"Somewhere beyond God’s reckonin’, is a place called the Forgotten West. A prison land of sorts, housing the damned, the mysterious, the unfortunate. You ended up there, God knows why, and you sure ain’t leavin’ anytime soon.

The Iron Witch, a downright mysterious bein’, has sired you into his coven, grantin’ you the ability to use powerful magics. It’s unclear why he chose a scruffy low-life such as yer self, but he did...and now it’s time you showed ‘im what yer made of!

The Iron Witch is requirin’ all his newly sired to duel each other at High Moon, so that he can make y’all into witches proper. But you ain't brandishin' no pistols in this here duel, no sirree. That’d be too cliché. Instead you’ll be battlin’ foes with the elements! Freezin’ em to bits, blowin’ ‘em to bits, electrocutin’ ‘em to bits...well you get the picture. There’ll be lots of bits when all is said and done.

Equally matched against your fellow witches, you got to master the elements with all their particular strengths and weaknesses. Mind yerself now, this ain’t just about winnin’ or losin’. The Iron Witch is more interested in how y’all duel. Any fool can throw down hellfire and burn up the whole damn town. Nah, he’s lookin’ for the clever ones.

So stay sharp, focused, and try not to get dead! It’d be such a waste..."

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0 comments by IsaacBlackStudio on Sep 12th, 2014

This one is for all my fellow indie developers.

(This is a repost from my blog, be sure to check it out @ Isaacblacksstudio.blogspot.ca )

Do you ever feel discouraged? Ever feel like you've lost your way or your game has fallen out of grace with fans? Ever feel like giving up and moving on?


I'm not here to say "STOP THAT!" because it's okay, all of these things ultimately define you as a developer. Adversity is a refiner's fire and will make us into something far more shiny and worthwhile than the lumpy piece of ore we started out as, stuck deep in a pile of dirt.

Opposition in all things.

Another way to define adversity can be opposition. Not to say that anyone is really "opposing" you, aside from the follies of life in general. I'm going to quote a scripture I read that I think define's how important this opposition can be.

"For it must needs be, that there is an opposition in all things. If not so... righteousness could not be brought to pass, neither wickedness, neither holiness nor misery, neither good nor bad. Wherefore, all things must needs be a compound in one; wherefore, if it should be one body it must needs remain as dead, having no life neither death, nor corruption nor incorruption, happiness nor misery, neither sense nor insensibility."

Opposition gives us context, a context for our happiness, success etc. A tangible thing to compare it with. Don't you think that Chris Gardner (guy the pursuit of happyness movie is based on) appreciates his fortune a lot more than say...Paris Hilton? (celebrity born into wealth...as if you didn't know!! :P ).

He does, without question. And so will you, my fellow indie!

You don't know what's around the corner.

There have been many times in the last year that I've been doing indie dev that I was quite discouraged. But ALWAYS, right around the corner, was something to reignite the flame of passion I needed to keep going.

I'll give a very recent example. I've been making a lot of changes to High Moon...frequently for the past year (that's normal in development, just ask any indie). Problem was I was very open about my development process and the many changes.

I think I lost some fans along the way who preferred the original, broken concept, or the original pixel art presentation of it. One such fan was Insomnicron (that's his twitter handle). He liked the original game so much he went and made a boardgamegeek.com entry, full with an articulate rundown of the game and all it's details.

I loved it! But as I kept changing the game, he became less and less vocal and participated much less. So yesterday I was musing about this and a lack of fans in general, when out of the blue I get this tweet:


Cannot tell you how happy that made me. It swept away my discouragement. He followed it up with a direct message (which I hope he doesn't mind I share...):

(um...ignore the typos!)

You may not have fans like this yet, but if you let discouragement get the best of you and stop refining your game (or working on it in general), you never will.

Then, on my deviant art, I got this message the same day:


I realize now that sometimes you have more fans than you know, they just aren't vocal. Reflecting on my own fanness (is that a word?!? nope) I tend to stay silent most of the time for games I LOVE...it's just my personality. The point is, the future holds amazing things you for, but only if you don't give up (I know sometimes it IS the best option though).

Opposition makes you better, perseverance makes you better-er, and being indie just makes you awesome :)


Side Note: We're all fans of indies, so lets try and be vocal (even if it's not your personality, like mine). Because who knows...maybe that indie game you're in love with is about to fail from discouragement? Or just in a big slump...So let's offer encouragement wherever we can!


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Post comment Comments  (0 - 10 of 18)
Ganelse Studio
Ganelse Studio Mar 27 2014, 8:00pm says:

Simply fantastic loved the effects!

+2 votes     reply to comment
IsaacBlackStudio
IsaacBlackStudio Mar 28 2014, 8:16pm replied:

Thank you!

+1 vote     reply to comment
Pixelsurgeon
Pixelsurgeon Feb 23 2014, 5:54pm says:

New music is fantastic feel to it. Reminds me of Treyarchs Buried map sound on bops2 Zombies. Would love to be involved in the beta testing :)

+1 vote     reply to comment
IsaacBlackStudio
IsaacBlackStudio Feb 24 2014, 9:16am replied:

I will keep you in mind! Going to try and involve as many people as possible. And glad you liked the music!

+1 vote     reply to comment
Guest
Guest Feb 4 2014, 1:55pm says:

Loving this! What a fantastic concept, an extreme modern throw on games similar to the Attari's 70's game Outlaw! More crazy pixel dances please. Can't wait for release

+1 vote     reply to comment
IsaacBlackStudio
IsaacBlackStudio Feb 4 2014, 11:32pm replied:

We can't wait either! Thanks for the compliments :)

+2 votes     reply to comment
Guest
Guest Jan 23 2014, 2:55am says:

Hey dude you have a thread on the touch arcade forums, you'd get more poblicity if u update stuff there too.

+1 vote     reply to comment
IsaacBlackStudio
IsaacBlackStudio Jan 27 2014, 1:42pm replied:

Thanks for the heads up! I'll check it out :)

+2 votes     reply to comment
Guest
Guest Jan 3 2014, 4:23pm says:

the art is very very beautiful :D

+1 vote     reply to comment
IsaacBlackStudio
IsaacBlackStudio Nov 28 2013, 11:16am replied:

That would be the vibe I was going for! Loosely based on Clint Eastwood from the Good, the Bad, and the Ugly.

+3 votes     reply to comment
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High Moon
Developed By
IsaacBlackStudio
Engine
Unity
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Highmoonthegame.com
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Turn Based Strategy
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Western
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@JaedenStormes @BibelotGames @kickstarter I'll check it out.

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@PhantomNimbus thank you very much :) I did it ma self!

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@NeonSanctum thanks!

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@JaedenStormes I'm sure one will be heading your way soon :)

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Sep 18 2014, 2:29pm

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