Heroes of Loot is an action roguelike in Orangepixel style. We stripped out all the fluff we don't like about rogue-likes or dungeon crawlers, and took the awesome stuff like loot, leveling, magic, setting, and added our own twisted challenging action

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the shop in 2 player mode Same class The 2 player select screen
Blog RSS Feed Report abuse Latest News: Heroes of Loot turns One year old and bundles up

0 comments by orangepixel on Sep 12th, 2014

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Today my little rogue-like, dungeon-crawling, ode to Gauntlet turns exactly one year.. and it's still going pretty strong!

One year and about 8 months ago I started working on a dungeon game with randomly generated levels, and a focus on action, with absolutely no clue of what I was doing! I never played dungeon games or even role playing games since Gauntlet in the 80's.. and I'm not even sure if that counts as a role playing game.

I did always love the concept of having this party of adventurers roaming through dungeons, looting, fighting, and going deeper and deeper into the dungeon.

Fast forward to 8 months later, and I finished the game and released it on iPhone/iPad, Android, Blackberry, Ouya,Gamestick and PC,Mac + Linux all on the same day.

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It was a game build with many problems, I was in the middle of a home renovation happening, so I was often working on the game while literally in the same area as a couple of big guys with drills, saws, and a lot of dust flying around.

It was also a game build while money reserves were quickly declining (mostly due to a costly renovation) and this game was the only possible source of income.. so it HAD to be released, it HAD to be good, and it HAD to sell.

I was close to breaking down, waking up at 7 am (cause, workers love early hours apparently) then finally having some peace and quiet in the house after 4 pm, working until 11 am, going to bed, hopefully sleep, and at 7 am I had to start it all over again.

But Heroes of Loot got made, it got released, and it did amazing. A huge relieve after 8 months of working on it, and I'm fortunate to say that it did recoup those 8 months of work and more.

Today the sales on iOS are close to 1 or 2 copies a day, but on Android it still sees anywhere between 10 and 40 copies sold a day. I honestly have no idea what the total sales are, I don't really look at all the stats that often. A ballpark figure would be about 65.000 sales on all platforms combined (this includes price-cuts, etc). With at least 300k downloads of free versions and "free for a day" downloads combined..

But most importantly, the game has great ratings on all markets.

Since the release, I also put the game on Amazon FireTV, and last month I released Heroes of Loot on ChromeOS (works in Chrome browser on any system and also on Chromebooks). If that wasn't enough, last Wednesday Heroes of loot got a spot in the Humble Bundle mobile 7. And finally the game is still set to make a showing on PS Vita, altho I have no clue on when or how as I don't have that much to do with, or even interest in, the Vita stuff.

Heroes of Loot turned out to be one of my biggest games ever, a game in a genre that I never play or create.. It was an awesome first year.. and who knows what the next year will bring?

hol_spac

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BrosefN
BrosefN Jul 14 2013, 8:25pm says:

has there been an official appstore release yet?

+1 vote     reply to comment
AeroBomber
AeroBomber Jul 14 2013, 7:22pm says:

it seems to be a good game but btw where can i download it?

+1 vote     reply to comment
artylo
artylo May 25 2013, 2:44am says:

It looks a lot like a game I saw on Mojam 2, called "Wasteland Kings"...
Anyway, It looks great, but even if your title suggests to having lots of loot, you could still lower the drop rate, because in the latest video I hardly saw the floor from gold and ect.
Giving it a 9 for now. :)

+1 vote     reply to comment
Aclancy83
Aclancy83 May 5 2013, 10:51am says:

This game is looking sick, Orangepixel makes some awesome games that brings me right back to my kiddie days playing NES at home, pretending to be sick to stay home from school so i can beat super mario bros. Staying up for 2 days straight trying to get to the end of Chrono Trigger. I have been waiting for Orangepixel to get into more RPG/Rougelike types of games. I just have a feeling that they would do an awesome job and be able to create something special for mobile phones. Keep up the good work! I will be buying this upon release.

+4 votes     reply to comment
orangepixel Creator
orangepixel May 6 2013, 12:55pm replied:

thanks! always cool to know people are actually enjoying our games ;)

+3 votes   reply to comment
gibboniasty
gibboniasty May 4 2013, 8:33am says:

Hey guys i can review you'r game on my site niedzielnegranie.pl but there is one major problem - rewiev will bi in polish langue :D

+3 votes     reply to comment
ZorNiFieD
ZorNiFieD Apr 27 2013, 2:06pm says:

That is a LOT of action!

+3 votes     reply to comment
orangepixel Creator
orangepixel May 4 2013, 3:12am replied:

yep! we wanted to make a rogue-like / dungeon-crawler with a heavy focus on action, cause that's really the type of games we like our selves ! :)

most "boring" dungeon stuff is stripped out of this

+2 votes   reply to comment
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Heroes of Loot
Developer & Publisher
Orangepixel
Engine
Custom Built
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Official Page
Orangepixel.net
Release Date
Released May 15, 2013
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8.7

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Style
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Roguelike
Theme
Fantasy
Players
Co-op
Project
Indie
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Twitter

Latest tweets from @orangepixel, @orangepascal

@JoolsWatsham when is Xeodrifter coming to EU ? ;(

15hours 53mins ago by orangepascal

and slowly the Gunslugs 2 release date creeps closer and closer.. T.co T.co

15hours 56mins ago by orangepascal

RT @georgeb3dr: Ernest Hemingway on critics. So very true. T.co

Dec 26 2014, 6:09pm by orangepascal

My gift to other indie devs this year, wise words: don't do what I do! That's my thing, you do yours and do it awesomely #gamedev

Dec 26 2014, 5:31am by orangepascal

@jessefreeman @JoolsWatsham played early versions of broforce , didn't play xeodrifter... yet.. !

Dec 24 2014, 4:36pm by orangepascal

@jessefreeman @JoolsWatsham that reminds me, I should dig out my 3DS, dust it, charge it, and try this one :)

Dec 24 2014, 4:18pm by orangepascal

RT @itchio: We want to help 2015 be an exciting year for #indiegames + #altgames. Let us know what you'd like to see happen.

Dec 24 2014, 3:36pm by orangepascal

from this small company with only 10 years.. looking up to inspirational @Naughty_Dog with 30 years of awesome - T.co

Dec 24 2014, 2:07pm by orangepixel

in..spi..rational.. - T.co #gamedev congrats @Naughty_Dog

Dec 24 2014, 2:05pm by orangepascal

@spectrumzx128k still can't wrap my head around someone thinking like this

Dec 24 2014, 12:52pm by orangepascal

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