We are a small Danish indie studio, striving to create a new kind of online multiplayer close combat fighting game. Team-based, yeah even 3-4 teams shall be able to fight. 1v1 or 15v15. Even 3v3v3v3!
Our goal is smooth, precise, real deformable and just very gratifying fighting.
We are trying to mix in classical 2D fighting elements, light and heavy attacks, combos, extenders. Fast and slow, and spiced up with some wacky stuff. The game is currently in pre-alpha and we need your help to make this game as great as possible!
Sign up for the free alpha right here: Heroblocks.com
• True multiplayer combat: Up to 30 players. Experience action-packed combat
against multiple enemies at once.
• Sports: Subtle elements of well-known sports within base capturing.
• Unique combat system: First fighting system providing control over all 4 limbs, offering endless combat techniques. Mixing in classical 2D fighting game mechanics completes a new combat experience.
• Combat: satisfaction Optimal responsiveness. Impact precision. Real deformation. Player controlled camera.
In a distant future. Humans are long gone.
Earth now belongs to the most unlikely robot life form imaginable…The Skeletoonians live for as long as their bodies can hold voltage. When they run out, they go into a state of hibernation. A never ending search for voltage drives the Skeletoonians to dig up the past…
We are producing a Hero Blocks video series about the Skeletoonians, watch it on our YouTube channel – Click here
Skeletoonians were announced Worldwide in 2035 as an advanced robot-toy. The Skeletoonian shipped with several programs to help children clean their rooms, assist with homework, and provide entertainment to relieve busy parents.
Soon every household had at least one Skeletoonian. That’s when the glitches began. One family reported that their Skeletoonian kept stacking every single object perfectly in one room. Another claimed that their two Skeletoonians dressed up as forest animals and started fighting each other. All owners stated that the Skeletoonians copied human body language, recreating everyday situations. The Skeletoonians were pulled from the shelves and left alone in warehouses around the World until one day…
Our game studio is located on the West Coast of Denmark. We like games. And, we really like games that go the extra miles in regards of gameplay, feel and look. We like mixing genres and our wacky brains guarantee you a different gaming experience. We are excited, and we look forward to sharing our ideas with you.
Quite a big post if I should cover everything from the last few months of development.
We are on the right path in terms of game- play design and production. Its tough, but that is indie game development in a nutshell, and we love it!
Biggest news is that we nailed the back-end, making it possible to play minimum 10 vs 10 without any lag issues, even with a quite high ping. Amazing stuff.
I personally believed in our team since day 1, but trust me, I have had many sleepless nights along the way. Just ask my wife. Apart from snoring like a bulldozer, she had to cope with me turning 10 times a minute…
Next stop is Gamescom in Cologne next week, and we are thrilled to show off new stuff, and feel free to ping me for coffee or beer! We want to celebrate the breakthrough.
Here is a glimpse of how we keyframe animate our very stylized characters, trying to give them alot of personality. Its still WIP and the map is temporary for test purposes.
Feel free to sign up as an alpha tester, we need as many hands as possible as its many vs many multiplayer: Hero Tester
Long time since we have posted anything in public, due to a period of evaluating feedback from all sides, from testers and industry veterans to publishers...
Hey everyone. How are you? Here at Hero Blocks we are feeling pretty great and please allow us a second to explain why.
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