Pilot a jumping tank through a maze of underground caverns and dungeons in search of new abilities you'll need to progress deeper into the levels. Each upgrade is hidden out of reach of your tank, and can only be obtained after exploring on foot. (This game is inspired by a certain NES game which I love) SPECIAL NOTE: 2 Free keys to anyone that agrees to make a youtube video of the game!

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Blog RSS Feed Report abuse Latest News: Multiplayer Improved and a new Ability

0 comments by onionman on Nov 15th, 2012

If you've played the co-op of months past, you might have noticed the occasional odd bug here and there. Enemies wouldn't sync, sometimes two music tracks would play at once, and if you lost all your lives you might have found yourself spawning very far back.

Well, I wanted to let you know that the experience has been vastly improved. All those bugs have been fixed. Multiplayer would even occasionally crash while playing on Linux, and the source of that bug has also been uncovered and squashed.

If you haven't tried co-op out yet, you really should, it's very fun!


A New Ability


Helena the 3rd now has a new ability, which you can currently only access through the level editor, but once activated, pressing z will give you a temporary shield that absorbs all damage.
This will be used to get through the lava in stage 5, leading to the ice world of stage 6.

Shield

After that, look forward to a grappling hook being added in game in the near future!

New Worlds


Along with these new abilities. We now have a new level designer! Keith Garry is joining us, and is already honing his skills by creating some bonus levels for the game!

New World New World


New Music!


Last but not least, our music composer has created new tracks for levels 3 and 4, the water and lava levels. Give them a listen! You can also check out more of his work over at Mikecharlesmusic.com


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Helena The 3rd Trailer

Helena The 3rd Trailer

May 21, 2012 Trailers 0 comments

Available for download in case anyone wanted to post it elsewhere.

Classic Levels - Linux Version

Classic Levels - Linux Version

May 5, 2012 Singleplayer Map 0 comments

These are the original programmer levels I created while the game was just a prototype. They are just for fun and do not represent the quality of the...

Classic Levels - Windows Version

Classic Levels - Windows Version

May 5, 2012 Singleplayer Map 1 comment

Warning: These are the programmer levels I made originally while the game was just a very early prototype! I just thought it would be fun to upload. This...

Post comment Comments  (40 - 50 of 133)
johnmatthais
johnmatthais Aug 4 2012, 2:32am says:

Alright, so I've been trying to play this with my girlfriend in co-op. We're both using Windows 7. We're on the same network, which usually exempts us from port forwarding, but no matter what I do, no matter if we enter the local or external IP for the computer, when we hit "Join Game", nothing happens at all, but if we hit enter, we're tossed into a game alone, sometimes with the dummy green tank (that doesn't have a player connected), sometimes on our own.

If it's as simple as port forwarding, let me know which ports to open and I'll give it a shot. If it's something else, then...well, it isn't working.

+2 votes     reply to comment
onionman Creator
onionman Aug 4 2012, 2:50am replied:

Port 3000, as described in the article. And you've made sure the game passes through the firewall? (Add Helena.exe to the exception list) If you are on the same local network you should be able to use the local ip address though.

After rereading you're problem. You understand one person needs to be the host. So one person presses "Host Game" and the other presses "Join Game"

+3 votes   reply to comment
johnmatthais
johnmatthais Aug 4 2012, 3:32am replied:

Yeah, of course. I meant to imply that we've switched off attempting to host. I didn't realize that there were instructions in the article, though. I had just read the read me.

+2 votes     reply to comment
johnmatthais
johnmatthais Aug 4 2012, 3:41am replied:

Port-forwarding has changed nothing at all. Join Game still seems to do nothing, leaving the host to just sit there.

+2 votes     reply to comment
onionman Creator
onionman Aug 4 2012, 11:09am replied:

You shouldn't need to port forward for a local connection. And you've checked the firewall isn't stopping it? Past that I don't know what to tell ya. There is a small delay after you press join game, so be a little patient.

It should work, let me know if you get it figured out so I can pass the solution on to others.

+2 votes   reply to comment
onionman Creator
onionman Aug 4 2012, 11:24am replied:

One thing you can do just for a baseline litmus test. Is to start two copies of the game on one computer. Host with one, and connect to "localhost" with the other. At least make sure that works, as that would not be affected by firewalls and the like.

And if for whatever reason that does not work, please make a video of yourself trying this, and I'll point out what goes wrong.

+3 votes   reply to comment
bluealien
bluealien Aug 3 2012, 1:28pm says:

Howdy. Very much enjoyed the demo and will quite likely buy the full version, but there were a couple issues. Firstly, the demo initially core dumped the first couple times I tried to run it, although it no longer appears to be doing that anymore. Secondly, has anyone tried this on Ubuntu 12.04 LTS and found that they get no sound or music no matter even if they try pasuspender or padsp? Or is it just that the demo has no music/sound to save download time?

+2 votes     reply to comment
onionman Creator
onionman Aug 3 2012, 3:31pm replied:

Demo should have sound, what exactly is a core dump? Does that mean it's crashing? Honestly I think that demo is doing more harm than good. Game runs fine for me on ubuntu 12.04.

+2 votes   reply to comment
bluealien
bluealien Aug 3 2012, 6:46pm replied:

Not quite sure what's changed, but it started crashing again on startup a couple times before starting properly like it did the first time. However, the good news is that the sound also started working for some unusual reason. (I've not changed anything that would affect sound at all, so it's something odd in the demo for sure.) Love the oldschool music and sound effects. Also just noticed yer sellin' this for 99 cents. (How'd I overlook THAT?) I'd be a moron not to buy a couple copies at THAT price.

+2 votes     reply to comment
onionman Creator
onionman Aug 3 2012, 9:09pm replied:

Hah, let me know if the full version runs any better for ya.

+2 votes   reply to comment
bluealien
bluealien Aug 7 2012, 2:34pm replied:

Well, thus far the full version still crashes out one or two times on startup every so often, but once it gets running, it runs great. I might be imagining it, but it feels like it runs even smoother than the demo, and a bit faster paced action?

+2 votes     reply to comment
onionman Creator
onionman Aug 7 2012, 9:53pm replied:

That's possible, the full version is optimized better than the engine running the demo. As to the crashes, try to send me what output you can and post in the forums. I've never experience them myself.

+2 votes   reply to comment
bluealien
bluealien Aug 3 2012, 3:55pm replied:

Core dump is when Linux dumps a debug file containing the state of the application memory at the moment of a crash. Usually used by a debug utility to analyze the cause of the crash in question. En.wikipedia.org As said, I enjoyed the demo other than the silence and the few times it crashed initially. :)

+2 votes     reply to comment
PenultimatePanda
PenultimatePanda Aug 3 2012, 12:18pm says:

Yay! Super cool the co-op was added even if the KS fell through.
Time to buy more copies of this as gifts.

+2 votes     reply to comment
johnmatthais
johnmatthais Aug 2 2012, 8:17pm says:

I keep trying to double-jump to activate hover, but no matter how many times I try, it just won't hover. I'm playing in single-player on the first 3D platforming area.

EDIT: Oh and downloaded it off of the site, rather than through the client, and all I can find is the PC version. How would I go about finding the Mac/Linux versions?

And is there a way to activate true full-screen? All I can do is maximize the window.

+2 votes     reply to comment
onionman Creator
onionman Aug 2 2012, 8:46pm replied:

Did you pick up the hover ability? Like a metroidvania game, some abilities can't be used until you find them in the game.

As to the standalone linux and OSX versions, those are down until Desura authorizes them, as they were just recently updated.

No full screen in this game, only windowed mode.

+2 votes   reply to comment
johnmatthais
johnmatthais Aug 2 2012, 10:09pm replied:

Ah, gotcha. It wasn't really clear that I needed to. All that I noticed was that I got to a point where I had to hover over some spikes and I couldn't figure out how to hover.

EDIT: By not clear, I mean that I hadn't found it and the instructions had only said "double-jump to hover" with no indication that you needed to find it.

And thanks for the other replies.

+2 votes     reply to comment
johnmatthais
johnmatthais Aug 2 2012, 10:56pm replied:

Ah, and I missed something. Didn't need to hover. Doh. >.>

+2 votes     reply to comment
onionman Creator
onionman Aug 3 2012, 9:32am replied:

The downloads for linux and OSX should be back now by the by.

+2 votes   reply to comment
johnmatthais
johnmatthais Aug 3 2012, 3:05pm replied:

Alright, thanks!

Oh, and on a Mac that is overqualified, run on Windows 8 RC through Bootcamp, the game is lagging like crazy (EDIT: If I had to estimate, it might be running at 5-7 FPS). I heard tell that certain DX9 applications might be slower, but since Win8 is approaching fast, I thought you might want to know.

+2 votes     reply to comment
onionman Creator
onionman Aug 3 2012, 3:21pm replied:

So you're saying that the game is laggy with Windows 8? Yes we aren't very big fans of windows 8, so that doesn't concern us much, sorry :/

+3 votes   reply to comment
johnmatthais
johnmatthais Aug 3 2012, 5:32pm replied:

Oh I'm not a huge fan of it either, and definitely won't be upgrading. Just was trying it out and thought I'd mention that it doesn't seem to play nice with the game.

+2 votes     reply to comment
onionman Creator
onionman Aug 3 2012, 6:14pm replied:

More than likely the drivers just aren't there for opengl then. Windows really doesn't like opengl.

+2 votes   reply to comment
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Helena The 3rd
Platforms
Windows, Mac, Linux
Developer & Publisher
Only Human Studios
Engine
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Helenathe3rd.com
Release Date
Released Aug 30, 2011
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Highest Rated (5 agree) 10/10

A very nice "Remake" (Inspired a lot by old NES's Classic Blaster Master). We don't really see those a lot of games in the area as this one these days and this one owes a great 10/10

Jun 4 2011, 11:07pm by LiquidusWolf

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