Post news Report RSS Intelligence Bulletin Vol 2 * No 11

Tuesday this week we sent 1000 new Alpha-keys, and we're going to send more in the coming days and weeks. One thing that's quite hard to control is if the mails end up in your spam-folders, so please remember to check your spam-/junk-folders. And if you find a mail from us there, please let us know, so we can try to improve on our mail-delivery.

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Tuesday this week we sent 1000 new Alpha-keys, and we're going to send more in the coming days and weeks. One thing that's quite hard to control is if the mails end up in your spam-folders, so please remember to check your spam-/junk-folders. And if you find a mail from us there, please let us know, so we can try to improve on our mail-delivery.

The next build has proven itself to be a bit more feisty than expected - this means that it's still not on the live server, but we hope to have it up very soon. The build is currently being tested on our internal test-server, and a few gameplay-breaking bugs still need to be eradicated.

This week we also have to say goodbye to two members of the team. Reto.Chrestangen and Reto.Placebo have decided to seek new adventures and we wish them both the best on their future journey!

We have released two new screenshots here on the community site. These screenshots were made exclusively for GDC and we handed them out to selected journalists. But now it's time to share them with you, our proud community.

Propaganda this Week

Two new screenshots!


Incoming Me109s


Preparing for assault


Developer Blogs this Week

Paratroopers – Bringing the hammer down

By Reto.Indusninja, IT Architect
"All of our efforts at designing the strategy game recently culminated in the first playsession where generals took part in the war, which brings me to the topic for this blog post. While monitoring the feedback from players, we noticed many complaints regarding the way Paratrooper assault teams behaved in the strategy game. Following our mantra of listening to user feedback, we have decided to change the Paratrooper assault team mechanics in the game." Read More

1000 more Alpha-keys just sent today!

"Another batch of 1000 new Alpha-keys has just been sent!" Read More

Featured Developer Tobias Larsen (Reto.masterdisaster17)

"Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s Server Programmer Tobias Larsen aka. Reto.masterdisaster17." Read More

Team Debriefing

Design

Reto.RedBjarne, Game Director
"- updated missionList renderer on website
- bugfixing website
- updated gui on website
- added more standard gui components (commandnode, battlefields, connection-strength)
- minor updates to spruce trees + updates to forest/terrain on factory level
- meetings
- eating WAY to much candy
- sending a few dead fish to the big ocean
- work started on next iteration for trees"

Reto.Fleck, Level Designer
"Building assets for the Airfield level, and optimized graphics in general."

Reto.Robotron3000, Community Manager & Game Designer
"Sight adjustment controls, scope blur on distance w. Reto.Leto.
bug-reporting investigations. Assault Team upgrade design notes."

Artists

Reto.Hr.Wille, 3D Artist
"More work on GUI and OSD. Also working on some bits and pieces for marketing."

Reto.Mato, Lead Character Artist
"I'm doing character part tweaking."

Reto.Owleater, Character Designer
"Heads are done in Highres. Textures is next and generate normalmaps."

Reto.Colding, Lead Animator
"This week I have worked on getting the final stuff captured for the launch trailer - Also I have been working on getting "bobbing" of hands working properly ... especially the left hand has been broken for some time when holding knives and grenades."

Reto.Dave, Environment/Props/Concept Artist
"Been doing props and textures for the airfield, been texturing barracks for airfield as well."

Coders & QA

Reto.Goonstah, Programmer and Technical Lead
"MIA"

Reto.Chrestangen, Flash Programmer
"Honorably discharged"

Reto.Placebo, Code connoisseur
"Honorably discharged
"

Reto.Hal9k, Render Programmer
"- Mostly fixing up on render
- Added dirt glare when looking into sun
- Made terrain grass less repetitive
- Fixed ingame video options
- Fixed some issues with vendor detection
- Build & Deploy fixes
- Builds"

Reto.Ogssan, Gameplay Programmer
"A week of bug fixes and GUI updates. Additionally i added a slider so it is now possible to adjust field of view."

Reto.Leto, Gameplay Programmer
"Mostly minor fixes and animation tweaks :)"

Reto.Murphy, Senior Programmer
"I think my mom is a corporation."

Reto.Injection, Senior Programmer
"
MIA"

Reto.Splixxen, Lead Tester
"- Test Shop.
- Test Weapon Mods.
- Crash Logs.
- Test Shop some more.
- Eat cake
- Test Shop again."


Reto.Indusninja, IT Architect
"
- More features for the paratrooper assault teams
- Preliminary work on war events log (tracking all events happening in a war)
- Database cleanup
- ... and loads of bug fixes"

Reto.Vashu, Flash Programmer
"- Stabilized strategy throughout the week
- New Features: Added interface to find Assault Teams & Battlefields, when you're on the campaign map
- Bug fixes
- Testing of features"

Reto.masterdisaster17, Server Programmer
"I've been adding functionality to the login logic, which (along with a lot other things) should help us scale out the servers to handle bigger loads."

Sound

Reto.Draebesmoelf, Lead Sound Designer
"2-and-a-half days were spent on bug fixing, 2 days were spent on the beta launch trailer and a half day was spent on miscellaneous tasks."

Reto.Lord, Audio Programmer
"INFIRMARY"

Management, IT & support

Reto.Topo, CEO
"MIA"

Reto.Hansg, IT Admin
"1. Check of possible new servers in Russia
2. Install and test of new web server to frontend. NOT finished.
3. Adhoc memory problems and stuff
4. Security course. How to hack/protect servers."

Reto.KenSolo, PR Manager
"This week I've been preparing press previews, handled partnership programs and dived more into the glorious world of online marketing."

Reto.Salu, Project Coordinator
"Leave"

Reto.Bacon, Support Manager
"-Continuously supporting our testers on mail and during the play-sessions.
-Continued development of our support site and department... That's it really!"

NOTICE

The Intelligence Bulletin is designed primarily for the use of the members of the Heroes & Generals community. It is a vehicle for the dissemination to them of the latest information received from Reto-Moto Intelligence sources about the development of Heroes & Generals. Readers are invited to comment on the use that they are making of the Intelligence Bulletin and to forward suggestions for future issues.

Reto-Moto Intelligence Division,
Developer Department

Sign up for an Alpha-key here!

(Original Heroes & Generals blog link)

Post comment Comments
Hopit
Hopit - - 288 comments

looking good

Reply Good karma Bad karma+2 votes
flames09
flames09 - - 424 comments

I wonder how the air mechanics work, dedicated fighter squadrons? but then what would the point be for air clans if the air role is not modeled our realistically but is aradey?

Reply Good karma Bad karma+1 vote
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