"Somewhere beyond God’s reckonin’, is a place called the Forgotten West. A prison land of sorts, housing the damned, the mysterious, the unfortunate. You ended up there, God knows why, and you sure ain’t leavin’ anytime soon.
The Iron Witch, a downright mysterious bein’, has sired you into his coven, grantin’ you the ability to use powerful magics. It’s unclear why he chose a scruffy low-life such as yer self, but he did...and now it’s time you showed ‘im what yer made of!
The Iron Witch is requirin’ all his newly sired to duel each other at High Moon, so that he can make y’all into witches proper. But you ain't brandishin' no pistols in this here duel, no sirree. That’d be too cliché. Instead you’ll be battlin’ foes with the elements! Freezin’ em to bits, blowin’ ‘em to bits, electrocutin’ ‘em to bits...well you get the picture. There’ll be lots of bits when all is said and done.
Equally matched against your fellow witches, you got to master the elements with all their particular strengths and weaknesses. Mind yerself now, this ain’t just about winnin’ or losin’. The Iron Witch is more interested in how y’all duel. Any fool can throw down hellfire and burn up the whole damn town. Nah, he’s lookin’ for the clever ones.
So stay sharp, focused, and try not to get dead! It’d be such a waste..."
(This is a repost from my blog, be sure to check it out @ Isaacblacksstudio.blogspot.ca )
Do you ever feel discouraged? Ever feel like you've lost your way or your game has fallen out of grace with fans? Ever feel like giving up and moving on?
I'm not here to say "STOP THAT!" because it's okay, all of these things ultimately define you as a developer. Adversity is a refiner's fire and will make us into something far more shiny and worthwhile than the lumpy piece of ore we started out as, stuck deep in a pile of dirt.
Another way to define adversity can be opposition. Not to say that anyone is really "opposing" you, aside from the follies of life in general. I'm going to quote a scripture I read that I think define's how important this opposition can be.
"For it must needs be, that there is an opposition in all things. If not so... righteousness could not be brought to pass, neither wickedness, neither holiness nor misery, neither good nor bad. Wherefore, all things must needs be a compound in one; wherefore, if it should be one body it must needs remain as dead, having no life neither death, nor corruption nor incorruption, happiness nor misery, neither sense nor insensibility."
Opposition gives us context, a context for our happiness, success etc. A tangible thing to compare it with. Don't you think that Chris Gardner (guy the pursuit of happyness movie is based on) appreciates his fortune a lot more than say...Paris Hilton? (celebrity born into wealth...as if you didn't know!! :P ).
He does, without question. And so will you, my fellow indie!
There have been many times in the last year that I've been doing indie dev that I was quite discouraged. But ALWAYS, right around the corner, was something to reignite the flame of passion I needed to keep going.
I'll give a very recent example. I've been making a lot of changes to High Moon...frequently for the past year (that's normal in development, just ask any indie). Problem was I was very open about my development process and the many changes.
I think I lost some fans along the way who preferred the original, broken concept, or the original pixel art presentation of it. One such fan was Insomnicron (that's his twitter handle). He liked the original game so much he went and made a boardgamegeek.com entry, full with an articulate rundown of the game and all it's details.
I loved it! But as I kept changing the game, he became less and less vocal and participated much less. So yesterday I was musing about this and a lack of fans in general, when out of the blue I get this tweet:
Cannot tell you how happy that made me. It swept away my discouragement. He followed it up with a direct message (which I hope he doesn't mind I share...):
(um...ignore the typos!)
You may not have fans like this yet, but if you let discouragement get the best of you and stop refining your game (or working on it in general), you never will.
Then, on my deviant art, I got this message the same day:
I realize now that sometimes you have more fans than you know, they just aren't vocal. Reflecting on my own fanness (is that a word?!? nope) I tend to stay silent most of the time for games I LOVE...it's just my personality. The point is, the future holds amazing things you for, but only if you don't give up (I know sometimes it IS the best option though).
Side Note: We're all fans of indies, so lets try and be vocal (even if it's not your personality, like mine). Because who knows...maybe that indie game you're in love with is about to fail from discouragement? Or just in a big slump...So let's offer encouragement wherever we can!
Latest tweets from @isaacblackgames
7hours 27mins ago
my back hurts...RT is yours does too :P #gamdev
13hours 2mins ago
@MenchieItUp good point. You are welcome to stalk me :) dinner is at 7.
16hours 58mins ago
@PhantomNimbus thank you very much :) I did it ma self!
17hours 3mins ago
17hours 3mins ago
@JaedenStormes I'm sure one will be heading your way soon :)
17hours 5mins ago
18hours 37mins ago
21hours 0mins ago