Heroes & Generals delivers a full blown first-person shooter experience, complete with intense infantry and vehicle combat in a wide variety of modes and missions, fought on behalf of the Axis or Allies. As your customizable character advances in rank, you might join a small squad of elite soldiers operating behind enemy lines, or fall-in with a larger section fighting an epic battle for a strategic bridgehead.
The result of every clash alters the ongoing battle for European domination. Each conflict takes place across diverse battlegrounds including contested cities, factories, airfields and war torn country-sides, each one represented on the strategic map with hundreds of key locations.
As these battles are waged, resources and global strategies are managed on a tactical overview map linked to the game's innovative War Server. Here, players who choose to be strategic officers will have the entire map at their disposal and can decide how to manage battlefield assets and where to push the attack.
By Reto.owleater, Character Designer
Yes, it is about rubble this time! Since rubble of buildings is missing in-game I have got the task to create some nice rubble. It is still in progress. I will make some rubble that is made of parts and not just a simple mesh with a tileable texture with bricks and stones.
The first parts are almost done, so next up is to do a 3D physic scene and sprinkle with bricks, planks and what else comes to mind. So here is a preview of where I am in the process…
So this is the state of rubble in Heroes & Generals – I will do a follow up when the final pile is finished.
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