Your hempie a lovable hempsack bear, he likes walks on the beach... talking about his feelings and smashing things up.
You awaken in a hemp factory, your on a conveyor belt, about to be shredded and cooked into a new form of clothing.
Your goal, escape!
You take control of hempie and have to escape the factory, you first have to get off the conveyor belt.
If you succeed, you are faced with gauntlets of mutated plants that have grown in the underbelly of the factory.
Using a few tricks and items you pick up on your way, if you succeed in defeating the gauntlets, you get a cookie and ride off into the sunset.
This game is being built on unity. Currently is a one man project.
Concept art assets and get visual style.
Import art assets and maps.
And a final thank you for reading this far! Now go click watch!
Over the long weekend i thought i would give compiling a test of HR to my android phone a go.
Below are some screen caps of these running off the phone.
(Note all assets are WIP and were simply used for testing ideas.)
I'm pretty happy with the results, thus far, i'm not aware of the full capability of unity on android, however all I've thrown at it has worked so far.The big test was a custom shader with rim-lighting, toon ramp lighting, normal map, detail, spec and diffuse support with toon style outline. Also tested some cloth physics, real-time flashlight, light-mapping with cross color lighting. A nice side effect of the outline shader, is when transparent and lit by the torch, it becomes semi visible and almost makes a real-time shadow effect.
In addition, a few weeks ago i decided to redesign hempie, even though many like it, the model was just to basic and lacked the character i was going for. So here's hempie v2 with placeholder textures and a fast armor mock-up, wielding his epic scissors of doom, supported by his trusty, can shield. :) Comparison shots for before and after.
I also tested out if using the same mesh for all classes would work, as you will be able to select from 1 of 3 classes, Berserker, Warrior and Mage (shown below).
Each will have different load-outs and armor for the 1st release only one playable class will be offered, so this was a test to see if i could modify the base mesh with a 4x4x4 Free form deform-er modifier and the results seem to work.
Thanks for reading, comments welcome.