This is a PSP adaptation of the turn-based figurine game HeroClix. This is a 1 man project by me (Dman49/4T9 Studios) coded in LUA.

Report content RSS feed UPDATE 5 - Almost There?

A brand new update for an awesome game. Included: multi-peice support (100%), 8 characters and 3 maps, action markers and more!

Posted by Dman49 on Oct 1st, 2011

Hey HeroClixPSP followers, here's Update 5. I know its been over a month and I appologize. I have been very busy with my studies and non-PSP life :P I am still slowly working on the game even though I have not been getting too much progress. At the moment I am trying to impliment a vision based attacking system, which doesnt let you attack your apponent if they are behind a wall or cover. I have not been succesful yet, but I am making some progress.

I would first like to point out that you now can select what character you want to move on your turn, instead of having only one character have an action per turn.

Say Hello To UPDATE 5!

I can also tell you that the multi-piece support is at 100% completion! You can now choose as many characters as you want to play on your team. I will however be limiting the ammount of characters you can choose, due to the size of the map. At the moment I have 8 characters fully coded, tested as text files and lua files (both have the same info format inside), as well as 3 finished maps.

Say Hello To UPDATE 5!

-8 fully coded players

Say Hello To UPDATE 5!

- 3 functional maps (and one I'm working on)

I am near completion with the action markers which get placed onto the character after it has taken an action. If you have made an action while you have one marker on you, you will take one "click" of damage. At the moment they do not cause damage on movement actions, only on attacking. After your next turn the markers get cleared.

Say Hello To UPDATE 5!

-After an action markers are placed on your character

Say Hello To UPDATE 5!

-The markers are cleared at the end of your next turn

That is everything I have worked on since the last update, so I hope you will stay with me here while I progress to a beta. I would just like to get the bugs out of the "field of vision" on attacking, as well as fixing the marker damage problem. Other than that I think I am very close to having an alpha/beta release.

Game Progress:
Map Mechanics - 85%
Movement Phase - 99%
Attacking Phase - 85%
Character Visuals - 96%
Multiple Characters - 100%

Progress to an alpha/beta - 85%

- Dman49

Post comment Comments
Zombieboy911 Oct 3 2011 says:

cool :)

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quantumleap2099 Oct 5 2011 says:


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jastolze Oct 20 2011 says:

I'd like to see this when it's done! It looks promising, too. :)

+2 votes     reply to comment
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