Hex Claim is a turn based game currently under EARLY development. It plays like a cross between a Board Game and a civilization expansion game. You start at the edge of a map of hexagon tiles. Each map has multiple tiers of hexagon tiles. Each tile is of a different type that can be captured in the pursuit of victory. Tiles are primarily captured by buying them with resources. The tiles in turn then provide income based upon what type they are. On top of this each type of tile can be built upon. The buildings enhance the tile by producing more of a specific type of resource. You may only buy tiles that are next to a tile you already own. Each Tier on the map cost more resources to purchase and return more resources to those who own them. Along with the tiles and buildings are Bonus Cards. Bonus cards are cards that can be picked up by the player and can then be played by them. These cards range from providing bonuses to the player to providing harm to opposing players.

Post news Report RSS Update #1 - Recent Development Progress

Update #1 - Recent Development Progress. Information about Bonus Cards and other additional work in progress.

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Hi All,

Hex Claim is progressing pretty well. Lately some of the time has been spent on getting the Card system into place. So I thought a little explanation about how the cards work might be of interest.

Types so far :

Building

Build : Build cards allow you to build a specific type of building on a tile you own. These buildings can even be built on tiles that you normally cannot build the selected building on.
Destroy : You can target an enemy building to destroy that building.

Tile

Remove Owner : This Card removes ownership from the tile. This action also removes any buildings on the tile.
Free Tile : You get any tile that borders your owned tiles for free.

Resources

Resource Cache : You get the amount of resources specified by the card.
Remove Resources : You can removed the amount of resources specified by the card from any other player.
Steal Resources : You steal the amount of resources specified by the card from another player. Their loss is your gain :P

Here is a small clip of a building card working.

Along with the Cards there has been some other work done on the following.

  • The logic of where and when you can build buildings.
  • Victory Building Type and conditions.
  • Player Starting locations

Here are a few screenshots :


More progress updates coming soon.

Cheers,

Jay
Squirrelbot Games

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VirginRedemption
VirginRedemption

Love the concept! Reminds me a bit of Faeria but quite different from it because of the civilization part.

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