems like Valve from now on allows a 3rd party commercial use of their engine
Stanley Parable, Black Mesa and now this

Reply Good karma Bad karma+2 votes
StanRiders Creator
StanRiders

They always did. Titanfall, Garrysmod, Alien Swarm, etc.

Reply Good karma+2 votes
Shizzzler
Shizzzler

You said commercial, meaning it will be priced unlike Alien Swarm and Garrysmod?

P.S.. I didn't knew Titanfall is using Source Engine :0

Reply Good karma Bad karma+2 votes
greeneyedgirl927
greeneyedgirl927

Let's hope Underhell gets that treatment.

Reply Good karma Bad karma0 votes
StanRiders Creator
StanRiders

Yeah, something like that. Lost Story is no longer a Free to Play game. But don't worry, price will be low.
By the way, GarrysMod isn't a F2P game, too.

Reply Good karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Lost Story: The Last Days of Earth
Platforms
Windows, Mac, Linux
Developer & Publisher
Rock Path Collective
Engine
Source
Contact
Send Message
Release date
Game watch
Start tracking
Share
Style
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Tweets will appear soon from

Embed Buttons
Link to Lost Story: The Last Days of Earth by selecting a button and using the embed code provided more...
Lost Story: The Last Days of Earth
Statistics
Last Update
Watchers
937 members
Articles
14