Heroes of a Broken Land is a classic turn-based RPG, with first person dungeon crawling with a large world to explore, plus town management. Recruit multiple teams of heroes, and explore countless dungeons in the search for fame and fortune. Each game is procedurally generated and unique for countless possible adventures.
Ok to start I am giving this a 8 out of 10 because it is currently in alpha and it can either go one way to great success, or just become a monotonous dungeon crawler. All and all, my review is subject to change as this is an alpha. It is totally worth the money I spent currently.
It boasts an interesting "randomized world" based challenge that is chock full of exploration, questing, random events, and alot of dungeon crawling. The game is simple to pick up, yet holds a certain amount of depth that makes it genuinely interesting.
Some of the current issues (as of 0.1.0 alpha) are as follows:
Lack of music - The piano pieces for the game are brilliant and lovely, but after spending a good 3 hours on the game during a live stream, one of the common complaints by me and my audience was that they just kept repeating. I would suggest a few more tracks to accomodate the dungeons and the overworld. I also would say that the music tracks simply don't mesh well with the "dark dreary, dangerous, and ominous" vibe that you would epect from a dungeon crawler. (wandering around the "devil's mouth Cave" just sounds wierd when you have an enchanting and peaceful piano piece playing in the back ground.
Frequent typo's - this is honestly nit picking I know, and it does not impact my score for the game at all. I am just including them because they are there.
Graphics: Understand when you see the game and when I am seeing the game, that the graphics are simplistic and thematically appropriate. What I have issues with though, is that three hours into the game and I spent the majority of the game battling the exact same monsters over and over and over again. Eventually the monster sprites shift in size, colors, and attacks, but they are still the same sprites. I think the game would be much more interesting with a larger variety of monsters through all levels, including the early portions of the game.(also increase the size of the monsters)
Just some suggestions.
Great little dungeon crawler. Has some city management and nice RPG mechanics.
I found the limited re-roll on new game character generation annoying. Since the game will generate some absolutely horrible stat rolls, I often just restart the game and re-roll characters until I at least get a mediocre roll. If the terrible rolls were more rare, I wouldn't bother restarting the program, but you get terrible rolls at least a third of the time, and that makes most of the re-rolls pointless as it usually just hands you another terrible roll.
Other than this terrible mechanic, the game is great fun, and the Dev is very responsive.
This game brings that retro style back I loved games like this and its rare to find awesome stuff like this!
Its enjoyable fun and just so impressive for a unity game. This game is hard when it gets to some parts like the rat plague which is the most hardest event created rare but difficult the only bug I have saw is when my character looses more health than they should.
I like this game mostly because the gameplay is awesome but there is barely any tips In game to help to know where stuff is (but its in beta/alpha) But still if it never said beta I would have never noticed it was in beta/alpha state its that awesome!
I came across some great games in 3 days! I found hobl and it was really fun!
Thanks for making a game that brings back the awesome gameplay of 1980-1998 style games!